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boztakang

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Everything posted by boztakang

  1. This is why many cultures in Glorantha are opposed to writing down their most important knowledge. Once it has been written down, it can no longer change with reality, and will inevitably become inaccurate over time.
  2. boztakang

    Non-Uz & Bugs

    Very much this, though I am personally also quite comfortable with a simple "they use magic" - either to convince the bugs to grow in the right shape (gorakiki can be quite accommodating that way) or to directly shape the chitin afterwards. In fact, i'm much more comfortable with a troll singing songs to the bug spirits to make his armor fit right, than with Uz using heat in mundane crafting. I think Dwarf constructs generally taste rather unpleasant - like undead, almost, but without the delicious maggots. But the Dwarves themselves are soo intoxicating it makes all the thankless nilmerg-smashing worthwhile. Clay isn't a whole lot more tasty for Uz than it is to us. They'll eat it, of course, because it can be eaten, but it's not very yummy. Pottery is Burnt clay. Nasty stuff, but could be choked down if there is simply nothing better available. It's fun to smash, though, so there is that at least.
  3. boztakang

    Non-Uz & Bugs

    Uz are not over fond of complex crafting, so Silk fabric (really, cloth of any sort) is not something they can be bothered to make, though silk nets and ropes are quite common. The Bee tribe is one of the Great Tribes of Dagori Inkarth, and a hive of Giant Bees appears prominently in the Grubfarm adventure of the old Into the Troll Realms. Upcoming material also mentions their importance. (though sadly, it doed not revisit good ol' Protosome Blackbite and co.) I do think trolls use lots of Insect Glues, Acids, and Chitin in various ways that Humans by and large classify as "Magic". I suspect that many of their more precarious-looking structures are far sturdier than they appear on account of assorted insect-derived glues and cements used in their "construction". Giant Ants DO seem a bit under-represented in Genertela, and I do not at this point know the exact mythic reason for that. If pressed, I might guess that the Ant Queen was one of the many victims of the Chaos Siege of the Castle of Lead (destruction of Genert's garden). Or, it could be an ancient curse as Joerg mentions above. On a more practical level, I suspect that Ants may be organized and advanced enough to make them inconvenient for trolls to exploit the way they do other insects. I am personally very fond of ants however, and they do get a mention as being more prolific in parts of Pamaltela:
  4. boztakang

    Non-Uz & Bugs

    Timinits and Uz are both found in Jrustela, but I don't think they have any particular alliance. Proving a connection (or refuting it) sounds like a job for PC adventurers, with the Ultimate Truth of the situation very much dependent on how well the Questing Heroes roll at critical junctures of their adventures...
  5. boztakang

    Non-Uz & Bugs

    I am not aware of any explicit uz/wasprider connection. I would not be terribly surprised if the waspriders had certain traditions or practices that might look suspiciously gorakiki-ish to a sufficiently interested Godlearner. I doubt that either Uz or Wasprider cultists would agree with that godlearner that there was any similarity between their respective worships. The Uz Krolar cult are dedicated chaos-fighters, and particularly hateful of scorpion-men. Unfortunately, like in many such cases, it can be difficult for humans to distinguish between chaotic Scorpion-men and the (totally fine and upstanding) Scorpion-Uz fighting them.
  6. boztakang

    Trolls & "Bugs"

