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Joerg

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Everything posted by Joerg

  1. Depending on your definition frame of goblins (e.g. outside of the AD&D frame where there seems to be an evolution of goblinoids) you may wish to adjust the characteristics of goblins. The BRP stats of orcs are derived from the stats for elves undergoing a re-design at the will of Morgoth (or some other demon lord relevant to your setting). That explains their super-human dexterity. Goblins are not known for super-human stats, except possibly fertility. They are stunted humanoids - which makes the RuneQuest stats for trollkin a good starting point. The easy way is to take the closest example you find, take off its special abilities (like e.g. halfling toughness), and apply. In most settings the human stats are the default. The trolls in RuneQuest are a good case study on how to modify basic human stats to produce variations in various terms, including the stunted trollkin, the huge but dumb great trolls and the demigod mistress race trolls. For less humanoid creatures, the dragonewts offer such a range of variations. Rather than human 3D6 (or 2D6+6), superhuman stats could add a D6 or two, or add a +3 or +6 (or several) to adjust for more powerful entities. On the lower end, you might substract a die, or maybe replace it by a straight +2 or +3 if that is too much of a change. Not so much the ways a creature's stats are rolled up, but its memorable specialities. Adaptation to its habitat (which usually is somewhat hostile to humans) is a major factor. Immunity to certain toxins or physical challenges of its environment easily tips the balance towards the native creature. Weaknesses resulting from such adaptation may equalize this a bit. Swamp critters usually don't cope well with dry heat or with sub-zero temperatures. Creature behavior and tactics may make them different and even unique. Different modes of communication like olfactory messages or color changes may make communication harder and possibly memorable. Some of the most memorable critters include the Hokas by Pouk Anderson and Gordon Dickson , about man-sized teddy-bears which are fascinated by all things human, willing to imitate (selected aspects of) human culture and ideas to the extreme. They have a bear-like body plan, are furred and a little stronger than your average human, and otherwise not very different.
  2. A Rune Lord yields 90% of his income to the cult but in turn is financed by the cult. That's the limiting factor - how many rune lords can (the local chapter of) a cult maintain in the dignirity and readinesss they require?
  3. Create the clans like you create RuneQuest cults and redefine Rune Magic as Blood Magic.
  4. Heler (Tarhelera) was one of Yinkin's earliest "wives", giving birth to the cloud cats/cat clouds. Sheep are thus in-laws of Yinkin. Shadowcats sound like stealth hunters, solitary stalkers which explode from cover to jump on their prey. At least there don't seem to be any prides of shadowcats hunting cooperatively. Turning these into herders may sound improbable. There might be something else going on, though. Our household tom Max is one of the few household members respected by our household Jack Russel terrrorist Moritz, and is able to enforce some obedience (and definitely right of way) from the dog. A similar reign if not of terror then of grudging respect might be held over herd animals.
  5. Or rather at the Slarges (which come in two different sizes, at least the larger of which might fit the upper range).
  6. How about Avanapdur's reign of illusionary plenty in the East? No archaeological evidence (for obvious reasons, illusions don't leave any artifacts behind) but textual evidence with that keet sage to whom the survivors complain about the loss of those islands of plenty in Revealed Mythologies.
  7. I wonder whether they really worship Foundchild or whether their neighbors call their ancestral worship of Rasout "Foundchild".
  8. If you check the "other islands" chapter in the Guide, there is Halway Island on the border between the world of the living and the underworld, a rock sticking out into the Maelstrom where refugees from ships caught in the Whirlpool have ended up as castaways, and on the opposite side of the Maelstrom (perceived as "above") there is another island, apparently inhabited by Mostali. When the castaways shaped a huge human effigy from loose rocks on their islands, the inhabitants of the opposite islands sent across an iron ballista bolt, directly into its head. That dwarfen promontory in the Pool might be the place where they work on recovering or reconstructing (parts of) the Spike. It will have a tunnel connection to some dwarf colony connected to the surface world, but it is unknown which.
