Jump to content

boztakang

Member
  • Posts

    128
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by boztakang

  1. I think you are reading correctly, and your interpretation is in line with what is suggested by the rules.

    ie: at the end of the current interval, the -6 resource depletion is removed, and the clan takes a -2 "permanent" resource hit to wealth. (see "Changes to Resource Ratings")

    The Heroes then are either free of penalty (default rules), or have a -3 "longer lasting social penalty" which will go away at the end of the next interval.

    Given that the ransom has still not resulted in the captive's release, and the situation still important to your story, I would personally be tempted to maintain the full penalty, and only drop it off once the situation has been resolved (your Heroes give up and the story moves on, or the captive is freed by other means).

    You can also just factor the communities distrust of the Heroes into the difficulty of future actions, until such a time as they have regained the communities trust. Which may be easier than keeping track of a bunch of penalties and adjustments. 

    • Like 1
  2.  

    I wonder if there is (or was) a culture in Glorantha that had its members turn into a trove of memories (like a book, grimoire, clay tablet, seal, or a crystal storing visual memories, to be left in the care of their surviving kin/company.

    That is certainly one of the common roles of Ancestor Spirits among the Uz.

    Of course they mostly just remember the really important things, like Slights, Grudges, Feuds, spells, and Trollball statistics...

    • Like 1
  3. My preference would be to start with one, and consider sub-forii in the happy circumstance that traffic in the One True Forum becomes unbearable.

    It is easy enough to ignore threads for rule-systems you don't personally care for, and "system mechanics" threads may well veer unexpectedly into interesting settings ideas. 

×
×
  • Create New...