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Quackatoa last won the day on October 14 2017

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About Quackatoa

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    Stew Stansfield, duck-fondler
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  1. Quackatoa

    Nochet - pronunciation

    I'm half-convinced the Caladran ancestor, Kudja, was named in the same fashion. "Greg, it just says 'ancestor god' here at the mo'. Could you give him a name?"
  2. Quackatoa

    Glorantha technology and Glorantha material technology

    For what it's worth, in my Glorantha I do pretty much what Edan Jones does, with the Fire-metal–Earth-metal mix, though I perhaps don't use the term 'brass' much. Serpentspine is one of the more common names in my Caladraland, on account of veins being found in the centre of the greatest primordial lava flows that slithered and crawled down the mountains.
  3. Quackatoa

    Glorantha technology and Glorantha material technology

    Whoah, hang on. This is just supposition, isn't it? The brass/bronze thing has always been a mess as people try and reconcile absence (lore) with prevalence (names), from Elder Secrets' intentional contrariness (albeit not on this issue), through the Tales-era conflation (carried on into HeroQuest 1st ed.) to the Guide staying shtum. I'm not against it, but... P.S. Anyway. As long as you all allow for there to be enough technology for me to be able to read my copy of The Far Point Roof-sharpeners' Trade Magazine in peace, I don't really mind. P.P.S. Also, with the increasingly explicit association of gold with the Fire rune (Guide, p. 16)—as opposed to earlier, hazier associations with 'light'—I'm hesitant to push Lodril firmly into the sky-metal camp.
  4. Quackatoa

    Esrolian Merchant Ships

    I think I've only ever considered ships twice in my Glorantha. (i) When Harrek, after great sacrifice, warded his ships' hulls and rowed them upstream against the raging currents of lava flows all the way to the summit of the Vent, where he sacked the High Temple and stole the mountain's magic. (*coughs* This needs to happen in official Glorantha, btw.) (ii) When I discovered that the Closing was caused when Loueydril and Hueymakt's brother, Deweymal, got into a bad run of luck at Casino Town and had to pawn his yacht, closing the seas until he had enough winnings to get it back again. (Making or not making this official isn't really a dealbreaker for me.)
  5. Quackatoa

    Casualty rate in Gloranthan battles?

    My name's Stewart Stansfield. I had no input in ILH1 and saw (may have briefly commented) on ILH2. But creative input? None whatsoever. I don't know Wesley, have chatted briefly with Martin and consider myself friendly with Mark (though as acquaintances, rather than friends - we don't really know each other). Hang on, this isn't going into 'Jordan B Peterson vs Postmodernism' territory, is it? For me, one of the fascinating things about Glorantha is how it does change to fit the game-system. Maybe not in its major themes, but certainly a great many lesser ones or their manifestation. That's what I find so fascinating about a broad-Church world like Glorantha. Bladesharp (RuneQuest) and Community Support (HeroQuest) feed into different Gloranthas. Each is a flawed and imperfect lens, but brilliant and fascinating in its own right. That's why I'm looking forward to 13th Age also, and how it will show me yet another Glorantha. It'd be boring if they were all the same, no? Here we get three Gloranthas for the price of one! Or three. Three for the pr... oh, nevermind. And this is where things get awkward. I know a little about military history. Sure, my focus isn't on ancient warfare. But I'm well aware of the historiography and the prejudices that infuse it, past or present. And I don't necessarily see many of these things as problematic in the way you do. I've seen how you've contributed to Glorantha over the past few years. Much of it has been wonderfully rich and dedicated. But there's something about how you've interacted with the topic of Gloranthan warfare in particular that makes me feel slightly uneasy. The appeals to canon and historicity; as an authority without seeming to have any skin in the game. I said that yourself and Martin Laurie are very similar. You are. But there's one main difference: Martin freely and unapologetically created his own stuff and placed it into Glorantha. These days, that almost comes across as a bad thing. Boo! Usurping Greg's creation! and all that. But not for me. I want more of it. I want that dissenting opinion that, now, I may think is utter bollocks, but in five years time I finally see the brilliance of*. I want to hear what makes Glorantha tick for other people; I already know what makes it tick for me. (*Yep, I saw The West Wing too!) I realise that can seem a bit weird to people discussing Gloranthan now, where we don't have the messy, crowd-sourced creativity of old, or the everyday Wild West shootouts of the old forums. (Though Joerg and Peter do us sterling service!) For me, Glorantha has always been about the rough edges. The tensions, ambiguities and disagreements. The discordant voices that don't fit, yet somehow combine in some weird manner to produce their own harmony. With Gloranthan warfare, I get the sense that we're trying to file everything down to a single perspective or according to a particular rationale. I think it needs more diversity. This will undoubtedly come across as an attack upon you, Martin. In some ways, I guess, it is. You've done a lot of great work. I'd just like you to stand down the piquets and let a few other people in to help. They're not as scruffy as they may seem. Anyhow, that's me done. I've taken up enough of everyone's weekend!
  6. Quackatoa

