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Mailer

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    Call of Cthulhu, NWOD, BRP, West End Ghostbusters, Elric!
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  1. I think a supers game in BRP is quite possible, but will require some work. I too have been looking for a good system to run a supers game in and am considering using BRP. I am pretty confident that it can accomplish what I am looking for, but I haven't decided if I'm willing to put in the labor necessary. As presented in the 4th ed. BRP, the supers system isn't fully fleshed out enought to use on its own, so I purchased the Superworld PDFs from Chaosium's website. With Superworld, there is enought detail, but Superworld is very old and will require quite a lot of conversion to work with the current BRP in the way I envision it. The trick is to play to BRP's strengths. Remember that most Superheroes are also detectives or investigators. They solve mysteries, find out who is behind the latest plot, track down the supervillain in his/her lair, etc. BRP handles investigations very well and if you put more emphasis on investigation, interrogation, etc, the system should shine. As far as the scaling problem with Cosmic level heroes--who wants to play these Cosmic Level epic heroes anyway? What a bore playing Superman would be. They may make for a good read in a comic if Superman is your thing, but role playing in general handles low to medium characters best anyway. If you want a compelling superhero game, street level up to roughly X-Men level (minus Pheonix and a few others) is the way to go in my view. I do think the powers system needs some work though. The point buy system is a little better in Superworld than the less developed one included in the BRP book (which is based off the original, less developed Worlds of Wonder rather than the later released Superworld). In summary, I think if you want to do a supers game that captures the feel of the recent Dark Knight movie or the Watchmen, I think BRP may be a good way to go. If BRP doesn't work for you though, you could give Silver Age Sentinels a try, the system was ALMOST what I was looking for and you may find happiness there. I also considered Mutants and Masterminds for awhile but in the end, I've decided Mutants and Masterminds has too much number crunching and too much flexibility. TSR's Marvel RPG had an elegant system and scaled well in my view, but got a lot of stuff wrong in my view, like how weapon damage is calculated. It also contained no social systems (persuasion, interrogation, etc.) I have also looked over the old Mayfair DC system, but the flavor is off for me--DC over all just isn't my thing (minus Batman and a few others which I really enjoy). The system works but caters more the really powerful heroes common to DC Comics--in all fairness though, I have only given the Mayfair system a quick glance and can't offer a very qualified opinion about it.
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