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Roko Joko

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Everything posted by Roko Joko

  1. Say that crit and special results require a certain margin of victory and possibly also a certain absolute roll. Disallow outcomes where both parties crit or special, on the grounds (if desired) that they're not important to include and are more an artifact of the mechanics than anything else. If you're wondering how this plays in a game, I don't know, I've never done it. So it's my favourite in theory but not in practice. But I'm not attached to the opposed roll part of the core BRP mechanics or its consequences for combat, like the overall percentage of hits (which I'm not attached to, but if you are you can decrease the default success chance from 50%), or the way experienced fighters stalemate (which I'm not attached to either), or the advantage of ganging up (which I like, but other RPGs provide a lot of other ways to handle it). If anything I'd just as soon streamline out the double roll. Does that explain it?
  2. One roll on the resistance table, simpler.
  3. Roko Joko

    Troll Diet

    "Uz: Kyger Litor eats chaos, thrives in darkness, and enjoys the coldest winters. She proved her people could survive by being themselves." http://www.glorantha.com/docs/devil/ I think all trolls eat chaos creatures. (In fact Brushi is a thing IMG.)
  4. Going by the trade route map on GtG p. 469, I think part of the main international trade route that's on a river only goes up to Duck Point. Then it turns east to through Boldhome and that section could be via the Creek, but there's also a Sartar Royal Road (GtG 188) which I think is meant to be the primary route. And come to think of it, once you get to Wilmskirk coming from the north, I'm not sure how much traffic actually goes through Duck Point, as opposed to turning south on the Hendreiki road to Karse. That branch is on the main trade route map, too. It makes sense that the river run from the Mirrorsea would end at the waterfalls southwest of New Crystal. Then there'd be another river run that might either end at the Marsh that's right there, or it would go through it. The Marsh is unlabeled in GtG/AAA but in Kerofinela Gazeteer it's the Pharaoh's Marsh and is said to be home to Newtlings. So maybe those Newtlings run that section of the river traffic. Then there's the section through Beast Valley to Duck Point. It makes sense that the Beastmen wouldn't let them run Ox-pulling teams. It'd be natural for that run to be controlled by duck barges, except after Kallyr's Rebellion when they were outlawed. GtG p. 469 also shows an alternate trade route through the dragon skull, but Jeff said it's smaller than the Sartar route (I think he said a tenth the size). I think the Beast Valley boats would also run up that tributary, but on the North side of the skull, Grazeland detail maps show those rivers as being very rough, so that section might be all land traffic. I don't know how much of the propulsion would be sailing, rowing, polling, or magic. Or swimming, which canonically is how ducks do it (Sartar p. 233). Polling feels like it'd be more for smaller rivers. I'd probably say it's primarily rowing. IMG the ducks can get through the Upland Marsh using land-or-water "duck boats" which are pulled by teams of beavers, together with the driver who uses an oar/pole along with their own feet, Flintstones-style. But The Lakes section of The River is also hard to get through, so I'm not sure how much international freight would bypass Boldhome. Small loads for special delivery, maybe.
  5. Hmm, OK thanks. Also I forgot to check this first. http://www.glorantha.com/docs/postcards-from-glorantha/ It mentions the places I mentioned twice. "Sable Plateau 75, Benbulbin [irregular plateau type of thing in Ireland, small] We are looking here at the northern edge, which is nearly fifty miles wide. That shows that they are almost fifteen miles high (!)" "Shadow Plateau 230, Mardalsfoss [waterfall in Norway] Looking north, from the Mirrorsea" They're just cliffs (Benbulbin is kind of an outcrop) but we can use them for inspiration.
  6. Shadow Plateau, Blue Moon Plateau, Hungry Plateau, Plateau of Statues. They're surrounded by lowlands, hills at most, with steep sides or cliff sides and a flat top. The texts don't describe them very specifically but that appears to be the general idea. Are there any places on Earth that are like that geographically? Devils Tower doesn't count, too small.
  7. Encounter balance is part of D&D culture and also is in the 1974 white box rules.
  8. She's obviously just Umath's feminine, rainbowy side.
  9. The text you quoted means the spell suppresses noises enough that a failed Move Quietly is still quiet enough to count as a success.
  10. Maybe Umath's people became the Altinae.