    Casualty rate in Gloranthan battles?

    Actually, that's bollocks, isn't it? It saw it coming in artistic slow-mo. Talk about Zeno's paradox and St Sebastian dying of fright... Heh.
  7. Quackatoa

    Casualty rate in Gloranthan battles?

    I don't think so, no. You're a fan and consumer, Steve. Nowt wrong with that, and I'm not trying to elevate any type of Gloranthaphile to a higher moral plane. But you'd probably have a different perspective if you were a creator. And had spent hundreds or thousands of hours creating material in support of a paradigm of mutual support and recognition that you thought existed, but actually didn't. Look, I'm not trying to make Glorantha into an episode of Sesame Street. Glorantha is full of incredibly opinionated, brilliant and wilful people. And some of us—me included—are utter dickheads. Ideas differ and often can't be reconciled; people think theirs are better. Some people lose out. Such is life. We're big boys—and, Jane apart, uniformly boys—and can take it. And there are no angels or heroes. Certainly not me. I happily went about shitting on Caladraland stuff by people like Vesa. Mark (surreptitiously) and Martin L. (more openly; "Martin Lawrie goes to charm school") crapped upon Nick and Chris' Lunar Empire, just as they had their stuff crapped upon in return. Everybody does it. Well, did it. We've shrunk quite a bit. Like Simon, I've seen several generations of "We've finally got Glorantha right this time!" Fair enough. I actually enjoy elements of change and the confrontation of ideas. I also get bored of something easily, so it is often nice to see something new. Admittedly, you're curious about what was so wrong last time—particularly as everybody seemed similarly enthused—and you do wonder why, if someone's conception is so fundamentally flawed, they were allowed to write a book for half a dozen years without anyone telling them. But when I see a book like ILH1 described as poor, it rankles. Poor? Really? I get that people have different ideas and promote them in different ways. But when, as Simon touched upon above, that finds its expression—banal, brief, dismissive—in this manner, I'm not onboard. I have a similar reaction to when I see the dreary references to 'anthropowanking' used as a imprecise, catch-all pejorative to anything and everything people hate about Hero Wars-era Heortlings. Like we see on that RPGnet thread, for example. Fuck's sake, lads. If you think Thunder Rebels—and you mean Thunder Rebels—is an anthropology textbook, I give up. To see that a word that was self-deprecatingly self-applied, or initially used in a warm and humorous manner, devolve into a term of derision? That truly depresses me. It's the sense of us spiting ourselves. And if this is a departure from the usual "Yay! Glorantha's ace!" jollity, I'm—honestly—sorry. The thread is titled 'Casualty rate in Gloranthan battles?' and it may be argued I'm off-topic. But thinking on it, I can't think of any more missed casualties of Gloranthan conflict than people like John Hughes, Roderick Robertson, Jeff Kyer (for whom I sadly take partial blame), Mark Galeotti and Chris Gidlow alike. (Nick is sort of involved on the sidelines, these days.) Some of them even did each other in! And you can add—Newt's sterling efforts apart—fan-publishing to that list. Poor sod didn't even see the round that got it! So I'm probably just in mourning. And on that note, enjoy the weekend!
  8. Quackatoa

    Casualty rate in Gloranthan battles?

