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jongjom

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Posts posted by jongjom

  1. 10 hours ago, Rick Meints said:

    This was the Chaosium’s first effort with typesetting, and it does seem to have worked out all right, though retyping the tables because the typesetters couldn’t do them was a drag. We’ll have to get used to it. Greg Stafford is thinking of buying a typesetting machine. Then again, I’m told there are computer programs for typesetting.

    Thanks Rick for doing this. Many points made me smile for different reasons, and in particular this one. Truly from the dawn of the RPG era. 

  2. Page 67

    Knapping is a specialty of the Craft skill (RuneQuest, pages 185–186), primarily used in remote areas but still among some urban folk still.

    --Easier to read?

     

    Page 67

    equal number of points to a minimum of 0. Thus, a stone knife, normally 1D3+1 damage, that has suffered 2 points of damage has its damage reduced by –2, to 1D3–1, minimum of 0.

    --Makes sense this way

     

    Page 69

    See the rules for Grappling (RuneQuest, page 224).

  3. Page 52

    The rates are for average performers, and more skilled performers (75%) may cost 1.5× the rate,

    --This does not make sense, as most of the Entertainers in the table above are 75%. Can you make this less confusing please? 

     

    Page 52

    or a Darktongue inscription on stone.

    --They're not going to waste good food?

     

    Page 53

    Among the most notorious slavers in Glorantha are the nonhuman Morokanth, who herd humans as if they were cattle.

    --I assume this is propaganda that's allowed to pass?

     

    Page 55

    Spirit magic, or extra magic points for a Rune spell, costs 1 L per magic point.

  4. Page 44

    Awakened Bird

    Bite 25 1D3-1D4

     

    Page 44

    Awakened Bird

    Tail 01 0/1
    Right Hind Leg 02–04 0/2
    Left Hind Leg 05–07 0/2
    Abdomen 08–09 0/3 
    Chest 10–12 0/4
    Right Wing 13–14 0/3
    Left Wing 15–16 0/3
    Head 17–20 0/3

    - To be consistent with Page 10, Gloranthan Bestiary 

     

    Page 46 Other Animals

    Beetle, Guard: Among the Uz the guard beetle is common and comes in many varieties. See the Glorantha Bestiary, pages 131–132. Prices: see page 32 of this book. They are provided in bolgs, as only Uz buy or sell guard beetles, and usually only to other Uz.

    - Keep in the same format. Direct the reader to where they can find the prices

     

    Page 47 Skill Rating 

    Competency Beginner (25–49%)   Roll 23+1D20+1D6

    -- Less dice, and this way works.

     

    Page 48

    A master-level hireling is extremely rare and generally is not found randomly.

    -- cleaner? 

     

    Page 48

    children. Briefer long-term employment, for five years, is possible, but there is no pension.

    -- Avoid using "Shorter" as it unnecessarily clashes with the later term

     

    Page 49

    The standard expectation is that 5% of all loot so gathered is to be divided among the warriors.

    -- nothing to interpret?

     

    Page 50

    trimmed, fingernails cleaned, ears irrigated, and even

    --more plausible

     

    Page 50

    adjacent to a public bath, masseurs and masseuses work to strain and pain

    --assuming there are male massage therapists in Glorantha?

  5. Page 44

    ...of spirit magic at that point. Sometimes these spells mimic those of their companions, while other times they complement that of their companion’s abilities. Teaching an awakened animal additional magic...

    - the paragraph is about spells. Best not to mix with the concept of abilities. 

    Page 45

    use the generic one nearby, customized as desired

  6. Page 81 Table

    Rhino Hide Move Quietly   –5%‡  [use "–"]

     

    Page 81 Table Footnotes

    Delete: “These fractional ENCs add together, so that an adventurer with hood and composite helm, two daggers, one dart, and a pair of light cestuses would have a total 3 ENC from these objects.”

    -- Table footnotes are not for rules details. Place text elsewhere to allow easy reference.

     

    Page 81 Table Footnotes

    ** Can be worn under any other armor, with a cumulative encumbrance penalty. Instead of leather, this could also be quilted or thick cloth. It has the same qualities as described for leather.

    Suggest a more succinct

    ** Can be worn under any other armor, with a cumulative encumbrance penalty. Instead of leather, quilted or thick cloth can be used for the same qualities.

     

    Page 81 Table Footnotes

    † These are considered to cover the entire limb, although the actual armor which goes by these names only covers the area between elbow and hand (vambraces) and knee and foot (greaves).

    Suggest a more succinct

    † Considered to cover the entire limb, although the only area covered for vambraces is between elbow and hand, and for greaves is between knee and foot.

