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jongjom

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  1. Thanks Rick for doing this. Many points made me smile for different reasons, and in particular this one. Truly from the dawn of the RPG era.
  2. Page 105 Homes Small Home 8 weeks - in keeping with the adjacent lines in the table Page 105 Completion and possession of a palace earns its - in keeping with above table
  3. Page 49 Guard, Unskilled: Price: 2 C per day or 11 L per season. Guard, Veteran: Price: 1 L per day or 56 L per season. - 56 days in a season. Or is it a lower rate of pay for long-service?
  4. Page 67 Knapping is a specialty of the Craft skill (RuneQuest, pages 185–186), primarily used in remote areas but still among some urban folk still. --Easier to read? Page 67 equal number of points to a minimum of 0. Thus, a stone knife, normally 1D3+1 damage, that has suffered 2 points of damage has its damage reduced by –2, to 1D3–1, minimum of 0. --Makes sense this way Page 69 See the rules for Grappling (RuneQuest, page 224).
  5. Page 52 The rates are for average performers, and more skilled performers (75%) may cost 1.5× the rate, --This does not make sense, as most of the Entertainers in the table above are 75%. Can you make this less confusing please? Page 52 or a Darktongue inscription on stone. --They're not going to waste good food? Page 53 Among the most notorious slavers in Glorantha are the nonhuman Morokanth, who herd humans as if they were cattle. --I assume this is propaganda that's allowed to pass? Page 55 Spirit magic, or extra magic points for a Rune spell, costs 1 L per magic point.
  6. Page 44 Awakened Bird Bite 25 1D3-1D4 Page 44 Awakened Bird Tail 01 0/1 Right Hind Leg 02–04 0/2 Left Hind Leg 05–07 0/2 Abdomen 08–09 0/3 Chest 10–12 0/4 Right Wing 13–14 0/3 Left Wing 15–16 0/3 Head 17–20 0/3 - To be consistent with Page 10, Gloranthan Bestiary Page 46 Other Animals Beetle, Guard: Among the Uz the guard beetle is common and comes in many varieties. See the Glorantha Bestiary, pages 131–132. Prices: see page 32 of this book. They are provided in bolgs, as only Uz buy or sell guard beetles, and usually only to other Uz. - Keep in the same format. Direct the reader to where they can find the prices Page 47 Skill Rating Competency Beginner (25–49%) Roll 23+1D20+1D6 -- Less dice, and this way works. Page 48 A master-level hireling is extremely rare and generally is not found randomly. -- cleaner? Page 48 children. Briefer long-term employment, for five years, is possible, but there is no pension. -- Avoid using "Shorter" as it unnecessarily clashes with the later term Page 49 The standard expectation is that 5% of all loot so gathered is to be divided among the warriors. -- nothing to interpret? Page 50 trimmed, fingernails cleaned, ears irrigated, and even --more plausible Page 50 adjacent to a public bath, masseurs and masseuses work to strain and pain --assuming there are male massage therapists in Glorantha?
  7. Page 44 ...of spirit magic at that point. Sometimes these spells mimic those of their companions, while other times they complement that of their companion’s abilities. Teaching an awakened animal additional magic... - the paragraph is about spells. Best not to mix with the concept of abilities. Page 45 use the generic one nearby, customized as desired
  8. Page 81 Table Rhino Hide Move Quietly –5%‡ [use "–"] Page 81 Table Footnotes Delete: “These fractional ENCs add together, so that an adventurer with hood and composite helm, two daggers, one dart, and a pair of light cestuses would have a total 3 ENC from these objects.” -- Table footnotes are not for rules details. Place text elsewhere to allow easy reference. Page 81 Table Footnotes ** Can be worn under any other armor, with a cumulative encumbrance penalty. Instead of leather, this could also be quilted or thick cloth. It has the same qualities as described for leather. Suggest a more succinct ** Can be worn under any other armor, with a cumulative encumbrance penalty. Instead of leather, quilted or thick cloth can be used for the same qualities. Page 81 Table Footnotes † These are considered to cover the entire limb, although the actual armor which goes by these names only covers the area between elbow and hand (vambraces) and knee and foot (greaves). Suggest a more succinct † Considered to cover the entire limb, although the only area covered for vambraces is between elbow and hand, and for greaves is between knee and foot. Page 81 / Page 89 Skirts, Heavy Leather: A skirt is made of heavy leather so thick that it is unwearable save by the strongest of creatures. Trolls only. Price: 20 L. - Also, heavy leather skirts are not listed on the Nonhuman Armor table page 89
  9. Page 36 These are addressed in the Glorantha Bestiary (pages 130–136) and are described further in Into the Troll Lands. Into the Troll Lands - what are you referring to here? Page 89 Troll merchants may insist on pricing in bolgs, 100 B to 1 L. Suggest Troll merchants may insist on payment in bolgs, 100 B to 1 L.