    Heh! I think Martin L. did have a good handle on ancient warfare. Most of what Martin L. did didn't appear in print, but floated around as (copious) background offline. From what you've written, I suspect you might not be appreciative of this, but you are both really rather similar in your approach and focus. Whenever I see 'Martin' going into numerous details/debates on Gloranthan military/logistical matters, I get a strange sense of déjà vu... Squads? Absolutely fine! ILH is a supplement for a role-playing game, after all. The fundamental social form of Glorantha is the adventuring party, verisimilitude be damned. Sure, as times change and role-playing games develop the methodology to handle larger-scale or more abstract concepts (as Hero Wars/HeroQuest can; and as small freeforms like Tarsh War did) we can look beyond that. But the military experience in tabletop role-playing is still rooted less in grand battle than it is a bunch of mates playing out Sharpe's Duck Hunt. It's good that a supplement speaks to that experience and small-scale social dynamics. I think role-playing games—particularly 'historical' ones—have often struggled to translate warfare's dynamics to something that resonates with and involves players—the individual; the small group—at the table. Which is why offering something at the level of a contubernium is super, smashing, great to my eyes! (RIP.) [Strange aside. Years ago, I pictured Delecti as Jim Bowen. I'm not sure why. But I just can't shake it.]
  9. Quackatoa

    Casualty rate in Gloranthan battles?

    Successive 'generations' of Gloranthaphiles shitting on that which came before - usually when the recipients are no longer around to defend their piece. The longest and ignoblest tradition in Glorantha; the cycle of all things. This is why I stick to fucking ducks. ... OK. I may need to rephrase that. ----- *What I find most amusing about this, is that Martin—as a relative newcomer—isn't in on the social cues that surround this merry dance the way other Gloranthaphiles are. People are very careful about criticising this material because of Mark, as he's obviously a very bright bloke, is fairly active still, and we're worried what he's picked up from his day-job... (Same situation with Mongoose and Loz and Pete.) But Wesley and Martin L.? Bah, fuck 'em, right?
  10. I really like this. As I don't recognise the face, is it hand-drawn?* (That would always have been my suggestion, though a more difficult choice to execute well.) There's a lovely art nouveau aspect to the display face, and the main point of departure that draws the eyes—the 's'—brings to mind a trail or river, which is entirely appropriate. Very nice! *Edit: Having read the design notes I see that is. Lovely.
  11. Quackatoa

    Gloranthan Battles & Warfare

    That's very true, David. Glorantha likes magic and myth writ large, with heroes, gods and monsters. I'm perhaps getting at something a little different. I'll try and explain by way of an example. A bronze-clad phalanx marches upon the enemy's heartland. It is summer. The air is cloudless, hot and dry. The lighter-armed enemy denies the attackers battle. They retreat, harassing the invaders at every opportunity. The invaders cannot engage or give chase, so march onward. Finally, after the phalanx is worn down by its marches, stressed by heat fatigue and skirmishes, the enemy gives battle. The phalanx is rigid and strong, but tired, unwieldy and inflexible. The enemy is quicker, lighter and more adaptable – in armament and tactics. Its swordsmen get under the spears of the phalanx; they harass its sides and rear. The invader is slowly and inexorably bled and defeated. This simple example has many antecedents in history. It draws on the relative strengths and weaknesses of irregular versus regular soldiers, or of light, medium and heavy infantry; of rigid and flexible tactics. Let's transpose this to Glorantha. A Stonewall Phalanx marches upon the enemy's heartland. It is Fire Season. The air is burned cloudless by Yelm's magnificence; the phalanx marches under his glory. The lighter-armed enemy denies the attackers battle. They retreat, harassing the invaders at every opportunity. The invaders care not. Their armour is burnished bright, reflecting their god's brilliance. Every step they take—in unison—under the blazing sun is an act of worship that makes them stronger. The enemy skirmishers are dazzled by the invaders' panoply; their very arrows and sling-stones blinded. Finally, the enemy gives battle. The phalanx is unyielding. Their armour shines and burns with Yelm's power. The enemy wilts and falters before its assault, unable to break the perfect unity of the Stonewall as it is trodden underfoot. The second example aims to show how two fundaments of Earthly military experience—so crucial to the first example—might have radically different effects in Glorantha. In the first example, the phalanx—heavily armed and armoured—suffers from heat fatigue, both on the march and in battle. In the second example, the sun has an opposite effect. It makes the phalanx stronger; its every deed taken under the aegis of their god an act of dedication and sacrifice. In the first example, the phalanx—being a formation of regular, heavy infantry—suffers when exposed to a more flexible force against which it cannot dictate its strengths; against an enemy whose weapons are more useful in an engagement of that nature. In the second example, such technological and tactical determinism loses its place. Military history likes its parables of innovation; where outdated and outmoded ideas are continuously defeated at the hands of tactical progress. But a Stonewall Phalanx is strong because it is stagnant and inflexible; every year it shuns change and adaptation is a year added to the thousands over which it has existed in the perfect model of its creation. Faced with the first example, you'd say (i) don't fight and march in the midday sun, and (ii) adapt to a more flexible paradigm. The second example says, "Bollocks." And, to end, a final example: A Stonewall Phalanx marches upon the enemy's heartland. It is Fire Season but the sun is hidden under a broiling slate sky, as the Storm-singers call upon the winds to marshal the clouds above. The lighter-armed enemy denies the attackers battle. They retreat, harassing the invaders at every opportunity, their thunderstones thinning the ranks. Finally, the enemy gives battle. The phalanx is strong, but shorn from the gaze of its great god; its armour dulled and cool. The enemy moves with edge and quickness of the wind. The phalanx tries to adapt to the challenge, but its paeans are lost in the keening storm; its officers' warnings and commands stifled as the breath is stolen from their throats. The mortar of the Stonewall crumbles, leaving hundreds of individual stones to be engulfed. Humility aside, I know a fair amount about military history. And honestly? At least in my Glorantha, I don't think it really matters that much...
  12. Quackatoa