    Krolar is the troll Scorpion-god. Swems the goddess of worms, and Molukka mollusks. Arthropods and mollusks exist on a spectrum of Darkness and Water association... the Darkness ones will hang out with Uz, and the Water ones with merfolk, with plenty of overlap. @g33k - Moer Uz Moer better! We are all doing our best to fully satisfy your darkest hungers asap.
  7. Engizi works great for a "smuggler" with high Honor. The goods must flow, and the river goes where it must. I don't think the character would really view themselves as a smuggler so much as an honest trader who simply has to sometimes work around ridiculous and unreasonable restrictions that various unworthy "authorities" try to place upon them. Moving goods is a sacred duty - the only "crime" involved would be allowing petty bureaucrats to stop them.
  8. I think this means that you do not have to split both attacks if you do not wish to. So when attacking with sword and dagger both at 120% skill, you can make 4 attacks at 60% (splitting both) - or two attacks at 60% with one weapon and a single attack with the other weapon at full skill.
  9. You can use the Magic Points of a bound spirit as if they were your own, which is right handy. I believe bound spirits are also "automatically controlled" if you release them to perform a task (though they must be re-controlled to return to the binding after). Having a pre-bound spirit then saves at least 2 rounds of spell-casting up front, which can be a very big deal as well.
  10. Beowulf was fortunate that this particular war-band was not especially loyal to Shrivok. It would be more typical for them to all pile in together against a stranger, unless they were relatively certain that the hoomie wasn't a legitimate threat. It could well be that several members of the warband will now look to Beowulf for leadership, him having killed the previous leader. He might find that he has acquired a bit of an Uz entourage who will follow him around expecting him to lead them to suitable victims for slaughter and torture and other Zorak Zoran style fun. The angrier he gets at them for misbehaving, the more they will see him as an ideal warboss... (just a thought that occurred to me, so I figured I'd share - not that you appear to need additional story hooks!) neat stuff!
  11. absolutely, though I think my more immediate inspiration was (hmm, that got big)
  12. Battle Choir has nothing on the Zorak Zoran "Drum Corpse"! Zorak Zoran also rather obviously has a long tradition of aggressive Battle Rap dissing enemies and talking up their own prowess. I'm sure somewhere there exists a "xylophone" (xiolaphone?) made out of various sized trollkin captured in stocks and variously bashed and prodded to make entertaining "music". I suspect most of the most entertaining ideas are far too organized for most troll territories, but the Shadow Plateau and surrounding areas may have enough Human influence to create more elaborate musical traditions. In most cases, Uz are perfectly happy with chanting along with drums. More complicated arrangements and instruments are just so much decadent nonsense. "Stop singing and fetch me something to EAT dammit!" Thank you Very much for that!!
  13. Many excellent suggestions already! But don't forget about you friendly neighborhood Fungi. A few good-sized puffballs can fill the area with spores of whatever horrifying effect you care to inflict on your adventurers. Hallucinations, rotting flesh, glowing skin, unsightly (but harmless) mushroom growths on exposed areas... all superb fungal effects. Darkness spirits of whatever sort are also commonly used as "traps" by the Uz. A large dehori bound into a doorway can go a long way towards keeping out pesky surface-folk. Or even just a bored ancestor taking offense to intruders and loudly screaming and casting spells at them. Fear, Forgetfulness and Hunger spirits are easily found and bound by troll shamans.
  14. boztakang

    Troll Diet

    True, though Enlo have only been around for around 800 years, and the Karrg's Son requirements are not that recent. Fortunately, the corpses of the deceased are no longer Uz either. The requirement basically ensures that a clan's most valuable males remain close enough to home to attend family funerals on a regular basis. You can't kill Uz for food, but you ARE permitted - and even expected - to eat those who die of other causes. The rules can always be bent in a pinch... "whut? 'e pissed me off - ah didn't Mean to kill 'im. Oh well, ah guess that's dinner sorted then" but you have to be able to convince the priestess and your fellows that the killing was justified on a basis other than pure hunger. The need for a Taboo against eating Uz is just another of the uncounted ways that the theft of Death broke the world and made things bad. In Wonderhome, you could eat anyone you wanted to, and have a good laugh about it together afterwards.
  15. boztakang

