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Everything posted by Manu

  1. Hi, I played already few scenarios doe RQG. Very nice. But why aren't there any scenarios with broos? Did they disappear from the face of Glorantha? None with Uz also (except maybe smoking ruins butI'm not found of this scenario at the first reading)! I probably missed some.
  2. Manu

    POW gain roll

    Indeed it could be a solution 🙂
  3. For a while, I thought it was clear on my mind. But re-reading the rule book, I not sure anymore Initiates gain a free POW gain roll at each High holy day of their God. And one more free POW gain roll at Sacred time. But what if the HHD is during the sacred time?
  4. In Varchep (Umathela, Pamaltela), it is said that Hero Varchep fought the Nighstalkers. what are they? Uz? Or some other horror that dwells in the region?
  5. I wonder how the Cult of Silence could spread? How can you explain the righteousness of the philosophy if you cannot speak? And it seems that even books are not allowed for this Sect (as they walled up books and libraries)?
  6. I'd like to play the Grey Crane with my player. A one shot to put us back on the right track (meaning, playing again...) But when I look at Miskander, i don't see how he can be a threat... He is bound to the table, and the only thing he can do is talk, cast spells, and throw some objects (the room is quite empty, then not much to throw). The player can easily take the Grey Crane and leave. Or did I miss something?
  7. Just wondering how common/rare are the dryads in Aldryami forests. I took an example : Vralos : more or less 500 km by 700km, therefore 350.000 square kilometers. Population 730.000 (From the Guide). Therefore we have a aldryami density (Brown and green elves, not the others) or roughly 2 elves per square kilometers (as low as mongolia or Western Sahara). We know that elves have a tendency to gather in clans/groups. Has each group at least 1 dryad? If a group/clan is around 100 elves, and there is one dryad, then it means that in Vralos, there is 7300 dryads, with a density of 1
  8. Thanks for all the input. But I was referring more on a Mythical level. Orlanth never fought the Vadeli, the Malasp (oh... maybe), ... At least from all the myth I have heard of (OK, mostly from the Dragon Pass area) are not easy to use in Umathela. And when you are a 15 years old Orlanthi, you do your first 'small' heroquest to follow the path of Orlanth. For most of them, no broos, no Uz (too far), ...
  9. As I didn't follow the whole discussion, why is it shelved? I play in Pamaltela (more Umathela but still) and would have loved to see some thing about it. I really loved you western book.
  10. Hi, I'm still not totally confident of how to see (and play) the Orlanthi in Umathela. When you look at most Orlanth Myth, it is a fight against Yelm or Chaos. And none of them are strongly prensent un Umathela. Chaos is more on Fonrit side (quite far for most Orlanthi in this area) and there is not Broos roaming in this area. The only solar good quite common is Yelmalio of the Aldryami. Then how young Orlanthi can learn to be Orlanth if the 2 main adversaries of their god are... not existant. Or the myths are totally different in the South than in the north (but the O
  11. Manu

    Gods of stone

    I realized that in the Glorantha I know, there is no god of stone (Earth, yes stone no) : Miner, mountains, hard rock, quarrymen,.... And I can easily imagine that when you build a big city, especially in a magical world like Glorantha, they use magic to do it. But which God is helping to do it.
  12. Daka Fal has 'command Cult Spirits' as a spell. What are the cult spirits of Daka Fal? ancestors? Why does he need this? He shouldn't command ancestors...
  13. Gustbran is the redsmith God. But which spells does he give? Enchant(Bronze) is useless. Sumon/Control(small fire elemental)?
  14. The problem with language tree of the rule book (like alas maybe the whole RQG presently), it is totally centered on Dragon Pass. And if you play somewhere else, there is few things (or needing a lot of digging). That is the reason why I ask if someone did already the job.
  15. I'm not sure if it should be here or in the Glorantha section... Has anyone make a list of all Gloranthan languages, where to find them and which languages are related? Because the language information is spread all over the book. And for a traveler, it could be interesting to see that they can understand what others say, even though they are foreigners.
  16. I wonder which language used the Artmali during their Empire? If we find some texts or a ghost from this period, what will be the language used?
  17. I always have a problem when my scribe has to check if he has some knowledge on historical/mythical information. I'm playing in Umathela and they disscover ancien Artmali ruins and other ruins from the past. Homeland lore seems too 'present' and Cult lore too 'cult related'.
  18. Ok for a Myth point of view. But for a game point of view, 1 rune point for 2m diameter, it is crap. As it reduce the visibility to 1 m.Therefore, you are visible. Or you need to spend 2-3 rune points (or even more) to make it useful. Shield 3 is far more useful then. I understand that spell should be backed up by myth, but the area of effect (or the power) is more related to game (and fun). This spell is not fun. Neither is he useful.
  19. Hi, I saw that Orlanth is providing Cloud mist, a bubble of... 2m diameter!!!! of mist. Darkwall is 10 meter square Isn't it a typing mistake? Isn't it 20m diameter?
  20. I like this idea. Can you explain how you use the rune wheel?
  21. I'll send soon my player to Jrustela. And it seems that there is a lot of Vadeli there (brown and red). Any idea of the stats for these races? I imagine that the brown are very similar to humans (maybe more intelligent). But the red?
  22. Sorry but I still can't see how to handle it. Isn't it a generic rule on how it happens? What is Darkness against fire? What is air against earth? What if any one of them against any one of them? Because the combat description is totally referring to humanoid life. They don't have spirit combat skills and spirit combat damage. They don't have 'generic' damage'
  23. I have a player with a fire elemental. They will meet soon an enemy with a water elemental. If one send his elemental against the other, how do we play this. Fire elemental cannot be drowned. Water elemental cannot be burned. For a general point of view, if 2 differents (or the same) elementals fight, how to play it?
  24. it is said somewhere in the Guide that Waertagi used Giant crabs to raid coastal regions. Where they 'allies' (meaning with some intelligence) and just war pets (like we use elephants, horses and more during war)
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