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About Stormwalker

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  • RPG Biography
    RuneQuest, Stormbringer, Elric, CoC
  • Current games
    RuneQuest, The One Ring
  • Location
    Salisbury Plain
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    No comment

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  1. From what was said it's basically the same game, with some rules clean-up and great art - hexes are not going anywhere.
  2. I don't know what's already known, but what I learned (and I could be wrong, because JD and coke) ... Sartar is a Box Set Jason ran off a list of things being worked on and I didn't catch them all Dragon Pass and Nomad Gods update/reissue confirmed. Some interesting Malkioni stuff such as the lower castes don't actually use sorcery - Spirit/Rune is fine, hence the reason Sorcery is the way it is (I think I kind of knew this but this was a good clarification). Rick has waaaay too many full bookshelves of stuff. Like all the stuff.
  3. Wyrms Footnotes 14 had a lot of info on Dragonewts including a way of using personality traits to determine how they behave which was interesting, you can get the PDF from Chaosium. While I might excoriated for mentioning it here, the Mongoose Second Age Dragonewts book also had a lot of good info in it - it was written by Loz so while it's not canon, it's still a good read and is worth picking up a copy if you can find one.
  4. The Temple got a "full" write-up in the HQ1 Masters Of Luck and Death book, but I don't know how canonical that is these days (I suspect it's not - The "heroband" concept was all the rage back then and it seemed a good fit I guess)
  5. Hi there @borbetomagnus - I've no idea why your email wasn't actioned, but I've sent Richard a text to let him know to contact you. I suspect something isn't quite right with the contact form as he's usually quite good at responding (and he's still alive as of yesterday, so no excuses there... ) (and thank you @David Scott for the nudge .. Minion? Pah, I'm The Power Behind The Throne mate... )
  6. Likewise - still can't get into Belgo's either 😀 (I still have David's "The Searchers" VHS tape that he said he didn't want back. Of course these days he swears he never said that and bangs on about it - I reckon it's old age setting in...)
  7. Yikes - that was like 23 years ago... sometimes I forget how much time has passed
  8. I thought it was somewhere down near Duck Gulch
  9. Once upon a time there was mention of a Great Argrath campaign, but IIRC that was for HQ, and it's long since been forgotten (I assume ... ;) )
  10. I've just looked at ordering the HB - £9.91 does seems a bit steep - Royal Mail 1st class is half that. Is the 9.91for a UK->UK correct?
  11. I thought they meant the Tin Inn gates?
  12. The Guide To Glorantha also says this: The roads are marked by peculiar standing stones which appear mostly to be crude and stylized representations of dragons, wyrms, and an otherwise unknown thing vulgarly called a “frogosaurus” in Dragon Pass and Peloria, a “ken majee” in Kralorela and Teleos, and a “hurler” in Ralios.
  13. Some other options we've used in the past when using a "Rune Points" system like RQ:G Flat out state that some spells can't be used by lower ranks period, i.e they are deep cult mysteries. Require the caster to have a certain ability in their rune skill before it can be cast. Make "higher-level" spells harder to cast - e.g if you're trying to invoke a "priest-level" spell as an initiate then impose a difficulty modifier. Make the PCs work to get the ability - if the initiate of Humakt wants to cast Sever-Spirit then go on a heroquest to learn it. You can have more fun
  14. I think you failed that "separate fire rune spell" roll there ...
  15. I'm surprised that each spell is a separate skill - becoming proficient in several spells becomes a potentially lengthy endeavour in terms of character advancement. One of the trends I've liked in recent BRP-based iterations is the move towards skill grouping, such as combat styles in RQ6, or combining the attack/parry skill etc. Runes and Techniques also seem something of an oddity within the rest of the system, in the fact that most character attributes are quantified as a skill. Grouping spell casting ability under something like the lowest % of its specified runes would lessen the imp
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