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Nick Brooke

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Everything posted by Nick Brooke

  1. In this context, let me quickly plug my notes on Sedenya as “Mistress of the Three Worlds” (mundane, divine and mystical), on page 89 of my free Manifesto. They set down some consequences of ideas Greg was playing with when he conceptualised the Lunar Way: part of the uniqueness of the Red Goddess is that she combines and understands all three: she is simultaneously a goddess, and mortal, and a mystic.
  2. There isn't a POD version yet. Once Martin and his helpers have finished this final round of proof-reading, we'll start print preparation.
  3. US law uses four tests to determine if something is “fair use” of an existing copyrighted work: tech-bro evangelists routinely ignore tests 1 & 4, because building plagiarism engines trained on copyrighted works and selling their output destroys the market for human-created, copyrightable art. In determining whether the use made of a work in any particular case is a fair use the factors to be considered shall include: the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes; the nature of the copyrighted work; the amount and substantiality of the portion used in relation to the copyrighted work as a whole; and the effect of the use upon the potential market for or value of the copyrighted work.
  4. I have some notes on how Wolf Pirate crews and adventurer parties might interact in Act III of Black Spear. You might find them useful; they were solidly founded on Martin’s excellent account from Armies & Enemies.
  5. “By bull” is also an acceptable translation. (The four asterisks are unspoken.)
  6. In my Glorantha, the Pol-Joni have both types of music…
  7. I concur: see the tale of Yinkin the Shepherd. (Video.)
  8. I ran a PDF comparison and found just ten "significant" textual edits in the first forty or so pages. One was a new typo, one was an odd edit, two changed name-forms, and six reordered or tightened-up existing wording. tl/dr: nothing to write home about. I doubt I'll bother doing any more of this, but you're welcome to try.
  9. Updated again: An Unofficial Buyer's Guide to RuneQuest & Glorantha, by Brian Duguid. Designed to plug the gap between Rick’s Meints Index to Glorantha III and my own Jonstown Compendium Catalogue, Brian Duguid’s Buyer’s Guide details all the material available for RuneQuest and Glorantha that’s still available from its publishers or manufacturers, including obscure magazines (and indexes), history books, miniatures, dice, coins, print-on-demand merch and online tools. The Buyer’s Guide is lavishly illustrated throughout, festooned with hyperlinks, and comes bundled with discount vouchers for Brian’s earlier works (The Children of Hykim and The Voralans), saving you twice the cost of purchase. Finally, if the Buyer’s Guide sells well, the author says he plans to keep updating it throughout 2024. Welcome to the treadmill, Brian! (61 pages for $2.49) [Japanese] Money Tree Thrives Again, by Steve Perrin, Greg Stafford & Ken Rolston, translated by Ashinoha. By special agreement with Chaosium, a Japanese translation of RQ3’s starter scenario The Money Tree set in Glorantha has been published via the community content programme. (The Jonstown Compendium’s launch title Yozarian’s Bandit Ducks, which is a sequel of sorts, already existed in Japanese translation, and Frog Games’ new Japanese edition of RuneQuest deserves our support.) Even if you don’t read Japanese, this translation includes gorgeous manga-style artwork by professional illustrator Akitoki Satou depicting RQG pregens Vasana & Co. (on the cover and one internal full-page piece), plus setting art from Hirotsugu Kaga of Clark & Co. (whose work was previously seen in The Duel at Dangerford). (30 pages for $3.30)
  10. After my group completed The Smoking Ruin and gave the mirror to the ambitious I like the classics.
  11. Simplest explanation: the Lanbril cult steals already-sanctified holy places that belonged to other gods.
  12. No, it was not. Valley of Plenty was pulled from sale when the authors decided they wouldn’t be bringing out any of the sequels they’d mentioned. They republished it when they decided that they might do that after all. They then pulled the print edition when people had weird expectations about getting updated pages mailed to them for free. This was entirely a Troupe Games initiative.
  13. Risible misinformation: we fling poo in your general direction. Daka Fal is, of course, a mask worn by Grandfather Baboon: ask any baboon! All human religion was learned from baboons in the Dark.