  10. Page 28 Bee Produce I think you are missing a trick here about the increased SIZ (Trollpak Classic page 156). It has many reputed therapeutic uses and is also considered a gift worthy of a king or queen. Suggest instead: It has many reputed therapeutic uses including the chance to perform the impossible: raise SIZ! ---Talk about it as its use in the game. Page 28 Bee Produce Price: Price: 5,000 L (at a troll enclave) or 18,000 L if sold elsewhere by the infamous troll merchant Protosome BlackBite. Suggest instead: Price: 5,000 L at the infamous troll merchant Protosome BlackBite's Grubfarm or 18,000 L if sold elsewhere.
  11. Page 14 Lead Lead (na-metal) is soft and pliable. It has half-again the ENC of bronze, unless enchanted, at which point is becomes equal. Even in its unenchanted form, ----Add the text to make this the same as Page 121 of RuneQuest: Gamemasters Adventures. Without it then Page 89 table of W&E is incorrect.
  12. Page 14 Aranea: Enchant Iron, Enchant Silver I'm not sure if this is an error or not. As a Darkness associated cult would Aranea more likely have Enchant Lead than Iron?
  13. Page 124 regeneration. TheyExtremely rare and expensive, they are
  14. Thanks Nick. The correction was a placeholder for me until the official thread came along. Then transfer corrections (if no-one else picks them up) across.
  15. The machinations of the Mods is beyond out ken, but reverential compliance is acceptable. Page 3 One gram is 1 cm3 [superscript '3'] of water
  16. Whipping boy: Mods get angsty when others start corrections threads. Page 124 regeneration. TheyExtremely rare and expensive, they are
  17. Bought. Thanks to Martin, Nick et al, for getting this into print. One of the most official, unofficial Gloranthan foundation books. Quite remarkable.
  18. Page 60 have become rather disorganised without White-eye to discipline (trolls are somewhat slovenly normally) Page 61 of INT×2 identifies it as being made by Mostali (dwarves), while any skill (This is a starter set, assist with the Gloranthan Lore here). Page 61 causing 1D4 hit points of damage to the right or left hand of the adventurer opening it (roll any dice: even = right hand, odd = left hand). Page 61 Slud Magic Points 11 (Her POW is 11) Page 61 Slud If it technically its a Maul then its SR is 1 Page 61 trolls, though viewing them as lesser beings. White-eye treated Page 62 If she has a chance, Slud casts Ironhand 2 and Protection 2 on herself before jumping into battle. Page 62 troll gods, affirmations of the fearsome and august troll race, (more troll-like, and less Bill and Ted like) Page 66 If a net is torn completely (loses all its hit points) then Page 67 Rock Lizard Ghosts (3). Move 16 (Move = POW; Gloranthan Bestiary page 170) Page 71 Cha’resk: Spirit Magic: Extinguish 1, Heal 1, Silence (1) Magic Points: 17 --Delete the repetition Page 71 Cha’resk: Cha’resk: Beast 75%, Darkness 75%, Disorder 60%, Harmony 95%, Water 100% ---Disorder + Harmony must equal 100%. Also, too many Runes Page 72 looking for them and arrives at the end of 1D3 melee rounds. (correct term) Page 72 might use its immense STR+SIZ to push adventurers back into one another Page 73 Slud agrees on behalf of the trollkin and White-eye. Page 75 Worthless but for four tiny gems set into the collar worth 50 L, 40 L, 25 L, and 10 L respectively. (to be consistent)
  19. Book 4: Adventures Page 10 Spirit Magic: Bludgeon 1, Demoralize (1), Detect Enemies (1), Extinguish 1, {Extinguish is a variable spell) Page 39 Andralor: Rune Points 0 out of 2 [Only has two Rune Spells listed below; as an 18-year-old it's more plausible that the mismatch is due to an error here] Page 42 Ivarni: Rune Points 0 out of 1, however listed below: Rune Spells: All common Rune spells, plus Madness (2). Suggest Ivarni: Rune Spells: All common Rune spells, plus Reflection (1). Page 60 [leftover Copy and Paste error from early RQ2, before it was known that non-Zorak Zoran trolls and trollkin don't cook with fire A big basin sits half in the cold firepit, simmering, filled with nonmagical mushrooms from the Mushroom Chamber (page 53), and overall, it smells surprisingly good in here to human noses. Page 71 Cha’resk: Beast 75%, Darkness 75%, Disorder 60%, Harmony 95%, Water 100% [Disorder + Harmony should equal 100%] Page 73 [typo] newtlings before facing Cha’resk, they are rewarded with the sight of a dark troll, a cave troll, trollkin, [Slud is a cave troll] Page 74 [typo] Initiate of Kyger Litor. Male, age 48 White-Eye the Troll Cults: Kyger Litor Page 74 [typo] His cave troll mate Slud and their children trollkin [Slud is a cave troll] Page 74 [clarity] Lunar soldiers who had raided an Orlanth temple in Pavis and
  20. Book 2 has more pages on Jonstown than a Gloranthan overview. It is a colourful city overview with RQG stats for its personalities. It's the Apple Lane (on steroids) for RQG. Book 3 is a Soloquest, but still worth mining for how an important event translates to actual play.
