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Harry the Dirty Dog

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  • RPG Biography
    Not currently playing. Played heaps of stuff in the past including Glorantha, Call of Cthulhu, Traveller, D&D and other stuff.
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    Does Elder Scrolls V: Skyrim count?
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    Melbourne, Australia
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    Not much to say really. Lurker and occasional poster.

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  1. My impression was - Storm Bull was born as a son of Umath. He first served Genert in Genert's garden, as other have said, as a fertility god but also a protector. When Genert was killed by chaos and his garden was destroyed, Storm Bull went to serve his brother Orlanth. From there he became a chaos killer and left his old role as fertility god behind. Based on that, Orlanthi see Storm Bull as a chaos killer exclusively. Praxians might have a view of Storm Bull in his older role, but honestly that role was taken over by Waha and Storm Bull's offspring, so Praxians also see Storm Bull as a chaos killer. Just my guesswork, though.
  2. All the Argraths (every last one of them) are just fragments of Arkat. Bring back Arkat = Unifying the Argraths.
  3. But being heroformed, they don't notice until they finish the quest. "Who the hell are you and where did Keith go?!?"
  4. You could have a lot of fun with a traditional Orlanthi clan demanding weregild from a strongly Lunar-aligned clan, only to be told that they should the issue with the local Lunar authorities. The authorities in turn, will investigate in due course.
  5. The straight-up answer (from my perspective) is that the hostile worshipper wouldn't be a good fit for the herquestion and there would be an increased change of the heroquest failing. Aligning the cults in the myth with the cults of the heroquesters is important because it adds an increased level of mythic resonance. A Vinga worshipper representing Orlanth? Great fit. A Seven Mothers worshipper representing Orlanth. Not a great fit. Jeff often talks about the importance of community support in a heroquest, so in practical terms, I can't imagine a community voluntarily letting a hostile workshipper join their quest. Thinking about it now - unless it was in the role of an enemy. The Orlanthi and Lunars got together to perform a heroquest. The Orlanthi will play Orlanth and the Lunar will play Orlanth's enemy. Possible, but I can't imagine circumstances where it would happen. There is an aspect of heroquesting where you draw an enemy into the role of an enemy in your heroquest, to put them at a disadvantage. It doesn't sound like that's what you are talking about, though.
  6. I have a vague memory that Greg said that the God Learner path rules out the Hero path. The way God Learners did things meant they were never going to be Heroes or Superheroes. It makes sense to me when you take Jeff's comments about community and support into account. I don't have a reference and may be remembering it wrong, though.
  7. Arkat, Harrek and Jar-Eel I can understand. Androgeus, I don't know enough about. I'm not particularly up to date on Yanafal Tarnils outside of the basics so I don't get what raises him to Superhero status above the other Six Mothers. My other is why other entities in Glorantha haven't made the list. What makes those five so special?
  8. So while we have all been focussed on the steps that need to be taken to become a Superhero, some of us missed the fact that all Superheroes a) need to have a personal presence that is out of the ordinary, b) have a huge range of magical and mundane support (I mean that in a very broad sense - I'm reluctant to say worship) and c) work across cultural boundaries. Much of this echoes what Dave Cake said earlier.
  9. I'm not even disagreeing with you. I was having fun and got carried away. 😄 Heroquesting to make universal changes is beyond difficult. Cragspider couldn't break the trollkin curse and that is way less univeral than replacing Humakt as the owner of the death rune.
  10. I have a suspicion that there are many different paths to god-like powers. From my point of view, Argrath, for example, didn't just take the Hero/Superhero path I mentioned above. He has access to a bunch of draconic magic that doesn't fit the mould. Similarly, I think the God Learners took a different path. Some of the outcomes may have been the same, but that doesn't mean they took the same path
  11. This is a really good point and I love your thinking. Now think of the consequences if Vasana used Air or Death. Or anything that doesn't exist in the Green Age. Anyone read Ray Bradbury's "A Sound of Thunder"? Vasana uses something Death related in the Green Age. When she gets back, it turns out it wasn't Eurmal who got Death off Vivamort, it was whoever Vasana was identifying with. The owner of the Death rune is no longer Humakt, it is the Three-Tailed Snake Guardian of Sexual Truth. Oh yeah, be really careful when you have sex with someone. The consequences could be fatal. Humakt is now a minor Storm God who didn't do anything of note. Doesn't get a lot of worship, largely irrelevant. Vasana does a Green Age heroquest using her Earth Rune? When she gets back her runes are Earth 90%, Movement 75%, Truth 70%. No Air, no Death. Or perhaps a spectularly powerful Death rune that lines up with her newly found Three-Tailed Snake Guardian of Sexual Truth magic.
  12. My personal theory is that Hero and Superhero ties in with the three types of heroquesting. 1) You bring the Heroplane to you. This is the "people in costumes act out the myth" version. It looks and feels real to the participants. This is the safest version 2) You travel to the heroplane as an incarnation (or perhaps avatar) of your god. This is significantly more dangerous. 3) You travel to the heroplan as yourself. No avatars, no incarnation, just you versus the heroplane. This is the insanely dangerous version. From there, a Hero is someone who has used option 2 to discover something new on the Heroplane. They have carved out a new myth in the name of their god. They have discovered a new story about their god, brought that back and taught it to others. They have a presence on the heroplane and have activated their hero soul. This is the essence of the Mastery rune. Not sure exactly how that works in game terms. A Superhero is someone who has used option 3 to create something new on the Heroplane. They have carved out a myth in their own name. They have created a new story on the heroplane as themselves. Using option 3 above, they have created something new. No idea how that ties in with the Infinity rune or how it ties in with Sandy's point about there being one SuperHero per Rune. Presumably, the only way to create something new is via Runes and the act of creation ties you to that Rune.
  13. One of them is the Devil you know, one of them is the Devil you don't. Hard to tell which is which and you get a different answer depending who you ask.
  14. I can't believe that, of all threads, you revived this one. 🙂 Chaosium just announced 10 cults books with four being released this year. I'm guessing that you won't see any Pavis material in the near future. There is a thread on this forum where Ian Thompson is just about to release his Pavis material. I played that campaign and it is good stuff, well worth looking in to.
  15. I have a suspicion that gift/blessing is fairly loosly defined and can include "begotten via heroquesting". Someone asks Solanthos "Where did you get the cool spear from?", he flamboyantly answers "It was a gift from Yelmalio himself!" rather than carefully explaining he got it via the Hill of Gold quest.
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