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Stormwalker

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  • RPG Biography
    RuneQuest, Stormbringer, Elric, CoC
  • Current games
    RuneQuest, The One Ring
  • Location
    Salisbury Plain
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  1. It was always said explicitly that Balazaring clans were not Hsunchen so I wouldn't lean too far into linking them together, especially given their attachment to their dogs (they are allies rather than the same "species"). However, having said that having the odd link from a totem spirit to a Hsunchen tribe could provide a cool adventure so why not? I'd make it the exception rather than the rule though. I came back to Balazar last year after a long break (I ran a 10-year GM campaign way back when) and saw the addition of the clan list - I liked the idea, but like you found the names and alliances a bit random, so I changed a few things around and generated names I found more appropriate. Plus I added quite a few more as the population of Balazar exploded by a factor of 10 when the Guide was released (Fire Jay, Moss Fox, Bone Snake etc etc - I have a Big List). (IMG I put the Tree Ghost clan down near the Old Tree hearth, because another revelation from the Guide (for me) was the sudden appearance of a horde of Aldryami in High Wood and the surrounding hills (never any mention of this in GM as I recall 🙂 ) - so that comes into play when the elves re-populate the area later in the game).
  2. I tend to waive the two-weapon riposte too - I imported it into my RQIII game back in the day to help with the high-level combat stalemates ... I like the CoC rule - seems like a good option if we end up too close to a TPK too often 🙂
  3. Our current game is Elric!/SB5 with the following stolen from EoM: Cults Pacts Runes And the following stolen from Mythras: Passions Background Events Luck Points Spells as described in the rules are kind of deprecated, but one player still wanted them so there they are, though I might begin to introduce some consequences for using them, and they seem far too simple and easy to use in SB5 and it's too much like RQ battle magic. I decided to ignore Allegiance (or at least it's effects) in favour of Pacts but there's something I like about it so I might add it back in some fashion, even if it's only to provide an indicator of the character's past choices and leanings. The game originally came about because one of the players wanted to play SB specifically (Mythras is my normal go-to system), so we're keeping its core rules like armour rolls and ripostes because otherwise I don't think it would be SB without them (hopefully Luck Points will help avoid the bad-armour roll TPK's from classic SB! 🙂) It's early days yet though, so we'll see how we go and what needs smoothing out or dropping. It's just nice to be back in the Young Kingdoms again!
  4. From what was said it's basically the same game, with some rules clean-up and great art - hexes are not going anywhere.
  5. I don't know what's already known, but what I learned (and I could be wrong, because JD and coke) ... Sartar is a Box Set Jason ran off a list of things being worked on and I didn't catch them all Dragon Pass and Nomad Gods update/reissue confirmed. Some interesting Malkioni stuff such as the lower castes don't actually use sorcery - Spirit/Rune is fine, hence the reason Sorcery is the way it is (I think I kind of knew this but this was a good clarification). Rick has waaaay too many full bookshelves of stuff. Like all the stuff.
  6. Wyrms Footnotes 14 had a lot of info on Dragonewts including a way of using personality traits to determine how they behave which was interesting, you can get the PDF from Chaosium. While I might excoriated for mentioning it here, the Mongoose Second Age Dragonewts book also had a lot of good info in it - it was written by Loz so while it's not canon, it's still a good read and is worth picking up a copy if you can find one.
  7. The Temple got a "full" write-up in the HQ1 Masters Of Luck and Death book, but I don't know how canonical that is these days (I suspect it's not - The "heroband" concept was all the rage back then and it seemed a good fit I guess)
  8. Hi there @borbetomagnus - I've no idea why your email wasn't actioned, but I've sent Richard a text to let him know to contact you. I suspect something isn't quite right with the contact form as he's usually quite good at responding (and he's still alive as of yesterday, so no excuses there... ) (and thank you @David Scott for the nudge .. Minion? Pah, I'm The Power Behind The Throne mate... )
  9. Likewise - still can't get into Belgo's either 😀 (I still have David's "The Searchers" VHS tape that he said he didn't want back. Of course these days he swears he never said that and bangs on about it - I reckon it's old age setting in...)
  10. Yikes - that was like 23 years ago... sometimes I forget how much time has passed
  11. I thought it was somewhere down near Duck Gulch
  12. Once upon a time there was mention of a Great Argrath campaign, but IIRC that was for HQ, and it's long since been forgotten (I assume ... ;) )
  13. I've just looked at ordering the HB - £9.91 does seems a bit steep - Royal Mail 1st class is half that. Is the 9.91for a UK->UK correct?
  14. I thought they meant the Tin Inn gates?
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