  11. "To start off, did Umath himself ever gather about him followers beyond the scope of maybe a band of heroes, ie. something that could feasibly be called a "people", whether clan or tribe? In short, was there were a "Primal Storm"-people?" I *think* everything you can find on that is in Book of Heortling Mythology. As far as that goes, the number of people that were in Umath's Camp is the same as the number of angels that can dance on the head of a pin. I feel it's about as obscure as it should be. One idea I had about Umath's camp is that it could have been a planet, sometimes known as his own body. That just comes straight from how Dara Happan myth describes him. And myself, I like to think the storm people in Umathela were there before the great darkness, with their own, old religion. It's a little more interesting than them being immigrants. Same with Helerings; I like to think there are more of them still around.
  12. IMG the Dragon Pass ducks say that Orlanth, Heler, and Engizi are the same god - who obviously has the form of a duck and not a hairless monkey - and that they voluntarily sacrificed flying when they came down from the sky world with Engizi, but can still do it with magic.
  13. Also, GTG p. 101 "Many trolls remain [in Chen Durel], willing servants of the rulers, along with hundreds of thousands of enslaved trollkin".
  14. Well, there are more modules, such as Dara Happa Stirs which is well-regarded.. You might consider trying to get a complete module list - someone probably has one - and see if any other campaign ideas fall out. Also Hearts in Glorantha and Gloranthan Adventures. Not sure if there's anything long-form in there.
  15. Glorious Reascent of Yelm and Fortunate Succession don't say anything about time not existing, except before Yelm.
  16. 1 meter hexes/squares might be easier if you're going to have people in shield walls.
  17. For a beginner a first step toward this would be to get to know the history of the publications themselves and the associated fandom. Being generally familiar with the publications would answer some of these questions. The closest thing to a written overview of that is Peter Maranci's The History of RuneQuest. The Chaosium and Issaries parts of Shannon Appelcline's Designers & Dragons are relevant too, although they're more about business and people. I think the most practical next step for an interested person would probably be to gather all the Glorantha publications that are available in PDF and do a cross-PDF search on any topic of interest.
  18. I love miniatures and prefer battlemaps to theater of the mind for most RPGs. I play more online though. The last time I played RQ was a few years ago and we did use minis. I forget what we did for flanking, probably tried to follow RQ6 as written. These days my RPG army consists of 1. Pathfinder/D&D prepainted minis for PCs. They're cheap-ish and rugged enough to jumble together in a box. 2. Numbered tokens for NPCs. Pictured are 20x27mm wooden cylinders with 15mm stickers, both from spielmaterial.de. I'd like to replace them with rectangular blocks that can be laid down without rolling. 3. A small set of 25mm minis from many years ago. I plan to keep it small because of cost, the time to paint them, and the inconvenience of storing them. On the other hand I recently ordered a Hero Forge mini for an IRL game and as a consequence I've just started to get into painting again. I like how Glorantha miniatures have been trickling out lately although it's hard to imagine that I'll ever buy many. I tried to get one of the freebie Arachne Solaras from Gods War as a display piece and that didn't work out, but I could maybe see buying one as a luxury. (In general the very small number of knick knacks in my life is quite enough.) And blackyinkin's trolls look great but if I ever wanted trolls for Glorantha, it'd be Games Workshop Orcs 10 times out of 10 - I love the way they look and I'd probably paint them green, too!
  19. Some other people have suggested nerfing the RQG version of Extension Rune spell. For example here https://basicroleplaying.org/topic/7699-rune-magic-in-rqg-limits-seem-to-be-off/ and here https://basicroleplaying.org/topic/7767-multispell-will-render-protection-obsolete/
  20. Specifically? Yeah but more specifically? My point isn't to say you're wrong. Actually, to me the implications are the interesting part. I am challenging you to do the work to be more specific about what you think the implications are, rather than just to say massive implications seem to exist.
  21. Roko Joko

    nuYGMV

    FWIW this article says what current canon is and what that means http://www.glorantha.com/docs/canon/ although it's a few years old and so does not include the most recent publications.
  22. Londra of Londros collector's edition! These look like a lot of fun but for now I'm waiting to see if they'll show up on Amazon as a lot of the Q-Workshop sets do, because with shipping it's cheaper.
  23. First you roll to hit, and your opponent can try to parry, but if you hit you then roll damage and hit location and subtract armor.
  24. There's not enough fan stuff for there to be any point in saying which is best. For published stuff, besides the Guide there's Revealed Mythologies, and bits in the 2nd age books, HW core, and in Gloranth: Intro to the HW. Not much in HQ1 IIRC.
  25. Overnight for 5 miles can happen, but it's less obvious nowadays since most of the warp nexus points are occupied by Dunkin' Donuts.
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