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jongjom

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Everything posted by jongjom

  1. Games Workshop also printed a character sheet pack where you got 30 character sheets and 80 adventure sheets all for just £1.99, back in the day.
  2. I am not sure how many people look over each document before it goes out as a PDF, or in the tribal edit. However, some people focus on the rules, some on Gloranthan Lore, some on MGF, some on Grammar/Spelling, some on art, some on layout, and no doubt some on other stuff that I'm not really aware that needs focusing on but will no doubt notice if it goes wrong. Some glitches will always get through, and it is good that they can be brought up so that next time that type of error can be added to the check list.
  3. ...was the last tribal edit thread, AFAIK ...was the first tribal edit thread As far as I can see these typos managed to get through both in-house and tribal edits, until now!
  4. Tribal Edit for the GM pack is closed, otherwise it would be good to have these typo corrections listed there.
  5. Page 10 [what is a normal appetite? less information is more here] Delete redundant text Page 22 To match up the text with the Hit Location: Jardarin’s Hit Locations Abdomen 09–11 8/8 Page 27 between the Kultain and LocaemTribes[comma] and the Balmyr and Sambari Tribes. Page 119 [Climb roll?]. Possibly change to [Climb roll required].
  6. Some very impressive art, maps and visuals within. Can we have the corrections thread please? Just minor changes spotted so far
  7. Hi sufiazafran, YGWV, so it is really how you want to play it. However, in Trollpak, Classic Edition Page 29 Sorrow is expressed as pain: great wailing and crying. Triumph is shown by hooting and clapping. Disfavor is shown by making an ululating wail broken by a cluck. Approval is shown by howling. Producing children is more of a female concern. They are they matriarchy and their children will help support their position of power. Different for the males who also might not be so sure they are the paternal father of any children. Trollkin probably cry a lot, particularly if they're next in line on the menu, singled out for punishment or designated to go over the parapet to be used as cannon fodder.
  8. For consistency within the book: Page 17 Krola Sien Rune Spells: All common Rune spells, plus Leap (1 pt.), Mist Cloud (1 pt.), Summon Air Elemental (small or medium) (1- 2 pts.), Wind Warp (1 pt.). Page 17 / Page 20 / Page 23 / Page 26 / Page 26 / Page 32 / Page 33 Dera Zarka / Corsa the Lean / Scholar Wyrm / Keronorl / Leana the Elurae / Typical Incarnation of King Ironhoof / Hadra Fleetmane Rune Spells: All common Rune spells, -- Unless there is a need to change the emphasis and use "knowledge", in which case what are you trying to say? Page 20 Corsa the Lean Rune Spells: ...Mist Cloud (1 pt.), Shield 2,
  9. Good suggestion. A printable PDF version that's functional rather than for its look might be well received? May be worth asking if you haven't already. I recall RQ3 had separate booklet for stats for some supplements, even RGQ has it with the Pre-Gen characters in the box set.
  10. Page 42 Treya of Ezel Spirit Magic: Befuddle 2, Demoralize (1 pt.), Heal 2. Page 184 Broo Priest Spirit Magic: ...Detect Spirit (1 pt.), Disruption (1 pt.), Heal 6, Sleep (3 pts.). Maybe add: Spirit combat damage: 1D6+1 Page 185 Allied Spirits: Dancer ... knows Countermagic 4, Dispel Magic 6, Spirit Screen 4; Typical Broo Spirit Magic: Countermagic 2, Demoralize (2 pts.), Heal 3. Page 187 Typical Scorpion Man Spirit Magic: Ironhand (1 pt.), Heal 2, Mobility (1 pt.), Protection 2.
  11. Page 134 Namuru, Guardian Spirit Spirit Powers: Elemental Form, Rune.. Page 142 Imbaris, Guardian Spirit Spirit Powers: Elemental Form..
