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jongjom

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Everything posted by jongjom

  1. Shipping costs have got a lot more expensive over the recent years. Having built up my RQ / Glorantha collection over the years I've seen a steady rise in shipping costs. Now there are many incidences were the shipping costs are very considerable compared to the cost of the item, especially when from abroad. Its worth remembering one of the factors that helped Chaosium almost go to the wall, before the change in management, was underestimating shipping costs. Try selling and shipping stuff and then find out the cost in your time and money: it ain't pretty!
  2. The cost of send such a parcel from the UK is around $16. Add an extra $6-7 (this seems to be what the *additional costs are for UK customers) then it looks like its will becoming from the UK. * Storage, packing, and packaging.
  3. I initially wondered that too. However, a parcel with £100 insurance would be £4.74. Add to that the cost of decent packaging and the place and people to store and pack it. That would add a few more quid. Still £2 more that I would have thought, but there again I don't know what the going cost is. But sending from the US, let alone Oz, must cost much higher. It's a 3.7lb beast, before any sturdy packaging.
  4. Well Chaosium is a fine honed and tuned company now, so this is what we should expect. Ordered now with said coupon. Could not resist the leatherette version. But will probably buy the hardback in the FLGS.
  5. It arrived (in the In Tray) a few hours after posting. Now just the wait until Chaosium's store opens up RQG to trade on Friday.
  6. Excluding Jeff of course. Enlightened and on a virtuous path to bring art to the masses of RQ and Gloranthan fans.
  7. Page 28 Passions: Hate (Chaos) 85%, Hate (Trolls) 60%, Page 51 Love (Inhabitants of Grove) 90%. Page 68 Passions: Love (Family) 60%, Love (Hendroste) 60%. Page 81 Passions: Love (Causing Pain) 60%
  8. Page 71 Map 14 - Weaponsmasters’ Guild Hall
  9. Page 22 to page 28 Persons of Prominence Characteristics. Please put POW and CHA in sequence to make this like the rest of the document's layout. Page 99 Rune Spells: Leap, Lightning[comma] Shield. Magic Points: 26 (with bound spirits) [Only has one bound spirit]
  10. Page 129 (Back Page) Maps of Dragon Pass, South Peloria, Colymar tribal and clan lands, Clearwine Fort, and Apple Lane.
  11. Page 129 (Back Page) Rune Fixes — containing Frequently Asked Questions and rules clarifications - Where are these? If not present then please delete this
  12. Page 122 Spell reinforcing, 1D4 POW Spell strengthening, 1D4 POW Page 122 Once a spirit has been bound within such a crystal, the magic points of the spirit is available for the use of the binder. - [Unless you mean you can now actually use the POW of bound spirits - Uber Tapping style?] Page 123 Twice POW Yielding: The magic points of these crystals can be used by the owning adventurer to cast whatever spells they know. The crystals yield twice their POW per day for an adventurer’s use. The crystal regains magic points separately from the adventurer at the same speed as do humans, i.e., ¼ of their POW per 6 hours. - The underlined sentence is inaccurate; modify it to: The crystals yield up to twice their POW in magic points per day for an adventurer’s use. - Example: with a full 4-point POW Yielding crystal at midnight you use 3 of its magic points. It regenerates 1MP every 6 hours, which if used gives another 4 MPs. Use the last MP (and blow the crystal) within the 24 hours and you get a total 8 MP. Thus, it will not get twice its MP "per day" as you have a defunct crystal after doing this once. Page 123 of their own behind a Disruption spell and get another 4 magic points from the crystal, Page 123 If the crystal becomes de-attuned, even temporarily, the spell and spirits are lost.
  13. The document says that bronze enchantment is rare. So it will be an exception that it can harm were-creatures.
  14. Page 120 Some enchanted Rune metal weapons work against magical creatures, and thus would harm physical things that are immune to normal metals (were-creatures, for example). Silver, bronze, and iron do this. - Bronze doesn't do this! For example, Page 87 of the Glornatha Bestiary: "Only magic, fire, iron, or pure (Rune) metals will harm the target. If an ordinary bronze sword with a Bladesharp 3 spell is used on the spell’s subject, only the Bladesharp would do damage."
  15. Page 121 Lead has half-again the ENC of bronze. - The rule a such makes Lead armor not a doable thing for trolls. Full plate armor comes out as 11 ENC x 1.5 = 16-17 ENC. Add Lead weapons and the troll will be significantly disadvantaged. - Suggest that Enchanted Lead has the same ENC as bronze (IIRC this was done in previous Chaosium editions? EDIT: RQ Classic Rules Page 80). Page 121 Thus, a heavy mace made of enchanted lead would do 1D10+4 damage. A 2H Mace would do 2D8+2.
  16. Page 75 The tribe is either about to disintegrate. -- missing: or....
  17. Persons of Prominence Why don't they have any Hit Location tables?
  18. Iron It Out There is an apparent difference between the RQG rulebook page 83: An ingot of iron or some other pure Rune metal weighing 1D3 ENC. If enchanted, the metal could be forged into a weapon, piece of armor, or other object. The item will have half again the number of hit or armor points, and each point of ENC provides a 5% chance that the wearer/user cannot cast magic, or that magic spells cast on them will have no effect. and the GM Pack page 121: Enchanted iron armor also has half again the protection of bronze armor, rounding fractions down, so that a 6-point full helm is worth 9 points of protection at no increase in ENC. Unenchanted iron has the same physical qualities as bronze. However, it also affects magic. Untempered iron reduces the chance of both casting and being affected by a spell by 5% per point of ENC. Thus, a person wearing a complete suit of unenchanted iron (12 ENC) would have a 60% chance of being unaffected by a spell cast at them as well as a –60% penalty to any spells they cast. Suggest changing RQG rulebook page 83 to: An item of iron will have half again the number of hit or armor points[Full stop] However, each point of ENC of unenchanted iron provides a 5% chance that the wearer/user cannot cast magic, or that magic spells cast on them will have no effect. Delete from the GM Pack: Page 24 Iron Armor: Leika’s 10 ENC of iron armor means that she has a –50% chance of casting magic, but also that spells cast at her have a 50% chance of failing outright. See the Metal & Crystals appendix on page 120. Page 25 Magic Item: Asborn’s 10 ENC of iron armor means that he has a –50% penalty to his chance of casting a spell, but also that spells cast at him have a 50% chance of failing outright. Page 28 Magic Item: Eraninna’s 14 ENC of iron armor means that she has a –70% penalty to her chance of casting a spell, but also that spells cast at her have a 70% chance of failing outright. Page 30 Magic Item: Nameless’ 11 ENC of iron armor means that she has a –55% penalty to her chance of casting a spell, but also that spells cast at her have a 55% chance of failing outright. Keep Page 29 Treasures: Iron shortsword (not enchanted), iron left vambrace (not enchanted). Possesion of these in their unattuned state reduces her chance to cast magic by –10% and has a 10% chance magic will not work on her. See page 121 for more information. Typo Page 121 as “bronze,” “iron", “gold,” and so forth are analogues, not
  19. Page 25 Asborn Thriceborn Magic Points: 33 (with allied spirit)
  20. Page 24 Royal Bodyguards. [Re-sequence:] Rune Points: Rune Spells:
  21. Page 1 over their enemies. [only one full stop required]
  22. I don't know how many there are but I'm one of them still waiting for the fulfilment, and have completed all the confirmation etc. Hopefully all the yet-to-be completed Kickstarter patrons will receive theirs soon to enable Chaosium to sell RQ:G and the Glorantha Sourcebook together from the start.
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