  14. OK, I’ll see if we can delete all mention of the SRD from both the Guidelines and the FAQ. Thanks for your input.
  15. If you’re writing an Umathelan campaign setting sourcebook for the rule system previously known as HeroQuest Glorantha that includes lots of playable material, scenarios, episodes, campaign outlines, bestiary, characters, a starter village (or whatever), etc., and you want to include some short new rules for Umathelan magic keywords that are compatible with HeroQuest Glorantha, knock yourself out: they support playable material, and we’re happy for you to do that. I’ll warn you that two categories of material that sell particularly poorly on the Jonstown Compendium are exotic settings and QuestWorlds releases. But hopefully you knew that already. The naming confusion is partly because Chaosium has sold the HeroQuest trade mark. That probably makes the guidance more confusing than it needs to be, but since hardly anybody is writing for that system, it doesn’t matter much. And as you can see, some people like to be confused.
  16. Don’t use the QuestWorlds SRD: use the rules previously published as HeroQuest Glorantha instead. If you use the QuestWorlds SRD and write something that doesn’t work with the rules formerly known as “HeroQuest Glorantha,” we will remove it from sale and advise you to use the rule system we told you to. Do you need me to use shorter words?
  17. Jonstown Compendium FAQ. The last page or so is highly relevant to this thread. There have been about half a dozen QuestWorlds releases (all using HeroQuest: Glorantha) in the 4+years the programme has operated.
  18. I think that would be wise. Otherwise you could waste a lot of time e.g. retrocloning Hero Wars from the SRD and then find your JC submission rejected because we explicitly told you not to do that.
  19. If you want to set a game in Glorantha, you can use the gamist D20-rolling 13th Age Glorantha class+level system, the narrativist, largely-statless QuestWorlds system (specifically what used to be sold as HeroQuest: Glorantha) or the simulationist D% BRP-defining RuneQuest system (in either of the editions currently available from Chaosium). Knock yourself out!
  20. For completeness’ sake: you can also publish adventures and sourcebooks for the 13th Age Glorantha rules system on the Jonstown Compendium. This is by generous permission of our friends at Fire Opal Media. (And other than some 13AG conversion notes for Six Seasons in Sartar, I’m unaware of any publications using this rule set.) That’s your lot. Anything else isn’t allowed under the community content agreement, and you’ll have to negotiate a licence with Chaosium directly. Finally, we generally discourage people from writing variant rules for our games (a new combat system, a variant sorcery system, etc.). We want you to write for the games we publish, not for the “better” versions you’ve house-ruled into existence. If you’ve written a scenario that needs spot rules for an encounter or a new system for tracking campaign resources (i.e. your new stuff is thematically linked to playable content), that’s probably fine. But don’t replace our rules, especially not with somebody else’s. We can’t allow that: we don’t own anybody else’s rules.
  21. The only Basic Role-Playing (BRP) rules you can use on the Jonstown Compendium are RuneQuest: Roleplaying in Glorantha (2018) and RuneQuest Classic (which is a reprint of second edition RuneQuest, RQ2). You can’t publish for Avalon Hill’s third edition of RuneQuest (RQ3), as although Chaosium owns those rules we don’t currently support them. You can’t publish for the first edition of RuneQuest (RQ1) because RuneQuest Classic is Chaosium’s only supported retro edition. (I know this will disappoint at least one person, and probably no more than that.) You can’t publish anything for any Mongoose or Design Mechanism edition of RuneQuest (including those now called Legend and Mythras), as Chaosium doesn’t own those rules and we can’t let you use them. You can’t publish generic BRP material on the Jonstown Compendium, it has to be set in Greg Stafford’s world of Glorantha and use one of the two supported BRP rule-sets (RQG or RQ2). To date, nothing has yet been published using the RuneQuest Classic rules, but we can live in hope.
  22. To be clear, the only QuestWorlds rule set Chaosium allows creators to use on the Jonstown Compendium is the game that was previously called HeroQuest: Glorantha (published in 2015). Hero Wars (trade paperbacks, published in 2000), HeroQuest (first edition, big red book, published in 2003) and HeroQuest (second edition, generic / non-Gloranthan, published in 2009) rules are deprecated, and you can’t publish anything for them through the community content programme. “Rolling your own” Gloranthan rules using the QuestWorlds SRD (e.g. so as to reimplement deprecated features of those earlier rulesets) is explicitly not permitted. Some people have funny notions about what the marketplace is for. We are trying to make sure people know what they’re buying when they pick up a “QuestWorlds” product from our community content programme.
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