  12. Page 129 Skirmisher Spirit Magic: Firearrow (2 pts.), Heal 2, DEX SR: 2 [DEX is 15] -- Adjust their Weapon SR accordingly, or change their DEX to 12. Page 133 Ahazu, Guardian Spirit Spirit Powers: Elemental Form, Rune Magic
  13. Page 128 Captain Danbar of the Wardens Rune Spells: All common knowledge skills, plus Dismiss Air Elemental (small or medium) (1-2 pts.), -- Page 301 in the AiG Rulebook has: Special Rune Magic (all subcults): Dismiss Air Elemental (small or medium),
  14. Page 120-121 Typical Telmori Hunter Armor: Leather tunic (2 pts.), fur.. Page 121 Telmori Hunter Hit Locations Has no armor points on torso or limbs
  15. Page 115 Jorendona Earthspeaker …...Bear Fruit (1 pt.), Blast Earth (1 pt.), Bless Pregnancy (2 pts.),Charisma (1 pt.), Comfort Song (1 pt.), Dismiss Earth Elemental (any) (1–3 pts.), Earthpower (3 pts.), Heal Body (3 pts.), Healing Trance (1 pt.), Inviolable (1 pt.),......Restore Health (1 pt.), Shake Earth (1 pt.), Summon Earth Elemental (any) (1–3 pts.). -- Comfort Song is a Chalana Arroy only spell, however she does provide Ernalda with Healing Trance -- Similarly Maran Gor does not provide Ernalda with Shake Earth but does provide Blast Earth Page 116 Nilusa of the Brook Special Abilities Spirit Powers: Affect Environment, Elemental Form, Rune Magic. -- To avoid multiple terms to describe the same thing, and hopefully avoid confusion Page 118 Captain Terentha Rune Points: 6 (Humakt), 4 (Vinga Adventurous) -- There are at least 4 Non-Humakt spells listed below: Fearless (2 pts.), Leap (1 pt.), Summons of Evil (3 pts.), Wind Words (1 pt.). Spirit Magic: Bladesharp 3, Demoralize (2 pts.), Detect... etc. etc. -- Has many more points in Spirit Magic than allowed by her CHA. Please delete as appropriate, Page 118 Armor modifies Move Quietly by –65% while worn. Skills: Animal Lore 25%, Battle 50%, Cult Lore (Humakt) 65%,
  16. Page 112 Typical Warden of Long Home Rune Spells: All common knowledge Rune spells, plus Dismiss Air Elemental (small or medium) (1 - 2 pts.), Shield (1 pt.), Wind Words (1 pt.). Page 114 Hawarin Moonsister Rune Points: 12 (Seven Mothers) -- Has twelve special Rune magic spells, see below Rune Spells: All common knowledge plus Ban (1 pt.), Command Darkness Elemental (any) (2 pts.), Control Lune (any) (1–3 pts.), Dismiss Darkness Elemental (small) (1 pt.), Dismiss Lune (any) (1–3 pts.), Enchant Silver (1 pt.), Madness (2 pts.), Mindblast (2 pts.), Reflection (1 pt.), Regrow Limb (2 pts.), Summon Darkness Elemental (small) (1 pt.), Summon Lune (any) (1–3 pts.). -- As per page 303 in the rule book Spirit Magic:.. Total 21 points, which is more than her CHA (16). Please change as appropriate Iron Dagger...Pts 12 [above, next to Magic Items, it mentions that this is a special iron dagger with double HP]
  17. Page 152 Koros DEX SR: 0 ---DEX is 19 Rune Points: 10 (Arachne Solara) Rune Spells: All common knowledge Rune spells plus Fearless (2 pt.), Shield 2. --- This is not RQ Classic Rules, so no 2 points of Shield, ALSO should Koros have more special Rune spells with 10 Rune Points? Page 153 Centaur STR 18 CON 12 SIZ 26 DEX 14 INT 11 --Change sequence to normal pattern Page 154 Spirit Magic: Bladesharp 2, Countermagic 2, Heal 2, Mobility (1 pt.), Slow (1 pt.), Speedart 2. Page 155 Minotaur Minotaur Hit Locations Right Leg 01–04 3/6 Left Leg 