    Gloranthan Battles & Warfare

    *hesitates* Oh, go on, let's be provocative... Warfare has always been—by far—the weakest area of Glorantha. Why? Because we know too little of what we speak? Quite the contrary. Because we know too much. (Or presume to...) No other area of Glorantha suffers from so many preconceptions. Most of us know sod-all about ritual, economics, semiotics, anthropology or any number of other subjects. Oh, sure, we pretend to when we're getting into arguments on t'internet. But we don't really, do we? We just look it up on Wikipedia beforehand. But warfare? We've got that down. It infuses us. It may be a fairly shallow level of knowledge, but it's real and broadly pervasive. (And, OK, there's probably a lot of Wikipedia'ing going on aswell.) Look at those of us who contribute to Glorantha, whether as creators or fans on message-lists. We're (mostly) all the same. Middle-aged white blokes of European heritage, who grew up playing with the same (or similar) toy soldiers, watching the same war films and reading the same popular military history books. We play the same role-playing games that—even now—struggle to shake off their clumsily deterministic wargaming roots. The fetish that is military history (or military 'current affairs') is the oldest, most persistent example of geek culture – that existed millennia before we thought to coin the term; its pathology rooted in the same categorisation, reductionism and determinism. Everything goes in its little box. Logos. And that's the problem with Gloranthan warfare, really: too much logos, not enough mythos. The tension between mythos and logos in Glorantha is, I think, often a good thing. Provocative but inspiring. But when it comes to Gloranthan warfare, mythos is losing. And that's bad. It's far too rooted in our own experience. We bring far too much baggage and fail to see it on Gloranthan terms. It's bad enough for me as a fairly proximal early-modernist having to bat off late-modern assumptions and prejudices; I feel for Gloranthans or even real-world ancient cultures. How often do we see magic treated as some addendum? A layer added on top of a unit's panoply and tactical function, as opposed to its core? Why not an approach that turned all this on its head; that reduced Earthly military history to second- or third-order haberdashery and instead centred on myth and meaning? I might whinge about Hero Wars and HeroQuest's incessant focus on the Orlanthi, but it had a glowing up-side. The Sartarite Orlanthi don't do military in the sense that comforted nasty old logos. You just had a bunch of yokels pratting around in a shieldwall while heroes and weaponthanes went around doing ABSOLUTELY COOL SHIT (TM). Mythos was front and centre. Needless to say, I liked that. Anyway, enough of me moaning. I should probably stick to duck wizards. But I've been wanting to write that for about five years, and here seemed as good a place as any. Sorry! *scarpers*
  13. Quackatoa

