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Nick Brooke

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Everything posted by Nick Brooke

  1. Excuse me? The Red Goddess categorically demonstrated at Castle Blue that she wasn’t in breach of the Great Compromise. The only people wanting to break the Compromise are those Orlanthi fanatics who have sworn, for whatever benighted reason,* to annihilate her. To the rest of us, they sound like Trumpist dead-enders, attempting to re-litigate a comprehensive defeat with lots of windy rhetoric but absolutely no facts on their side. * (Yes, we killed Orlanth. He died in Godtime, too. What’s the issue, barbarian?)
  2. Bah. If you read or played The Duel at Dangerford, you'd know that King Moirades of Tarsh was the Vladimir Harkonnen equivalent, at least posthumously. Thank goodness this is the Dumbest Theory thread! (Moirades would actually make a totes legit "floating fat man," given the ascension/levitation and orgiastic practices associated with the illuminated Lunar elite. This is now part of my headcanon, and I will take no further questions)
  3. Here's the thing: just about every culture in Glorantha could be the "bad guys." Or the "good guys." It all depends on your perspective. Trolls, Orlanthi, Praxians, Lunars, Pentans, Telmori, Char-Un: you name it, they're all seen as irredeemable villains by various other folk, who know them only as enemies and don't share their sane and reasonable world-view. And it's also perfectly possible to play games with any of them as heroes, doing good things in a culturally-appropriate manner. The traditional exceptions are the Creatures of Chaos (broo, scorpion men, ogres, etc.) plus a few specially-designated Enemy Kingdoms from the old Orange Box (off the top of my head, that was just the Vadeli and the Kingdom of War). I suppose another set of exceptions would include peoples seen as too weak to be dangerous: Oasis Folk, Boat People, Ergeshi, Baboons, Ducks, Trollkin and their ilk. Picking on them only makes you look petty and vindictive. (And maybe you are? Who knows!)
  4. It's not quite co-existence... it's more that even after an impala herd has eaten everything it enjoys on a patch of fertile ground and moved out, a bison herd will still find enough of the fodder it prefers, because the species eat different plants. Sandy Petersen shared details on one of the old mailing lists, which were compiled in an issue of Codex and in Drastic: Prax. Let me see if I can find the source...
  5. Updated again, to note three recent developments: A Rough Guide to Glamour won the Gold ENNIE Award for Best Organized Play 2021! Citizens of the Lunar Empire won a Bronze ENNIE Award in the same category; and Legion won a Gold Best-Seller medal from DriveThruRPG for selling 501 copies. 'Organized Play' is the category the ENNIES use for community content programmes like the Jonstown Compendium, Miskatonic Repository and Dungeon Masters Guild.
  6. A Rough Guide to Glamour has just won the Gold ENNIE Award for "Best Organized Play 2021." Awards ceremony here. Acceptance speech here. Excuse me while I have a little lie-down.
  7. Wigs, man. High-class Lunar women contain multitudes.
  8. Ironically, the Christian canon itself contains contradictory stories and multiple incompatible versions of the same events. Just saying.
  9. Clearly the Old West is the Mediæval Malkioni one, and the New West is the Bronze Age Vedic version from the Guide. But what are the two different versions of the East? Needs more research…
  10. It would be easy to use Astral just as a shared map, maybe with “health bars” to display current Hit Points, Magic Points & Rune Points for each character, but I looked at what it’d take to implement BRP skill rolls and modifiers (inc. spells) and recoiled in horror.
  11. I've looked into doing this for the Astral VTT (only), and it seems to be horribly difficult to implement special results as a % of skill level. These VTTs are mostly designed around D&D, so they can handle one number being a Critical, but other than that? No chance, mate. You're right that adding +15 to the dice roll won't give you the same range of results as subtracting -15 from the skill level. For one thing, critical successes become basically impossible (let's say you rolled an 01: now add +15, making 16, so that's a special success if your skill is 78%+), and fumbles much more likely (at least a 16% chance).
  12. Chariots of the Gods: that takes me back... We used to enjoy insane speculations about Lodrilli landing in phallic rocket-ships vs. their Yelmic overlords turning up later in hovering flying saucers back in ancient Dara Happan prehistory. That stuff probably belongs in this thread.
