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jongjom

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  1. jongjom

    RuneQuest 1

    MOB answered the question about RQ3 over on the RPG Net Forums: https://forum.rpg.net/showthread.php?775804-RuneQuest-Details-about-the-new-Chaosium-version-of-RuneQuest-emerge/page17 Looks like we're on the for the full renaissance, plus more!
  2. Maybe. A cap adds complexity, and doesn't solve the problem of building up enough Rune Spells (Points) to qualify for Rune Level.
  3. At first look this appears to be elegant and intuitive. Let's hope it plays well as it looks, and that the rules obey the KISS principle (Keep It Simple Stupid!). One question about the rules: what happens about the other Runes (e.g. Plant, Dragonewt, Spirit, Chaos, and the Condition Runes: Mastery, Infinity, Magic)?
  4. I agree this has not been a long term project solely aimed at the new incarnation of RQ. Rather individuals in the team has played a lot of RQ and have a lot of experience with game design. From what has been written about MRQ's development it would not be beyond the ability of Chaosium/Moon Design's to involve Greg and Steve (and the rest of the team) in a better and more productive way. Notably MRQI didn't have Steve's name in it, and only a 'Special Thanks' for Greg.
  5. Maybe a bit harsh to say that decades of work and game play from Greg Stafford, Sandy Petersen, Ken Rolston, Jeff Richard, Steve Perrin and others is the same as the rush job by Matt Sprang? Maybe just a tad harsh? Possibly?
  6. They played the hand that fate dealt them. They made decisions on information they had at the time. We're now looking back with the power of hindsight after major events (Moon Design now steering Chaosium and with an extra staff (2.5 FTE fulltime equivalent) now working; Design Mechanism realising the different direction they wanted to go; Kickstarter showing there is demand - it has currently raised over $250K along with Backerkit). They've allowed themselves to respond to changing circumstances. Kudos to them. As to the speed of finishing the product. Allegedly it was started after last GenCon and has on board a phenomenal team (Sandy, Ken, Steve, as well as MD) tapping on decades of Greg's notes and experiences as well as their own considerable knowledge. They describe meeting up in person but in the new world online communication has come of age. They have begun discussing what they are doing, started testing the game and will no doubt spread the net further when needed. Yes, it's hard to keep up with them!
  7. To expand a bit, it is also chance for people to buy hard-to-get and otherwise expensive publications, as well as a trip down memory lane. A case of a business sensibly meeting demand. Hardly a backfire: if so it's a lucky one. RQ6 would have crashed meeting opposing goals: satisfying the current RQ6 product range and the demands of making a Rune-Quest set in Glorantha. Now RuneQuest has already 15 or so supplements and TheGameThatWasFormallyRuneQuest keeps its product range. Both will be better for the decision made.
  8. Yes. Really appreciate it. Please keep us in the loop with developments!
  9. I'm also a bit surprised that RQ6 is not mentioned. However he did not say "not causing too much discomfort to RQ2 veterans" but rather that RQ2 is the base. To which is added things that RQ3 did better, as well as rules from Arcane Lords, Epic and Glorantha the Game. He also said "And so on." where I hoped he might of given a nod to RQ6, if true. But I am more interested in a game works well internally not a Frankenstein's Monster of games cobbled together. And at the end of the day I agree that RQ is easily house ruled (which I guess happens a lot) so bit that you like can be added on / substituted in.
  10. The link to the source (which took me a while to find again!) is at the end of the page: https://boardgamegeek.com/thread/1477780/ask-sandy-8/page/8
  11. Not a typo as such but the Time Line For The Lunar Empire and Dragon Pass Regions (page 7) has been extended to 1627. Many RQ2 products are set before that date. It sets RQ2 in the present-present for Glorantha i.e. the same timeline for HQG and 13th Age. Keep it retro!
  12. Hope there will also be short / basic scenarios along the likes of Snake Pipe Hollow for new comers to prove that you don't need in-depth Gloranthan knowledge and still get hooked.
  13. Jeepers looks like we'll have to get you across again for another UK RPG convention. That'll get the show started!
  14. By adding the combined SoloQuests as a stretched goal Chaosium have also lowered some of the other goals. Now a reasonable chance to get all of the old classic Gloranthan products back out there.
  15. Not that AiG works or not. Rather that trying to create a game that both best suits a specific world and yet is also an open toolbox for any world would probably not work. The new Chaosium RuneQuest will be the first d100 game designed for Glorantha since RQ2 days. Pretty cool if you want a crunch game set in Glorantha, not so important if you don't (although still might be worth mining for new ideas).
  16. Or b). Realise that RQ6 and Glorantha RQ will not work. So instead TDM are free to publish RQ6 rules (with a name change) and continue to publish their awesome supplements. Chaosium are free to have an updated RQ that works for Glorantha. Pulling the game in different directions probably would not of made everyone happy.
  17. All and more is contained in the Cults Compendium. The main value of having physical copies of the RQ2 cults books will be having the cool cover art and the ease of actually holding the blooming item. Also the CC always felt a bit cobbled together rather one organised, balanced whole book. We're waiting on Moon Design's Gods of Glorantha for that.
  18. Does this mean the top tier gets copies of both the Hardback and Leatherette books - or a typo?
  19. Does this hold true for the top tiers? So, in this example, a High Priest will only pay $10 for Plunder from Chaosium?
  20. In effect you are paying $750 - $800 more than the Rune Lord-Priest for two to three hardback books of unpublished material. I take it by inference that this is also an unspoken way of supporting Chaosium / Moon Design by giving funds for their RQ revival / attempt at world domination.
  21. Partly. As it stands all backers getting PDFs will also get Fangs, Apple Lane, and Snakepipe Hollow as a free PDF. All backers will be able to buy Runemasters, Plunder, and the RQ Companion as a PDF except the very top tiers (High Priest, Rune-Priest Lord) who get all unlocked PDF goals for free. In 2016 Chaosium are to print the unlocked goals, and then we all have the chance to buy them. At that stage I imagine they're no longer part of the Kickstarter process.
  22. Well the book has the Chaosium Logo on it...
  23. jongjom

    RQ 2 Returns!

    Great news! With the start being so soon, and only a 3 1/2 week campaign it looks like we'll need to get the word around as soon as possible. Anyway, I'm pretty stoked about this. Looking forward to the start.
  24. Absolutely agree. Safelster is an area screaming out for a sword and sorcery campaign. It feels it's an area that would suit all forms of game: HQ:G, Chaosium RQ, and 13th Age Glorantha. Maybe even a board game. It is on the top of my list to fund someone to write it: I just have to win the lottery first!
  25. Yes please! Something that RQ has been awaiting for, for far too long. But as long term fans we know how to wait for good things!
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