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Pentallion

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Everything posted by Pentallion

  1. Yes, please go to someone other than Tapatalk Loz.
  2. The Flintstones had obviously developed this technology.
  3. For a game set in a classical greek era during the Hero Wars ie classical greek Iliad, it sure goes out of its way to have stay at home heroes. Not very sail off for years of adventuring type rules.
  4. For the Eleven Lights campaign, I took all the information that Mynaryth Purple gives out, broke it down into each fact that he needed to discover along the way, started with the first clue, made an adventure for the LM to go on to discover this and then made a mini-campaign out of the entire thing. Some of it was in libraries scattered about Dragon Pass and Pavis. So travelling was generally the primary source of adventure. Then, of course, all of this "adventuring" ie, truth finding missions, culminated in the HeroQuest the PCs took to become the Eleven Lights. There was also some missions to uncover how to repair the broken sky dome. That's the optional adventure in the GM pack I incorporated into our Eleven Lights campaign. So a LM pure philosopher can make a very good PC for adventuring.
  5. What hit? 5% chance to hit. Humakt use greatswords. Cwim cant hit them. Gorp are slow. Str spell, truesword and bladesharp mean Harrys legs are gone. One of Dicks too. Rd. 1. Cwim falls down. Especially with geases that increase dmg.
  6. So Subere is chaotic then? I don't think so. She bade Malia to guard the secret of death because nobody liked going near Malia and her disease spirits. This was long before Chaos entered the world. Diseases weren't chaotic. Malia wasn't chaotic. Thed originally wasn't chaotic. Even the Mad God Ragnaglar wasn't chaotic. Only when the three of them brought the Devil into the world did they get associated with Chaos. What possible difference would that make to the disease spirits that existed since the time of Subere?
  7. Okay Geek, you can have Cwim then. I'll take 3 Humakt. Not starter level Humakt, I'm talking PC level Humakt. And one Orlanthi to Teleport them in. You will be forced to come to one of two conclusions: Cwim should no longer exist or the over 100% rule is broken and with Sword Trance is really, really out of whack.
  8. The rules on spirit trapping crystals are pretty clear: you can ONLY use the spirit to draw upon its magic points. You can't use a spirit trapped in a crystal to cast spells. pg 122 (GM Pack): Nor does it say anywhere that binding the spirit in the crystal gives you allied spirit capabilities so you can't cast its spells either. Also, it binds the spirit. shamans and others with control spells cannot simply cast control over it while it is trapped in its binding. The conditions of a spirit trapping crystal supercede that. The part on page 250 you're missing is this: That' bolded part is the kicker. per the rules on spirit trapping crystals only the binder can use the item.
  9. I disagree. It explicity comes with a condition, that condition that only you can use the spirits mps and it also has the condition that the spirit can only be commanded to give its magic points, not cast spells. These conditions prevent a shaman from doing anything but seeing the spirit.
  10. One uses a Chaos rune, one uses Disorder. They are both correct. How it works depends on which rune you use. Chaos doesn't obey the rules.
  11. You're right, it doesn't say you attune the crystal, my bad. However, it DOES say: So no one else can use the spirit you trapped in the crystal but you. For spending mps that regenerate.
  12. This is something I would roleplay. For example, if an animal spirit were put into a crystal, about all you're going to get out of it are its magic points. But if an ancestor spirit were put into the crystal, then it really depends on how that ancestor reacts to its owner. So while Gringle probably had a friendly spirit he could trust in that crystal and he knew it would willingly defend his home, if, say, the PCs were to nab that crystal it probably wouldn't be so inclined. And while it must obey its commands, well, I'm an old school Stormbringer player and demons of desire are the most dangerous of all demons, just ask my players, so that spirit may "obey" it's commands, but it's never going to be doing so loyally and faithfully. "I know the house burnt down, but the salamander I summoned to destroy the intruders wasn't itself an intruder master."
  13. @Jeorg: I didn't know you had it in you Spirit combat munchkinnery at its finest! I think you could outmunchkin my munchkins!
