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alakoring

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Everything posted by alakoring

  1. I think even when Greg was trying to be, the results didn’t look quite right. -a is not consistently a feminine suffix, for example: Orstohra was a Heortling king.
  2. While I’m happy to see the myths subject to multiple interpretation, 1. The Riders are from Nivorah (GRoY.30); 2. Verapur is a northern city.
  3. Without thinking about this a whole lot, Peloria has tended to be ruled by empires, and empires tend to leave local rulers intact.
  4. Could well be, though since neither the horse people nor the Vingkotlings are Dara Happans, I assume the Dara Happan version of their names is incorrect.
  5. Heort’s people are Heortlings, so it does seem likely these are Ustrand’s people. Of course, what Heortlings call others can be anything at all — “Horse Spawn” was Greg's term (used for the Grazers in the early days of resettlement). IMO Vuranostum is a corruption of Vuranoste — note all the Grazer names like Hendroste, Jardanroste, etc. And note that the Dara Happan script has a glyph for -um.
  6. I wanted to get those in, but the map on p.348 of Guide to Glorantha shows them all way too far north (and probably under the Glacier). That’s always the problem with Glorantha, there’s always cool stuff just outside the map…
  7. Like Peter said. You pay the malasps for protection against the malasps. As beings of the sea, they have plenty of ways to deal with you if you don’t pay up. Other parasites are free to attack your ship, as long as they too have paid the malasps for the right to be on the ocean while doing so.
  8. Hmm, given it’s from Sandy, this is probably relevant though I still don’t see any Fire Tribe Lightbringers myself. (Elmal guards the stead.)
  9. I wrote some memories of working and playing with Greg at https://kingofdragonpass.blogspot.com/2018/10/farewell-greg.html Thank you Greg for all you’ve given me over the years. I literally wouldn’t have had any kind of game development career without you. Or have branched out my interests into mythology and anthropology without you having made games informed by them. And maybe wouldn’t have had a tlayuda or mezcal. Best wishes on your final trip to the Other Side.
  10. To me, she was closer to Humakt. (I can’t recall if this was from Sandy or not.) Tracked down http://glorantha.temppeli.org/digest/gd8/2001.03/2170.html but haven’t located Sandy’s original online.
  11. I got the Nine Lightbringers from Sandy Petersen, a post on the old Glorantha Digest if I recall correctly. The Umathelans had been experimental subjects for the God Learners, so they sort of had to assemble their own Lightbringers without access to full pantheon.
  12. The whole game is dug up from the Stafford Library. As in KoDP, we had to create new myths, but we used existing material whenever possible.
  13. The rune was supposed to give it away: the Storm Age.
  14. …which leads to https://itunes.apple.com/us/app/six-ages-ride-like-the-wind/id934012726?ls=1&mt=8&at=10laGk
  15. We may have to go to 11…
  16. Thanks for posting the trailer! We're a little behind on updating the web site (https://sixages.com), hope to have it finalized by the time we release.
  17. No, the entire document is less legible than it should be. Every page has ink interfering with the ability to read the words. (The pages you call out are exceptionally bad because they have symbols under words. But the entire document should have a pure white background.)
  18. p. 51: The illo should be flipped since dragonewts are lefthanded (p. 48 is more ambiguous) p. 119: warlike should not be hyphenated
  19. The text has graphics behind it. I’m aware this is supposed to look cool. But the book is meant to be read. There’s plenty of attractive design without a dirty beige background making things hard to read.
  20. The text has graphics behind it. I’m aware this is supposed to look cool, and it does. But the book is meant to be read. There’s plenty of attractive design without a dirty beige background and giant runes making things hard to read.
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