    Corruption in the Lunar Army

    I was searching for some info on something and came across this from a decade ago, which I completely forgot I'd written (and thought I'd repost for silliness). I'm astonished I went to the trouble of actually working all this out. I can only assume I was going slowly mad from being knee-deep—figuratively, but quite possibly literally—in forage contracts at the time. If you can follow the line of argument through to the end, my sincere admiration. ***** GOPTO GLABBRAX'S SPECULATIONS ON THE LUNAR ARMY I [In the above title, the `S' in `Speculations' has been crossed-out by an anonymous hand.] In the following, Gopto Glabbrax, centurion in the Slavewall Foot and son of the infamous Spurio (whom some label `Brothel-Master-General' of the Provincial Army, and others worse things besides), provides in his near-inimitable Tarshite drawl some insights into the financial condition of that noblest harbinger of the Lunar Way: the common Sedenyite sentinel, chastising barbarians for a lunar a week. Theoretically. [All the following figures are based on Martin Laurie and Mark Galeotti's article, `The Imperial Economy' in The Four Scrolls of Revelation Convulsions C02 Conbook (The Unspoken Word, Crewe, 2002), pp. 9-14. If you go by the older RQ pricelists, you'll have to make up your own numbers I'm afraid.] 1 (gold) wheel = 20 (silver) lunars = 200 (copper) navars WHAT'S THE PAY OF A COMMON SOLDIER IN THE SLAVEWALL FOOT? Well, feoretickly, your average full-time shi… soldier gets a lunar a week, or wun an' free-sevenffs coppers a day. Tha's not countin' special rates: as we's organised like a Lunar regiment, you gets wunan' -'alf rate in Sacred Weeks, an's then there's your double-pay- days, which is all the Great Moon Days. An' we also gets triple money on Moirades' burfday. When 'e remembers it. So, that's, er… FORTY-FIVE LUNARS AND SEVEN AND ONE-SEVENTH COPPERS PER ANNUM? Eggsacktly. An' file-leaders, they gets two lunars a week normal like, twice that of the regulars. Well, feoretickly. THEORETICALLY? Yeah, feoretickly. You see, we don't actually pay the bas… lads that, of course. WHAT, THEY DON'T ACTUALLY GET THEIR FULL PAY? Bloody Lunar 'ells no! You twit. Why would we do that? We'd all be bankrupt! Of the pay they's supposed to get, it's split into their subsistance, or the pay they're really supposed to get… if possible, mind… and the deductibles, or the pay they're really not really supposed to get, and that is stopped from 'em. Or, as the lads say, grain-'n-gin-money and I'll-be-buggered-backwards-by-a-brotard-if-I-know-where-it's-gone-money. … DEDUCTIBLES? Right. You know, off-reckonin's? Furstly, one copper from the weekly lunar, and a further copper over Sacred Weeks, is stopped as the King's Portion, a bit like the Emperor's Tenth up north. That's fortythree coppers a year taken from a man's pay, out of which we pays the standard Lunar Sevenff in tithing. Not to the Heartlands, mind, but to King Moirades. This 'elps provide for the Phargentites and variuss contingencies for the Army of Tarsh, such as hintelligence – Harr! – though the Royal Dishthane takes 'is `fair' share… After the tithe there's a further week's pay taken out of the Portion for road an' river money, fer makin' the ways, passages, posts, camps 'n' magazines in Tarsh an' beyond – of course, if you're making these ways, you get paid extra 'n' get some of the money back. An' then one lunar in every gold wheel stipended to a soldier is given to Lokarnos as spoke-money or waggonage, which amounts to anuver twenty-two coppers portage taken from the Portion, with a further clack accounted every uver year. I THOUGHT THAT WAS AN ANCIENT YELMITE CUSTOM, NOT USED IN THE PROVINCIAL ARMY? Tecknickly. ALSO YOU DON'T HAVE ANY WAGONS… Look, do you want me answers, or not? OKAY, PLEASE CONTINUE. SO THE KING PAYS YOU THE MONEY… AND YOU GIVE IT BACK TO HIM? Yer. ERM… WOULDN'T IT JUST BE EASIER FOR THE KING TO PAY NINE-TENTHS OF WHAT HE NORMALLY DOES? 