  13. In RQ3, Lunar Magic was only available to members of the cult of the Red Goddess (meaning: practitioners are all Illuminates and Rune Level members of Lunar cults). It teaches skills that allow practitioners to manipulate Spirit Magic spells similar to the way sorcerers manipulate Sorcery spells. So a Lunar magician could know Heal 1 and then Amplify it on casting to be a Heal 6. Or could cast a Bladesharp that lasts longer, or a long-range Disruption that does more damage.
  14. I think there’s room for a Gloranthan Velikovsky, armed with Dara Happan primary sources and absurd self-confidence, to speculate as to whether it was Lightfore and not Yelm that rose through the Gates of Dawn at the Dawn of Time, 1 ST; with Yelm himself not rising for the first time (turning night into day) until the Anarchy Year, 111 ST. “Everyone who was watching noticed the difference. Thus was signaled the end of the Darkness, for the realms of Day and Night switched places. Kargzant was defeated, ridden by Lightfore. Antirius, stronger and brighter than that old sun, rose…” (GRoY p.36).
  15. It's orthodox, ever since Cults of Terror: But people who think there is only one "true" version of any given myth are always mistaken. Sorry, but that's just the way it is. Meaning is mutable, "time" is meaningless, gods are beyond mortal comprehension, and asking "how many arms does X have?" is blind-men-and-elephant, gods-of-the-donkeys level daftness.
  16. Lightfores of Nivorah from Dara Happa Crossing Dome to haven, a Luathelan dawn, With idols of ivory, And gold and silver, Sacrificing cedarwood, and sweet white wine. Great Ernaldan Grandmothers coming from Esrolia, Shipping to the East Isles by the palm-green shores, Encrusted with diamonds, Emeralds, amethysts, Bounty of Asrelia, kept indoors. God Learner constructs with a made-up mythos Butting through theology all in a haze, Cargo-cults to minimax, Misapplied worship, RuneQuest Sight is a passing craze.
  17. In my games, I will outright tell my players any lore they need to know what's happening (see The Duel at Dangerford on Arkati Shadow Guardians for a worked example, plus alternative ways of doing this). I take a little time out from my normal narrative mode to say, "Right, here's something you need to know about Glorantha," then I reel it off. Sometimes I will read a paragraph or a page of myth or history direct from the Gloranthan Sourcebook or King of Sartar. I don't expect my players to know as much weird Gloranthan trivia as I do, and I enjoy showing them how "everything connects" -- that I'm playing around creatively with Greg Stafford's magnificent fantasy world, not just pulling random shit out of my ass to confuse them. (Although I do that too).* I usually skate over any misleading information that will only waste their time, unless I intend to confuse them or encourage wild speculation, in which case I'll revel in it. And I'll shut down questions that don't lead anywhere interesting (for me), because I don't want to waste everyone's time exploring stuff that has nothing to do with the game session. ("I thought the Colymar worshipped Elmal...?" "Not now, Kevin.") Those marvellously well-informed Ancestors are just the Old Man from the Tavern, reskinned. They give you information that's reliable enough to get you to the start of the scenario: they will be no help at all with the details, because your heroes are Big Damn Heroes facing unprecedented perils and doing deeds nobody's attempted before. * This is why there are all those detailed footnotes in my Gloranthan scenarios. It's not that you have to own and re-read every source I mention to play them (you utter dork) -- it's so you can see how much fun I have playing around with the existing material, and how many liberties I'm willing to take to amuse my players.
  18. Updated again, adding The Bad Winds, another Monster of the Month from Austin Conrad. Monster stats, spirit cult, adventure seeds and a two-page myth: yours for $1.25 (or 21 cents per page).
  19. Updated on 31-Aug-2021: now lists 599 titles, plus hyperlinks to the recent flurry of Reviews From R'lyeh. Many best-seller medals refreshed.
  20. Yes, that’s what I thought you meant. My answer addressed that. There are well-known Mythos-related stories / series where the main characters have read Lovecraft’s fiction, and it doesn’t help them at all. Check them out?
  21. That’s not what it means. But I wouldn’t expect you to understand that. 😜
  22. The lead characters have read Lovecraft in The Laundry Files and Lovecraft Country. It doesn’t help them at all.
  23. Here's a map of Genertela inspired by the old Cults of Terror map that includes all the places named in the first few pages of the Glorantha Sourcebook. A bit crude, but it does what I wanted it to.
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