  9. Dwarf skeletons are canonical - the founder of the Individualist heresy was so pious (despite his heresy) that his bones had turned to metal by the time of his demise (at a ripe age of a millennium or so). The original Iron Mostali sort of fit this description - they were created by a conclave of the eight previous castes, but without the participation of Mostal (or Stone). They were designed for mass production, but not noticeably as a self-reproducing workforce. With the development of the Clay Mostali, the Iron Caste apparently recruits a significant portion of those proto-dwarf modules as their caste may suffer the highest attrition rate amont the castes. The original Iron Mostali recipe might be retrievable, and a deep quest into the neighborhood of Magasta's Pool might be able to unearth some ancient vats that might replace the original Iron Crucible after the destruction of the workrooms in the basement of the Spike. Between the Nidan and the Slon decamonies there might be enough highest-level diamond dwarves and remaining Elder Mostali to attempt new batches of original Iron Mostali. It isn't quite clear whether those original Iron Mostali were superior to highly-trained Iron Caste Clay Mostali, though.
  10. Are there domestic dogs on the Pamaltelan veldt? If so, in what role? Guardians, food, hunting companions, manslayers? Quite a bit of the Pamaltelan fauna consists of megafauna - e.g. rhinos. There are only a few species of ungulates known to cope with the unique fauna of the veldt, including oryx antelopes and the milk antelope that occurs both as a Hsunchen animal and as domesticated source of milk at oases. Are the Agimori (Doraddi) lactose tolerant as a rule? The Men-and-a-half of Prax are descendants of the elite chaos-fighting warriors who followed their god(s) (identified as Lodril rather than Pamalt) across the dry ground (dead yellow elf forest after Pamalt's victory over Filth Which Walks?) of late Lesser Darkness into the desolation left by the Death of Genert, possibly by way of Teleos. They don't seem to remember much of their migration history, or at least they don't share much of that. I wonder how their reaction to the Agimori who joined Harrek's Wolf Pirate Fleet in Laskal would be as the Wolf Pirates participate in the liberation of Pavis and the occupation of Corflu.
  11. The Biturian Varosh story for the Pairing Stones (in Cults of Prax, Orlanth Cult) gives a lay member insight on the ordination of a Storm Voice.
  12. "I'll attack the hostile melee participant in range, which currently is NPC X."
  13. Clay dwarfs should be susceptible to undeath, thanks to their origin that used the "men (and women) made of clay" blueprint copied from say Yelm and his friends or Pamalt and his friends, or (most likely) copied from Vimorn and his brothers as mentioned in Middle Sea Empire.
  14. Justus von Liebig worked in Gießen, in Hesse(n), but "Mad" King Ludwig was a great admirer of scientific progress and chose to ennoble him for his achievements making the dreams of alchemy come true. Liebig may well have been a Lutheran.
  15. 1624, after the Battle of Pennel Ford and the plundering of the City of Wonders: The liberation of Pavis IIRC before the Dragonrise (because there were sufficient Lunar forces and magicians available): The second battle of Moonbroth At roughly the same time: Broyan killed in Heortland, leading a force of elites into Sartar, by a Kitori demon for allowing the plundering of the City of Wonders. At the inauguration of the New Lunar Temple: The Dragonrise Same season, possibly same week: The Liberation of Boldhome Quite likely not much of an event, as provincial forces had been occupying eastern Tarsh even before the inauguration ceremonies: Tarsh siezes Alda Chur The Battle of Dangerford The betrayal of Fazzur Wideread by the king. News of the betrayal reached Fazzur in the middle of the battle, leading to Fazzur withdrawing his household forces and abandoning the planned crossing. The date is in the Starter Box. Kallyr's Short Lightbringer's Quest Sacred Time indeed.
  16. Propitiation may not work on the first try. The Heimskringla has a nice episode about the period they settled Jämtland, with three consecutive years of bad harvests. In the first year, they sacrificed some beasts, but the harvests remained bad, so in the second year they sacrificed a slave. Harvests still failed, so they sacrificed their king (aka chief priest). When that still failed, they got the hint and moved onward.