'Cos, gormless, the Portion is usually for fings we's often got bugger all idea o' what's needed or 'ow much they'll cost. But we knows `ow many soldiers we's got, so we just tacks it on to the army establishment, all accountable like, an' each regiment pays its fair share. Anyway, out of the forty-three coppers of the Portion, four and six-sevenffs are usually retained by the regiment, as the Remainders or muster money, which is used in the King's name fer tributes to the Armsmen who provide men to the regiment, and expenses to the recruitin' saltrieves. OKAY, SO THAT'S THE DEDUCTIBLES… No it ain't! The King's Portion's only a third of 'em. Then there's the Fifth Quarter, which is a further two coppers from the weekly lunar stopped for vurious fings, with another two taken over Sacred Weeks. If you're confused, it's pretty obviuss to remember that the Fifth Quarter makes up two-thirds of the off-reckonin's. Yeah? … Anyways, this amounts to eighty-six coppers a year, from which is taken the usual Sevenff in tithing, only this time passed on to the Provincial Army and Administration in various amounts: free-sevenffs o' a copper to the Provincial Overseer, 2 coppers to his office and wun-sevenff o' a copper to his scrivener; wun-sevenff o' a copper to the General o' Procurements and Disbursements; wun-sevenff o' a copper to the General Guide fer the Lunar Spirit and wun and sixsevenffs to the Provincial Church itself; and free-sevenffs o' a copper to the General o' the Provincial Army, one-sevenff to his Harbinger, and seven coppers to the establishment itself. After the tithe there's a day's pay taken for the Teelo Norri poorhouses 'n' orph'nidges, two days' pay fer the widows' weepin' money an' funeral club… FUNERAL CLUB? SOUNDS VERY CONVIVIAL. Eh? And a day's pay per month fer the regimental cult, one double-pay- day's funds fer sacrifices not accounted fer by such, and the noshunul pay of every Water Day of Death Week taken for the Black Eel. HOLD ON… WATER DAY OF DEATH WEEK? SO YOU'RE PAID ACCORDING TO THE LUNAR CALENDAR, BUT ACCOUNT SOME OF YOUR EXPENSES ACCORDING TO THE THEYALAN CALENDAR? Yer. ISN'T THAT CONFUSING? Hurh! You should've seen it when they tried to pay us each day accordin' to the phase o' the Moon… RIGHT. ALL THAT STILL LEAVES FORTY-FIVE AND ONE-SEVENTH COPPERS A YEAR UNACCOUNTED FOR OUT OF THE 129 SO FAR `DEDUCTED', WHICH I PRESUME ARE REFUNDED TO THE SOLDIER? You great gorp! Clothin', armour 'n' weppens don't grow on trees, yer know… well, not 'less yer in Snakepipe 'Ollow, I guess. No, we provides 'em, and the bug… lads pays us back from their pay, that money bein' kept by the regiment fer the outfittin' fund. They don't get any o' that back, jus' their seven coppers' a week subsistence. SO A LUNAR SOLDIER ACTUALLY RECEIVES SEVEN COPPERS A WEEK… Whoah, 'ang on. One copper a week is stopped out o' subsistence for gin-tithing, or gingild as we say 'ere. Tha's effecktively one sevenff o' a clack a day, doubled on Great Moon Days and wun-an'- 'alfed in Sacred Weeks of course. So that's six coppers subsistence a week normal like, to be paid equally in two instalments, usually on Crescent-Come and Crescent-Go. Of course, if the wan… lads are subsisted in kind at regimental expense, then the value o' that is stopped too, innit? Same as if they're given goods fer barter an' all with them barbarians. Oh, yer, finally a further copper is offen stopped weekly every other month, fer regimental contingencies and shortfalls not covered by deductibles from the King's Portion or Fifth Quarter. SO, FIVE OR SIX COPPERS, THEN… Whoah there, Yarandros! There yer go again. All this is scratches on a wax tablet… 's not real money. No, real money costs… money. MONEY COSTS… MONEY? Eggsacktly. Look, if we be payin' the bas… lads in coin, we 'af to be gettin' it from somewhere. An' it offen don't come cheap, not least with Moonson's Monopoly on silver! Like, if we's in Sartar, there's usually