05–08 3/6 Right Arm 13–15 3/5 Left Arm 16–18 3/5 --Armor above does not mention any arm or leg additional armour other than Tough skin 3-point Great Axe 50 2D6+2+2D6 5 10 Page 156 Bound Spirits (Seginnius): -- Can you please make the Stats block for spirits more understandable, possibly change to: Vulture: POW 13, CHA 6; Spirit Combat 65%, spirit combat damage 1D6; Spirit Power: Healing. • Rat: POW 19, CHA 10; Spirit Combat 95%, spirit combat damage 1D6+1; Spirit Power: Disease. • Hyena: POW 22, CHA 11; Spirit Combat 110%, spirit combat damage 1D6+3; Spirit Power: Affect Environment. • Raccoon: INT 8, POW 8, CHA 11; Spirit Combat 40%, spirit combat damage 1D6; Spirit Power: Search; [semi-colon]Spirit Magic: [colon]…. Page 166 Illyssia The Dryad ADD: Spirit Combat Damage: 2D6+3
  18. Page 33 Hadra Fleetmane, Ironhoof’s Major Domo DEX SR: 1 -- DEX is 17 Rune Points: 4 (Lady of the Wild) Rune Spells: All common knowledge spells, plus Axis Mundi (1 pt.), Beastmaster (2 pts.), Draw Beast (1 pt.), Soul Sight (1 pt.), Summon Household Guardian (1 pt.). -- Match up the Rune Points with the number of special Rune spells --- Delete "Soul Sight" as it is a Common Rune spell
  19. Page 17 Krola Sien Chest 13–14 4/10 ------Armor: ….. Ring mail cuirass (4 pts.), Head 19–20 3/8 -- To be consistent with the Gloranthan Bestiary Page 31 (however this is at odds with the Gloranthan Bestiary Page 10) Page 18 Dera Zarka Head 19–20 1/7 - To be consistent with the Gloranthan Bestiary Page 31 (however this is at odds with the Gloranthan Bestiary Page 10) Page 19 Felix the Satyr Chest 12 6/7 -----Armor: 2-point skin, plus turtleshell cuirass (4 pts.) = 6 points ‘Happy’ the Minotaur Rune Spells: All common Rune spells, plus Face Chaos (1 pt.), Impede Chaos (1 pt.). -- NOTE: Rune Points: 3 (Storm Bull). So what is his 3rd Rune Spell? Passions: Devotion (Storm Bull) 85%, Page 20 Corsa the Lean Rune Spells: All common knowledge spells, plus Flight (1 pt.), Leap (1 pt.), Mist Cloud (1 pt.), Shield 2, Wind Words (1 pt.). --- This is not RQ Classic Rules, so no 2 points of Shield and can have one other Orlanth Rune Spall to take him to his 6 Rune Points. Shortsword (iron) 90 1D6+1 7 18 --- enchanted iron Page 21 Dinosaur Encounters The table % for each type is not in a typical, useable format AND the numbers do not add up to 100%. Suggest: D100 Encounter Number 01 - 10 Allosaurs 1D6–3 (minimum 1) 11 - 20 ……. 21 - 30 ……. 41 - 50 ……. 51 - 65 ……. 66 - 75 ……. 76 - 85 ……. 86 - 90 ……. 91 - 95 ……. 96 - 100 ……. -- This reduced the chances of meeting Triceratops from 10% to 5% Page 22 Osgamestus and Aysz trabel Magic Points: 15 -- POW is 15 Page 23 Scholar Wyrm Magic Points: 19 (total) -- It's POW is 19; delete redundant (total) Page 26 - 27 Keronorl Shamanic Abilities: Discorporation, Second Sight (Enhanced), Show Spirit, Spirit Defense. -- For clarity, may be change to: Shamanic Abilities: Discorporation, Second Sight (Enhanced: Determine if an individual knows any Rune magic), Show Spirit, Spirit Defense (already factored in). -- There should be space for this because.... Skills: Dance, Sing, Play Drum, Spirit Combat, Spirit Dance, Spirit Travel, Meditate, Spirit Lore, Plant Lore, First Aid, Cult Lore (Daka Fal) 85%, -- All of these are listed below with XX% except Plant Lore Add Plant Lore 50%, after ….Orate 70%,.... Page 28 - 