  14. No, the crystals are now attuned. Only the attuned person could snatch the spirit out of the crystal. However, if the attuned owner of the crystal was foolish enough to command the spirit out, then, yes, someone else could wrest command away from him. However, the initial thought is valid: put powerful spirits in your crystals so they regenerate magic points.
  15. I agree. The only way to get around this would be fairly easy for the sorcerer the OP is talking about, however. Simply use all those MPM enchantments to enchant his scroll with magic points on the condition that they be expended to pay for the mp cost of the spell. So I make a scroll with Intensity 13 Boon of Kargan Tor and have 13 mp's enchanted in the scroll to pay for that intensity. That still wouldn't get around the SR time. For that you'd need the God Learner skill of Fast Casting or the skill taught in the Fronela temple (at Riverjoin? I forget. The White Moon university)
  16. Tyrant, yes, that's the correct word, except to assemble on of those you need five different pieces. Canada, USA, Australia, NATO and Great Britain.
  17. Tyram is the sky horror, not a sky terror. It's a bit confusing as they refernce both monikers in your quote. Tyram is a chaos God. A Sky Terror is the most horrible of chaos creatures. Not all Chaos Gaggles are composed of the same Sky Terror. If you can bring back the original whale, goat, etc of a particular sky terror, you can reassemble it. During the Great Darkness the sky used to be full of Sky Terrors. So while Razalkark knows the secret - find the original parts for each individual Sky Terror in order to reassemble them - it isn't always all that easy. I may be recalling incorrectly since it's been a while since I bought and read Forgotten Secrets, but I think a weak-sauce Sky Terror can be created by Razalkark using pieces of different Sky Terrors, but my memory isn't certain on that.
  18. I agree with you totally there Joerg, especially the balance breaking Humakt. Except for the dedicated Tricksters. Maybe I've been blessed with some really good Trickster players, but they tend to be the heart and soul of the campaigns we've had them in.
  19. Yeah, cuz LOTS of cool creatures I'd like my PCs to run into use javelins, bows or have dispel magic....the over 100% rule can't be defended. It should be house ruled out.
  20. Queen Leika sent Nameless to prepare them. Nameless captured a ghoul, toed it to a tree. She had her trainees also tied to trees. She let the ghoul howl to its hearts content. After about 3 or 4 hours the PCs were all immune per the rules for gaining immunity to the howl in RQG Bestiary. They understood why Nameless told them to wear their brown pants.
  21. Stackable means you can cast it multiple times at regular cost. Your definition is incorrect.
  22. No, it's not. If it were simply stackable, being a 3 pt spell, it would cost 3 additional rune points to teleport a second person. The spell description supercedes that, saying it only costs 1 additional ruen point to teleport additional person. Therefore, it would make no sense (and given munchkinnery, potentially could be degenerately broken - I don't know how, but one never does until the munchkins get a hold of it) for Teleport to be stackable.
  23. Thanks, I missed that errata. That fixes the extended Sword Trance munchkinnery.
  24. Well, if you play a campaign for, say 8 game years, your guys will have tons of power crystals. I mean, if you just allow what's in the printed material. If you don't like that happening, then make power crystals incredibly rare items and ignore the crystals given. Won't really help, since as pointed out above, the PCs will just make their own and to keep their opponents challenging, you'll be having to give them the ability to keep up in the MP race. It's a vicious, inevitable circle. Your only real options to avoid MP creep is to steal from the PCs on a regular basis or charge them not in money, but in power crystals. Personally, I just don't worry about it. They reach a point eventually where even they don't want anymore power crystals and start bartering them off. Meanwhile, no one has to worry about tracking the mp supply. Less game maths. Until an epic fail like Sword Trance comes along. That spell has "Designed by someone who never played a long RQ campaign" written all over it, I don't care that Jeff has played LOTS of RQ, he obviously never stuck to one LONG RQ campaign or he'd have nerfed that spell immediately.
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