     

    Page 81 / Page 89

    Skirts, Heavy Leather: A skirt is made of heavy leather so thick that it is unwearable save by the strongest of creatures. Trolls only. Price: 20 L.

    -       Also, heavy leather skirts are not listed on the Nonhuman Armor table page 89

  7. Page 36

    These are addressed in the Glorantha Bestiary (pages 130–136) and are described further in Into the Troll Lands.

    Into the Troll Lands - what are you referring to here? 

     

    Page 89

    Troll merchants may insist on pricing in bolgs, 100 B to 1 L.

    Suggest 

    Troll merchants may insist on payment in bolgs, 100 B to 1 L.

  8. Page 28 Bee Produce

    I think you are missing a trick here about the increased SIZ (Trollpak Classic page 156). 

    It has many reputed therapeutic uses and is also considered a gift worthy of a king or queen.

    Suggest instead:

    It has many reputed therapeutic uses including the chance to perform the impossible: raise SIZ!

    ---Talk about it as its use in the game. 

     

    Page 28 Bee Produce

    Price:
    Price: 5,000 L (at a troll enclave) or 18,000 L if sold elsewhere by the infamous troll merchant Protosome BlackBite.

    Suggest instead:

    Price: 5,000 L at the infamous troll merchant Protosome BlackBite's Grubfarm or 18,000 L if sold elsewhere

  9. Page 14

    Lead
    Lead (na-metal) is soft and pliable. It has half-again the ENC of bronze, unless enchanted, at which point is becomes equal. Even in its unenchanted form,

    ----Add the text to make this the same as Page 121 of RuneQuest: Gamemasters Adventures. Without it then Page 89 table of W&E is incorrect. 

  10. 6 minutes ago, Alex said:

    I defer to your judgement.  Especially as I've already embarrassed myself on this one with my fat-fingered multiposts.  (The submit button wasn't working, honestly!)  They can always move 'em over (while deleting my oopses, indeed).

    The machinations of the Mods is beyond out ken, but reverential compliance is acceptable. 

    Page 3

    One gram is 1 cm3 [superscript '3'] of water

    • Haha 1
  11. Page 60 have become rather disorganised without White-eye to discipline (trolls are somewhat slovenly normally) 

    Page 61 of INT×2 identifies it as being made by Mostali (dwarves), while any skill    (This is a starter set, assist with the Gloranthan Lore here). 

    Page 61  causing 1D4 hit points of damage to the right or left hand of the adventurer opening it (roll any dice: even =
    right hand, odd = left hand).

    Page 61 Slud Magic Points 11  (Her POW is 11)

    Page 61 Slud If it technically its a Maul then its SR is 1

    Page 61   trolls, though viewing them as lesser beings. White-eye treated

    Page 62 If she has a chance, Slud casts Ironhand 2 and Protection 2 on herself before jumping into battle.

    Page 62 troll gods, affirmations of the fearsome and august troll race,       (more troll-like, and less Bill and Ted like)

    Page 66 If a net is torn completely (loses all its hit points) then    

    Page 67 Rock Lizard Ghosts (3). Move 16           (Move = POW; Gloranthan Bestiary page 170)

    Page 71 Cha’resk: Spirit Magic: Extinguish 1, Heal 1, Silence (1)
    Magic Points: 17

    --Delete the repetition

    Page 71 Cha’resk: Cha’resk:  Beast 75%, Darkness 75%, Disorder 60%, Harmony 95%, Water 100%

    ---Disorder + Harmony must equal 100%. Also, too many Runes

    Page 72 looking for them and arrives at the end of 1D3 melee rounds.        (correct term)

    Page 72 might use its immense STR+SIZ to push adventurers back into one another

    Page 73 Slud agrees on behalf of the trollkin and White-eye.

    Page 75 Worthless but for four tiny gems set into the collar worth 50 L, 40 L, 25 L, and 10 L respectively.   (to be consistent)

  12. Book 4: Adventures

    Page 10 

    Spirit Magic: Bludgeon 1, Demoralize (1), Detect Enemies (1), Extinguish 1,  {Extinguish is a variable spell)

    Page 39

    Andralor: Rune Points 0 out of 2   [Only has two Rune Spells listed below; as an 18-year-old it's more plausible that the mismatch is due to an error here]

    Page 42

    Ivarni: Rune Points 0 out of 1, however listed below: Rune Spells: All common Rune spells, plus Madness (2). 

    Suggest

    Ivarni: Rune Spells: All common Rune spells, plus Reflection (1)

    Page 60 [leftover Copy and Paste error from early RQ2, before it was known that non-Zorak Zoran trolls and trollkin don't cook with fire

    A big basin sits half in the cold firepit, simmering, filled with nonmagical mushrooms from the Mushroom Chamber (page 53), and overall, it smells surprisingly good in here to human noses.