29 (3 incidence on page 28, 1 incidence on page 29) Spirit Abilities:.... -- Change to Spirit Powers: -- This is the same as Gloranthan Bestiary Page 165 -- Could you please add a reference to the Gloranthan Bestiary Page 165 to help the reader. Also please add some basic guide to how "Control Spirits & Physical Attack" works in play. Page 32 Typical Incarnation of King Ironhoof Rune Spells: All common knowledge spells,....Shield 3, Spirit Block 3, Thunderbolt --- This is not RQ Classic Rules, so just list Shield & Spirit Block
  20. Page 91 Rune Points: 6 (Kyger Litor). She has saved these up for the moment when she finds someone to help her perform her ritual. - Makes more sense Rune Spells: Harmonize. - KL does not have Harmonize: but Gods of Glorantha may say differently... Hate (Vamargic) 50%, Loyalty (Family) 70%, Loyalty (Grandmother) 90%, Loyalty (Braineater) 50%. - 'Cause "What Vamargic ’doesn’t know is that One-Eye was...", not a sign of Loyalty? Skills: Choreography 85%, Dance 115%, Sing 85%, Spirit Combat 80%, Worship (Kyger Litor) 40%. - However, it makes some sense she is a XU worshiper. Less canon-breaking reconning than having her as a KL Priestess.
  21. Page 177 Warrior of the Iron Dwarf caste Appears male, age 320. Skills: Battle 30%, --- Probably should be a higher value Iron Dwarf Hit Locations If the armour is unenchanted iron then drop the Hit Point Location values to 6/5 6/5 7/5 6/6 6/4 6/4 6/5 The weapons are also unenchanted iron, so 1H Hammer, Iron PTS 10 Battle Axe, Iron PTS 8 Page 179 Dark Season 1629 Lists three sets of trolls (Dark, Great, Trollkin) each giving written text describing a singular character, then listing a "Typical" type, i.e. "Typical Dark Troll Foot Warrior". Can you please match the text and headers so they are consistent?
  22. Can you please standardised the Stats Blocks "Rune Spells: " sections for each character to keep it consistent within the book and with the GM Pack Adventure Book. After "Rune Spells:" Delete" All common knowledge spells," or "All common Rune spells," or "All common knowledge Rune spells " AND Delete all (x pt.) AND the numbers after the spells, for example: Page 17 Rune Spells: All common knowledge spells, plus Charisma (1 pt.), Clever Tongue (1 pt.), Draw Beast (1 pt.). Change to Rune Spells: Charisma, Clever Tongue, Draw Beast. Page 20 Rune Spells: All common knowledge spells, plus Flight (1 pt.), Leap (1 pt.), Mist Cloud (1 pt.), Shield 2, Wind Words (1 pt.). Change to Rune spells: Flight, Leap, Mist Cloud, Shield, Wind Words. Page 152 Rune Spells: All common knowledge Rune spells plus Fearless (2 pt.), Shield 2. Change to Rune Spells: Fearless, Shield. Page 175 Rune Spells: All common Rune spells plus Create Ghost (1 pt.), Create Skeleton (1 pt.), Mindblast (2 pts.), Sever Spirit (non-reusable, 3 pts.), Summon Small Lune (1 pt.), Summon Medium Lune (2 pts.). Change to Rune Spells: Create Ghost, Create Skeleton, Mindblast, Sever Spirit (non-reusable, 3 pt.), Summon Small Lune, Summon Medium Lune. Do FIND "Rune Spells: All" to capture all these
  23. Page 14 Multiple symbols above denote a single stone with combined features. -- Not sure what you mean by this. Do you mean: Multiple symbols on The Wild Temple map below denote a single stone with combined features.
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