a charge two-an'-free-quarter per cent on all funds issued, which is usually a clack accounted fer each month o' so. BUT THE SOLDIERS ARE USUALLY PAID IN NAVARS, WHICH AREN'T MADE OF SILVER. Tha's a point… Well, er, the recruitin' bounties are, tho'… a week's pay in advance like, jus' like this. <reaches into a bag and pulls out a coin> THAT'S NOT A LUNAR, IT'S A BOLG. No it isn't! IT IS. AND 'ARGENTEUS' DOESN'T HAVE A 'J' IN IT. ANYWAY, YOU'RE OBFUSCATING THE ISSUE. Eh? NEVERMIND. SO OF THE 45 LUNARS AND ONE AND ONE-SEVENTH LUNARS STIPENDED, THE SOLDIER ACTUALLY RECEIVES UNDER 26 LUNARS A YEAR? Yep. But they get free gin. BUT YOU'VE JUST SAID THE GIN ISN'T FREE…<alarmed> It isn't? NEVERMIND. HOW MUCH DO YOU GET, GOPTO? Now, tha's not a question t'ask a gennelman, is it! Well, alright then… do you mean from their pay or mine? EITHER. BOTH. DOES IT MATTER? Well, your typical company hofficer gets between five an' ten lunars a week, like, and a further lunar in slave money. He tends to pays for 'is stuff 'imself, so 'is stoppages is diff'rent, mind. 'E pays fer 'is waggonage, cult money, tithin's an' all that, but gets the outfittin' money back. Also 'is own Remainders is offen given back fer `company use' at the hofficer's discreshun. Then 'e gets 'is due proportions, like. DUE PROPORTIONS? Yer. There's 'is four-an'-'alf per cent of the gingild taken, fer negoshiatin' wi' the gin-peddlars on be'alf o' the company, and ensurin' it's good stuff, which is two clacks per man all told. Then there's 'is own sevenff taken from the regimental contingencies money, fer the `best usage o' the company at 'is discreshun', which is another free coppers per man. An' then there's 'is take on the widows' money, in their gratitude at 'is good graces, an'… IT'S OKAY. YOU CAN STOP THERE. Right. But, well, my company's a bit different, like. OH, HOW COME? Well, it's a long story, but my men don't acktually exist… ***** SYNOPSIS Pay of a common Lunar soldier per annum – 45L. 7,1/7n. OFF-RECKONINGS King's Portion deductible – 4L. 3n. (of which 6,1/7n. seventh tithing; 1L. road and river money; 2L. 2n. waggonage; and 4,6/7n. Remainder or muster money) Fifth Quarter deductible – 8L. 6n. (of which 1L. 2,2/7n. seventh tithing; 1,3/7n. Teelo Norri fund; 2,6/7n. weeping widows' money and funeral club; 1L. 4,2/7n. regimental cult; 2,6/7n. special sacrifices; 7,1/7n. Black Eel money; 4L. 5,1/7n. outfitting fund) SUBSISTENCE Subsistence, i.e. pay after deductibles – 32 L. 8,1/7n. Charge for subsistence transferred into specie, typically at 2.75% – 9n.* Gingild deducted from subsistence – 4L. 4,3/7n. Regimental Contingencies deducted from subsistence – 2L. 1n. BALANCE Total subsistence remaining per annum – 25L. 3,5/7n. *N.B. the entire fund of subsistence is usually transferred into specie and thus subject to the 2.75%, but the charge is effectively levelled on that which is issued to the soldier alone – regimental contingencies and gingild are not diminished!
  14. Thanks for this, Harald! I'm especially thankful for your tale about the Black Eel, which I'd completely missed. In my own Glorantha, I use the Slavewall Foot as a particularly enthusiastic antagonist in the Duck Hunts, with rumours of nasty Black Eel magics and all that. The loon connection gives some fascinating (and amusing) possibilities.
  15. Quackatoa

    A Drunken RuneQuest

    Ace! Thank you, Peter and 7Tigers! I don't know my brain skipped over seeing the rune in Simon's piccy, but it obviously did. Par for the course, these days... I was something of a fan of the expansion—within reason—on aesthetic grounds. Glorantha's often been a very wordy creation, and I quite like attempts to signal meaning in a non-textual manner. I guess everyone will have their personal break-point between what provides a resonant core with the natural expansions and derivations you might expect with such semiotics; and what a suggests a meaningless profusion that weakens the central concept.