  21. I really hope that Jeff et al, does only give a skeletal outline of the Hero Wars. The bulk of the book should be about how to flesh out a campaign that will inevitably deviate from official KoS propaganda. No more 'huge amounts of text about background and whatnot' is a great step forwards.
  22. Looks very nice. Thanks for the labour of love gone into this.
  23. Same method used in the rules book. Let's stick with that.
  24. -- Use 'Chaos feature' as a hypernym for 'Chaotic feature' and 'Curse of Thed feature' Page 24. Chaos Feature This spell bestows upon the target a Chaos feature. Targets permanent Chaos feature and the Chaos Rune at 60% A successful cast means that the target gains a Chaos feature. Each additional Chaos feature taken results in a ....assumption of another Chaos feature. Page 27 Chaos Gift. The caster adopts a random Chaos feature from the Chaotic Features table (page 25). If Page 33. Conversion of Chaos Side Effects D6 Result 1 Target gains 3D6 Chaotic features (page 25) that last for 1D6 days... 2 Target gains 20% with the Chaos Rune but does not gain a Chaotic feature (page 25). 5 Target gets a permanent detrimental Chaos feature (see the Curse of Thed table, page 26) and gains... 6 Target gets a permanent detrimental Chaos feature (see the Curse of Thed table, page 26) and an obvious --also put page reference in the first incidence discussed Page 35 Create Head ...Chaos feature, increased by +5% each time this spell is cast. Only one feature can be so acquired each time. The Chaos feature is not necessarily favorable. Page 36 Create Head Create Head Chaos Features Create Head ...Once a Chaos feature has been gained, there is a noncumulative Page 71. Rebirth of Chaos ...Rune Masters undergo, and in addition gives the member a Chaotic feature (page 25). --referring to the table not the spell? Rebirth of Chaos ...A broo with two Chaotic features stands Page 123 Chaotic Features 24 Chaotic Features table 25
  25. Page 19 Blinding ...light, such as trolls, dwarves, and gorps, are not hampered Page 50 Extension The number of Rune points used in Extension affects a spell’s duration as follows: Extension Duration Extension Rune points Spell Duration 1 One hour ... -- There is only one Extension spell to learn. Page 62 Jabbers: impale, and do 1D8+1 damage plus any damage bonus. Jabbers: The jabbers has twice the -- This nonstackable spell provides one jabber. The Bagog 'Claws' spell uses the above format Page 62 Leap: up to 6 meters high or 6 meters long. Each point stacked adds 6 meters to the jump -- easier to read, and for consistency Page 63. Lie: They continue to believe it until they have incontrovertible evidence of its falsehood, or for at least one full melee round in any case. For example,....or until the end of the full melee round after the spell was cast. -- The example makes no sense. If the Lie is evident at the end of the melee round there is no need to wait till dawn or do a Divination? Page 64 Magnify Command points were stacked with 2 Rune points used in Extension 2 (duration 24 hours) and a Command Water --There is only one Extension spell Page 85 Stinger...(which can improve with experience), doing 1D10 damage plus damage bonus, and Page 85 Stone-biting..This spell is used only by troll initiates against dwarves. Each Page 83 Spider’s Head This spell gives a spider’s Bite attack the ability to impale Page 99 Transform Head (Locust)... a Bite attack with a skill of 25% (which can be improved Page 99 Transform Head (Beetle) They gain an extra Bite attack doing a base damage of 2D6 Page 201 Venom Bite With a successful Bite attack that does damage --predominantly capitalized elsewhere
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