    Page 71

    Cha’resk:  Beast 75%, Darkness 75%, Disorder 60%, Harmony 95%, Water 100%  [Disorder + Harmony should equal 100%]

    Page 73 [typo] 

    newtlings before facing Cha’resk, they are rewarded with the sight of a dark troll, a cave troll, trollkin,     [Slud is a cave troll]

    Page 74 [typo]

    Initiate of Kyger Litor. Male, age 48 

    White-Eye the Troll  Cults: Kyger Litor 

    Page 74 [typo]

    His cave troll mate Slud and their children trollkin    [Slud is a cave troll]

    Page 74 [clarity] 

    Lunar soldiers who had raided an Orlanth temple in Pavis and

    • Like 1
  13. 11 hours ago, Scornado said:

    It does look lovely but as an established GM I am not sure I will bother.  Books 1-3 would see little use.  Book 4 might be more useful but our game has us about a year on from the standard 1625 start and these scenarios may be a little too basic (or in the past) for us.  The pre-gens would see little use and I have more than enough dice. 

    Book 2 has more pages on Jonstown than a Gloranthan overview. It is a colourful city overview with RQG stats for its personalities. It's the Apple Lane (on steroids) for RQG. 

    Book 3 is a Soloquest, but still worth mining for how an important event translates to actual play.

  14. -- Use 'Chaos feature' as a hypernym for 'Chaotic feature' and 'Curse of Thed feature'

    Page 24. Chaos Feature

    This spell bestows upon the target a Chaos feature. Targets

    permanent Chaos feature and the Chaos Rune at 60%

    A successful cast means that the target gains a Chaos feature.

    Each additional Chaos feature taken results in a

    ....assumption of another Chaos feature.

     

    Page 27 Chaos Gift. The caster adopts a random Chaos feature from the Chaotic Features table (page 25). If

    Page 33. Conversion of Chaos Side Effects

    D6 Result
    1 Target gains 3D6 Chaotic features (page 25) that last for 1D6 days...

    2 Target gains 20% with the Chaos Rune but does not gain a Chaotic feature (page 25).

    5 Target gets a permanent detrimental Chaos feature (see the Curse of Thed table, page 26) and gains...

    6 Target gets a permanent detrimental Chaos feature (see the Curse of Thed table, page 26) and an obvious

    --also put page reference in the first incidence discussed 

    Page 35 

    Create Head ...Chaos feature, increased by +5% each time this spell is cast. Only one feature can be so acquired each time. The Chaos feature is not necessarily favorable.

    Page 36 Create Head

    Create Head Chaos Features

    Create Head ...Once a Chaos feature has been gained, there is a noncumulative 

    Page 71. 

    Rebirth of Chaos ...Rune Masters undergo, and in addition gives the member a Chaotic feature (page 25).

    --referring to the table not the spell?

    Rebirth of Chaos ...A broo with two Chaotic features stands 

    Page 123

    Chaotic Features 24

    Chaotic Features table 25

     

  15. Page 19

    Blinding ...light, such as trolls, dwarves, and gorps, are not hampered

    Page 50

    Extension

    The number of Rune points used in Extension affects a spell’s duration as follows:

    Extension Duration

    Extension Rune points Spell Duration

    1 One hour

    ...

    -- There is only one Extension spell to learn. 

    Page 62

    Jabbers: impale, and do 1D8+1 damage plus any damage bonus.

    Jabbers: The jabbers has twice the 

    -- This nonstackable spell provides one jabber. The Bagog 'Claws' spell uses the above format

    Page 62

    Leap: up to 6 meters high or meters long. Each point stacked adds 6 meters to the jump

    -- easier to read, and for consistency

    Page 63.

    Lie: They continue to believe it until they have incontrovertible evidence of its falsehood, or for at least one full melee round in any case. For example,....or until the end of the full melee round after the spell was cast.

    -- The example makes no sense. If the Lie is evident at the end of the melee round there is no need to wait till dawn or do a Divination?

    Page 64

    Magnify Command

    points were stacked with 2 Rune points used in Extension 2 (duration 24 hours) and a Command Water

    --There is only one Extension spell

    Page 85

    Stinger...(which can improve with experience), doing 1D10 damage plus damage bonus, and

    Page 85

    Stone-biting..This spell is used only by troll initiates against dwarves. Each

     

    Page 83 Spider’s Head This spell gives a spider’s Bite attack the ability to impale

    Page 99 Transform Head (Locust)... a Bite attack with a skill of 25% (which can be improved

    Page 99 Transform Head (Beetle) They gain an extra Bite attack doing a base damage of 2D6

    Page 201 Venom Bite With a successful Bite attack that does damage

    --predominantly capitalized elsewhere

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