    Troll Diet

    Proper preparation is critical to the safe devouring of the more noxious chaos foods. Many troll Clans have secret rituals and methods to allow consumption of various normally inedible chaos things. Only Zorak Zorani trolls habitually burn their food (which for normal Uz means applying any heat at all) and that is done to show off how tough they are, eating ruined food -not to improve the flavor or digestibility. RE the OP - Few trolls will knowingly eat Iron, or chaos that is not of the sorts their clan knows how to consume safely. Otherwise, pretty much anything else is fair game. A few notes about Roleplaying troll hunger from work-in-progress trollpack materials:
  16. Which simply proves the Blue Moon association. Taters are SECRET. They do not speak, but have eyes everywhere.
  17. In part, though SIZ 12 can look pretty small when crouched and groveling as the enlo are prone to do. It is interesting to think that abuse and neglect could stunt what might have otherwise been a big burly Uzko into a weedy and crippled (but still "superior") trollkin. Troll children are generally very, very well cared for, while trollkin, not so much. I'd suspect that most twin uzko that end up in the 'kin pens eventually work their way up to becoming free laborers or other low-tier "uzko" again, though it's a rough path, as the Uz are careful to ensure that "uppity" or over-clever enlo are beaten into submission or killed asap. I had one "uzko from the pens" Hero in my Pavis-Trolls HQ game who eventually became an accomplished chaos-fighter and trollball star, but Big'Un was an unusual case in many ways.
  18. Trolls aren't nearly as hung up on biological classification as we modern humans are. Troll "species" is as much a matter of social status as it is biological detail. Trolls often "change" subspecies based on their social status and circumstances. Modern twin uzko are considered trollkin, despite being otherwise entirely normal uzko. Very, very rarely, a suitably heroic Uzko can claim to be Uzuz. Even the occasional human can demonstrate their Uz soul via the ritual of transformation and become fully Uzko as far as his community is concerned. There are several reasonable possibilities that match Vamargic's history: he was an especially clever Cave Troll, who claimed to be a Great Troll so he could participate in the larger Uz community as something other than a pet he was an especially clever Great Troll, who claimed his parents were Cave Trolls to impress allies and frighten enemies he was a one-off result of some sort of magical experiment/heroquest he was a "genetic sport" born of whichever combination of Uzko, Uzdo, Romol and Spirit seems best for your Glorantha Personally, I find the first option most plausible, but feel that contradictory in-world sources are both realistic and desirable. After all, I'm not going to argue with a giant troll warlord who wears the eyeballs of his enemies as jewelry about the details of his parentage - and once he's eaten everyone who did, it's not a huge surprise that historical records might be vague or conflicting.
  19. In the current timeframe, the Hero Wars are well and truly started - A giant baby has sailed down the Zola Fel river and through Magasta's Pool into the underworld. The immortal God-King Belintar has been slain. A massive migration of trolls has travelled across dragon pass to disappear into the Castle of Lead. Orlanth and Ernalda were (temporarily) killed in Whitewall causing it to stay Winter for an entire year. A True Dragon was raised up to devour everyone at the consecration of the new Lunar Temple of the Reaching Moon. The Boat Planet has re-appeared in the sky for the first time in hundreds of years. What happens next is up to you and your PCs. There are prophecies given in the Guide to Glorantha and elsewhere, but those can be considered more guidelines than a timeline. The book King of Sartar also details a number of events, but viewed as history from well into the fourth (or perhaps later) age. I don't have a clear timeline of the "upcoming" events memorized, but two that I remember atm: Trolls are chewing a few glaciers loose in the far NorthWest, which will eventually float to and plug Magasta's Pool, causing a worldwide flood. The Elves are plotting a massive ritual to re-seed their ancient forests, and regrow them effectively overnight at some point. There will be Chaos Floods from all the usual suspect places - Snakepipe Hollow and the Footprint, amongst others. Basically, it's the end of the world - so you should feel free to have fun breaking things and smashing the place up however seems most entertaining to you. Other more scholarly types can probably give you more detail on the canonical timeline and order of events, but I'd highly recommend using any future dates or events as suggestions rather than constraints.
  20. Zorak Zoran famously mocks Humakt for holding his death rune backwards... (perhaps adding onanism to necromancy and disobedience on his list of sins against the Great Mother?) ((and... that's as far in that direction as I care to speculate))
  21. Daka Fal is the default path for this. I'd definitely re-skin it as specific to the ancestor worshipped, but the cult details should be similar. IE: When the character says "I worship [ancestor]!" a god learner would nod knowingly and write down Daka Fal. (and welcome!)
  22. I think in general you'd be looking at sorcery for that. A rogue Lhankor Mhy sage secretly animating corpses, or some strange soulless Western Sorcerer, or an apprentice/captive of Delecti who learned some of The Necromancer's sorcerous secrets before escaping/being sent on a nefarious mission for his master. I don't think RQG has the sorcerous Raise Dead/etc spells in the core book, but it would not be hard to house rule your own for now. (pattern on the ZZ spells, or make your own up entirely) In general, necromancy is very much looked down on in the Dragon Pass region. Not a lot of respectable folk will want to have anything to do with it. A human necromancer PC is going to be a bit of a strange fish however they go about it, so that gives you a fair bit of leeway in terms of backstory.
  23. Deliberate, active birth control seems largely out of place in my Glorantha. However, I also think that "accidental" pregnancy is quite rare despite that. Purely "recreational" sex will clearly not have the same fertility rate as a properly celebrated procreational union. There is also the issue that for every fertility-rune priestess popping out sprogs by the cart-load, there is a death-rune Humakti moping about dampening everyones desires and possibly even causing miscarriage if allowed too close or present for too long near a pregnant woman. IMO, a typical Vingan would need to do some special worship in the earth temple to have more than a vanishingly small chance of getting pregnant from a chance encounter. No birth control required at all.
  24. They do, but it is VERY dangerous. Zorak Zoran worship is extremely violent and dangerous even for his troll followers. Humans being smaller, weaker, less armored and blind in the dark make excellent and attractive targets for the violent rages of their co-worshippers. I suspect human ZZi will always make very sure to bring extra fire to temple to ensure they are not victimized by the Uz there. Oddly, a ZZ temple would be one of the only Uz dominated places where a lit torch would not be immediately extinguished. Finding "safe" worship may make regaining rune points tricky for a human ZZi, but the fearsome rep they'd get for surviving in such a hostile cult could easily make up for it. It is also worth noting that Zorak Zoran is a berserker god - not at all the normal vibe expected for a "necromancer." Though that can be a feature rather than a problem, depending on the player.
  25. I suspect it would be extremely rare. Chitin is pretty darn good armor to start with. And Uz in general are more comfortable crafting chitin than metal anyhoo. Just breed for thicker shells if you need more AP. (that said, I'm sure someuz could have tried it somewhere... with results determined by YGMV)
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