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threedeesix

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Everything posted by threedeesix

  1. Fellow gamers, I don't know when this started, but Drivethru RPG is running a Christmas in July sale. Grab all (most?) of your favorite Design Mechanism PDFs for a fantastic 25% off. If this has already been alluded too, then oops, but in the chance that it was missed, I wanted you all to know. There is only 3 days, 18 hours and 39 minutes left, so hurry! Here is the link to Design Mechanism's Drivethru page... http://www.drivethrurpg.com/browse/pub/4057/Design-Mechanism Obviously, check out all the other great publishers as well, but don't forget to support a couple of the nicest guys in the biz. Rod PS - Oh ya, there's that Classic Fantasy book as well. ;-)
  2. Exactly like in Mythras, and exactly as the GM likes. I tend to hand them out at the end of each session as my players like to see faster advancement, plus I will give out a bonus point or two for finishing an adventure, slaying a really deadly monster etc. Rod
  3. Character Level converts to... Rank 1: Level 1-4 Rank 2: Level 5-9 Rank 3: Level 10-14 Rank 4: Level 15-19 Rank 5: Level 20+ Spell Level converts to (Rule of thumb only)... Arcane Rank 1: Spell Levels 1 and 2 Rank 2: Spell Levels 3 and 4 Rank 3: Spell Levels 5 and 6 Rank 4: Spell Levels 7 and 8 Rank 5: Spell Level 9 Divine Rank 1: Spell Levels 1 and some 2 Rank 2: Spell Levels 2 and 3 Rank 3: Spell Levels 4 and 5 Rank 4: Spell Level 6 Rank 5: Spell Level 7 Rod
  4. Hey Clarence, you might want to pop on over to the Design Mechanism's site as M-Space is generating some excitement there as well. http://designmechanism.freeforums.org/index.php Look under supplements. Rod
  5. Hi Verderer, The schools are there simply to cover the fact that some spells and effects can detect or defend against a particular "type" or school of magic. Therefore, the school of magic is mentioned. For example, the detect magic spell will determine the spells school. Sphere on the other hand, while similar to school most of the time, but not always, is typically used to determine spells belonging to a deity. At this time there will be no new spheres added to future CF supplements as I cover just about if not all of the ones from the original source material. But if I come across something I missed, and deem it useful in CF, it will be added. Rod
  6. Hi Verderer, In 1st and 2nd edition AD&D, due to their nature, gnomes were mostly naturally adept at illusion magics. At least those that chose to cast spells. There really is no game balance reason why they cannot be normal magic-users however. As I state in several parts of the book, simply ignore any class/racial restrictions that don't fit your game. They just set up the frame work for the official material. I see no reason why dwarven runesmiths would conflict with dwarves not being magic-users. Rune magic, like divine magic, is a different kind of magic. And dwarves do make magic items of course. So I have already made plans for dwarven runesmiths to become a part of Classic Fantasy down the road. However, it will just require quite a few pages to write up the class, rune enchantment rules, and descriptions of all the individual runes. Due to the limited page count, and that it wasn't a core class of the dwarves, it wasn't essential for the core book. It will make it in Unearthed Companion. There should be no reason why lawful and chaotic couldn't fit in with all of the alignment passions. I may include that as an option in the Companion anyway as I have been thinking about it myself. The Mythras rules should be in print really soon as far as I know. I believe the two books were to come out relatively close to each other. However Lawrence would know that more than I. Thanks for the questions, Rod
  7. Would love to see pictures of the GEN CON session when you get back. I was hoping to go this year, but it doesn't look likely at the moment. Rod
  8. I have uploaded two different character sheets for Classic Fantasy. The first is that included with the rule book, while the latter is the character sheet included with Mythras Imperative, heavily modified to work with Classic Fantasy. It has some additions like the skill modifiers table and fatigue table as I really liked their inclusion on the normal Classic Fantasy sheet. Here is the link to both... Rod
  9. Cool. Looks good. However I can't take credit for the vehicle creation system. That was Lawrence or Pete. I only created the vehicles and offered a couple suggestions. Rod
  10. Great start. Thanks for the upload. For what its worth, I much prefer the book as it spans the world and the gun is way better. But that's just me, and its awesome that your going to cater to all tastes. Rod PS - I'm pretty sure the gun of the books is the inspiration for Judge Dredd's Lawgiver.
  11. And a bonus installment right on the heels of the first... Classic Fantasy: Mistamere (Episode 5) http://ubiquitousrat.net/?p=3428
  12. Looks like Peter has had a chance to continue the adventure in Mistamere. Check it out! Classic Fantasy: Mistamere (Episode 4) http://ubiquitousrat.net/?p=3419
  13. I designed the vehicles, it was me, I designed them. I take credit on the vehicles.
  14. Ya, you would definitely need Imperative or Mythras to do Character Creation. Plus, lots of the Game System Chapter would need to be referenced in either of those books, as the only parts of that chapter I duplicated were tables that needed to be converted to Imperial Measurements. Several spells will refer the reader to that chapter, for example spells that interact with inanimate objects, spells that deal with weather, and spells that deal with fire. I'm not sure how much of that is in Imperative. There are a lot of monsters that I reference in Classic Fantasy that can only be found in Mythras. However, I think it could be possible, with a few exceptions, to use Imperative to power Classic Fantasy, making it that much easier to get new players into it. All-in-all, I think Imperative will be a great introduction to both Classic Fantasy and Mythras. I know I'll have extra copies of Imperative at the table to not overwhelm my new players with two massive tomes. All the basics for playing are easily available in that one nifty little book. Once they get used to that, I think they will naturally gravitate to Mythras with no prodding on my part. Rod
  15. You could run a lot of it, but not all. I have not had a chance to read Imperative cover-to-cover, so I cant say exactly what would be missing however. I would assume all of the necessities to actually run Classic Fantasy would be there. You would just have to be prepared to adlib some stuff on the fly. Rod
  16. Very awesome. One of my favorite settings... BRPified. Thanks for sharing. Rod
  17. They are really awesome. He does make a few small mistakes, but in all fairness, he's learning the system as he goes along and admits as much. He's a very evocative writer and tells a very exciting and informative tale. I look forward to each installment. He made me want to go out and buy my own book, he's that good. Rod
  18. Very useful Hexelis, I'll be using these. The only thing I would suggest is to create a space between the two that are next to each other to better separate them. Other then that, very minor issue, these are GREAT. If you could also make a separate sheet with blank lines (10 - 12?) for the hit location tables to facilitate the use of creatures with odd body shapes, lizard men or winged humanoids for example, that would be awesome. Thanks for sharing, Rod
  19. If she's a player character, I'd be asking her what she want's her next character to be. Rod
  20. Thanks for the recommendation nclarke, yes, RQ/Mythras Classic Fantasy has write-ups for loads of classic spells, of which the monster summoning spells are just a few. Rod
  21. Just a notification that Peter has uploaded the next episode in his Mistamere play through. It can be found here... Classic Fantasy: Mistamere (Episode 3) http://ubiquitousrat.net/?p=3367 I have to admit I'm interested in learning more about the Gamemaster’s Apprentice Cards that he uses and will be checking into them later. Thanks Peter, Rod
  22. I have re-uploaded the file to account for some Valamir errata that was discovered since the book's release. I also took the opportunity to change the movement penalty noted on the Fatigue tables to 'feet' as the rest of the information on the sheets is using Imperial Measurements.
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