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About mvincent

  • Rank
    Senior Member


  • RPG Biography
    Call of Cthulhu player (since the start) and Cult of Chaos member.
  • Current games
    Call of Cthulhu
  • Location
    Portland, Oregon
  • Blurb
    I have an affinity for miniatures and props.

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  1. Ah, I didn't notice your name until now. Yes, my group has thoroughly enjoyed (and highly recommend) your adventures! Thank you for your work!
  2. It's one of my favorite AoC's. Some notes: it's pulpy: many combat opportunities if desired. This (and the fact that it mostly took place in a jungle with mutated dinosaurs) made it a useful transition for my D&D/Chult group. it provides high SAN rewards, which can be useful for the first adventure in a long campaign (i.e. PC's have more longevity, since the initial boost makes them less likely to snowball from failing future SAN rolls) The default starting date for the adventure is Feb-1924, which is the earliest date of any the AoC's. Their Great White Space has a lot of similarities to D&D's Astral plane: weightless environment, using your mind to move, etc.
  3. The adventure "Age of Cthulhu 9: The Lost Expedition" would be a good source of inspiration for more details about The Great White Space (as part of the adventure takes place there). I'm unsure of the literary origins though.
  4. I like to use Foreshadowing. That is: slowly build anticipation by giving minor clues that something bad is going to happen (a burnt spot, a smell, a noise outside, a knock at the door but no one is there, etc.) but is not immediately explained. Players tend to either over react (and nothing bad happens... yet), or they ignore it (and kick themselves when something eventually happens). For immersion, I have used things like: Turning off lights (and bringing out candles and period flashlights) Ouija board "Fed" a disguised magnet to black ferrous goo Used Gallium as magical metal (melts via body heat) Provided actual liquid when the party (inevitably) drinks with the villain (or uses space mead or Dream potion)
  5. The rules say no (and I like to follow the rules), but it kinda seems like a needless rule exception. I just explain it as "sure you can use luck to modify the roll, but it won't do any good... since your target is now lower"
  6. Oddly, I kinda dislike the 'feel" of random tables too. Still, a neatly organized list of ideas, by category, seems useful. I mean, if there were say, ten ideas per category, and they used numbered bulleting, that might give some Keepers ideas too...
  7. NWI was featured prominently in "At Your Door" (90's modern scenario). Easter-Egg: it features a special child that seems to be born in the year that the next Brotherhood-child was foretold in "Day of the Beast'".
  8. But I was referencing your quote. The section alludes to non-zero HP monsters being reduced to unconsciousness, which would make one wonder how to do that without the major-wound unconsciousness rule? Also note: use of the term "Character" does not necessarily denote a semantic intent to treat PC's differently from foes, especially since NPC's (like Nyarlathotep, Mr. Shiney, etc.) are semantically Characters too.
  9. CoC 7e p.125 reads: "The standard rules already allow for a target to be knocked unconscious: when an attack inflicts a Major Wound (an amount of damage equal to or greater than half the target’s hit points), the target must make a CON roll to remain conscious. Also a target that is reduced to zero hit points will fall unconscious automatically." The p.282 section your quoted seems to corroborate that monsters use these unconsciousness rules: "Some monsters (when reduced to unconsciousness or zero hit points) may appear to be dead, only to rise again moments or hours later"
  10. Certainly: monsters should be able to take Major wounds. Anything with a 100+ CON won't be falling unconscious though. fwiw: I recommend the (p.126) rule that applies armor to each die of shotgun damage.
  11. I'm partial to #1, but I'd be concerned about balance. Maybe generic templates (including stats, damage, armor etc.) for each monster category (minor/medium/major?), with random tables for flavor items (like form of attack, appearance, goals, special abilities, etc.). The point being: static crunch would allow me to run a monster quickly/easily, while random fluff would make me feel freer with selections and flavor (without worrying about balance).Ideally, the table should be quick to use (if I had plenty of time to make up a monster, I probably wouldn't even need the table).
  12. Ah: I misread (and thought your group had just completed Derbyshire). In that case, I'd let your group decide: they'd probably opt to check out Misr House first (assuming they are aware of the moon timing), but even if they check out Derbyshire first, they might decide (in order not to waste weeks waiting around) to leave, check out Misr House, then return. If you're worried that they'll want to leave England after checking out Misr house;. missing Derbyshire doesn't necessarily seem like a bad thing, but if you still really want them to go to Derbyshire afterward, you could then tell them their ship does not leave until well after the full moon anyway.
  13. Travel arrangements (and waiting for the ship) might take several days. If the players know of an event happening during a new moon, they probably won't have issue an with waiting for it to investigate (since it likely won't delay them anyway). Indeed, it might be handy that they've made their travel arrangements before investigating (possibly for travelling the day after the new moon even), so they can leave quickly (to avoid authorities and recapture some of the rushed feeling).
  14. Do you mean a SAN roll for a "Reality Check"? (7e p.162)
  15. No, but I can see the confusion, since the normal rules don't have hit locations, yet indicates armor applies only when the damage passes through it. Probably best to assume Full military body armor includes a helmet, so you don't have to deal with hit locations. 12 points is still pretty darn amazing armor that many Mythos creatures are unlikely to scratch. It still probably won't save you though, in the end. I've actually seen that in GURPS, D&D, MMUD's, MMORPG's... it seems fairly common in RPG's that combine helmets with an absence of hit locations (which CoC does). Armor pieces in those systems often add a small amount each to your overall armor value (CoC does not do that... but it's hard to find where the rules indicate such).
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