  17. A bit outside of the original question, but just about any holy person should be able to lead propitiative worship to whichever entity that requires it, whether lowly spirit or overpowering otherworldly entity. Propitiative worship doesn't result in spells being offered or feats being understood, but it would be a common task.
  18. She has two antitheses she wants to undo - Death and Disease. Also suffering (Wakboth).
  19. Not speaking with my lore master hat on, though. Vivamort and Malia are special foes, personal foes of CA, IMG, embodying the antithesis of herself.
  20. Nothing Nysalorean going on here. Chalana Arroy is a mortal enemy of Malia, and eliminating her children is what she does. If these happen to become tangible, then they can be eliminated - possibly by fire rather than weaponry, but removed from Life. I don't think so. Not any more than they try to heal Vivamort and his minions.
  21. My current idea is that diseases would manifest as minor forms of Malia (thinking of the Gods War "miniature" here) crawling off, possibly attempting to merge with other such little Malias. As they merge, they might acquire Chaos Features. Entering the Dead Place is a bit of a challenge, agreed. The Good Shepherd is said to know the secrets of navigating the place, but with a base camp on the outcrops of the Dead Place, people secured on ropes should have no serious trouble to leave again. For a scenario of mine (actually a sidequest for the scenario) I have pondered expeditions into the Dead Place to collect dust from there, to be used in enbalming, to make certain that the separation of body and spirit(s) remains intact. It should also suppress putrefaction (assuming that that is caused by living Darkness). The Wild Hunter (Gagarth) can be summoned in the Winter Ruins, IIRC, possibly stripping him of his Wild Hunt for a while. There is also a holy place of Inora inside (hence the name) which may lead to if not regular then not that unusual pilgrimages by those seeking her continued support. Hard to do for a shaman leading a Spirit Cult or Spirit Society, though.
  22. So basically the Dead Place has a great potential to be a cure to all diseases, with Chalana Arroy fighters able to beat the manifest diseases to death? There ought to be some side effect to the bearers, I suppose, but shifting this to something a Heal or Heal Wound might repair outside of the Dead Place still would count as a win.
  23. I suppose that you are correct in sourcing the "Thed intends to assault Orlanth" myth, but unlike you I think that it fits well into the narrative space. Both Ragnaglar and Thed are victims who then become villains. Maybe they were destined to be (or become, Godtime isn't exactly sequential) villains, maybe the lesson they took from Rashoran was that Existence needed Liberation, starting with their teacher. There was a period (in the late Golden Age, after the dismembering of Umath) when Ragnaglar and Thed simply were the ancestors of non-chaotic goat-men, the broos, a hyper-fertile species little different from the minotaurs. (Personally I subscribe to the "broo ovipositor" theory, making all fertile broos female.) There is no indication of rape yet (not any more than for the unicorns, another such hyper-fertile species). Thed and Ragnaglar engage in extreme forms of intercourse, without suffering from the consequences. As the Golden Age ends with the killing of the Emperor/Dismemberment of Yelm, whichever Golden Age magic repaired the consequences of hyper-fertile fertilization stopped being effective. Thed complains to Orlanth, demands compensation and justice. Compensation (to a degree) can be given by Orlanth, but not justice. But then, none was expected - it simply was an impossible demand to hurt Ernalda's pet hitman.
  24. IMO Orlanth is a lesser Storm entity (probably a demigod) who rose high above his station, replacing one of the primary five sons of Umath amd inheriting his deeds. This may have happened in the Gods War, possibly an achievement of Ernalda on a local scale (Kerofinela). The Dawn Age saw the Theyalan missionaries replace other such lesser entities with Orlanth, and the God Learners took the Theyalan construct and applied it elsewhere on the Lozenge.
  25. It was called "Predark" in Orlanthi myths, and was a known side effect of Creation through the Chaosium. Krarsht is a case of such Elder Chaos, as is Jotimam (the foe overcome by Yelm's imperial splendour), and the foe hurled out of the world by Vaneekara would be such a specimen too. Did Chaotic Features exist prior to the birthing of Wakboth? That is a different question. Quite possibly some of the helpful features would have been seen as blessings from the well of Creation.
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