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Manu

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Everything posted by Manu

  1. I think it is not a secret. When I was at the Kraken (Germany), I had a talk with one of the author. They are very busy with it. Beautiful map, lots of NPC, plots, history, ... Don't ask me for a date (I didn't) but is is well in progress.
  2. I also like the idea of Pamaltela was evolving backwards. But I think it is backwards 'from an Earth point of view', meaning that there is more and more prehistorical life forms (and also dinosaures). Because from a Gloranthan perspective, there is no 'history' or 'Carboniferous age'. There is no 'evolution', just Myth. But if what Jeff says is true (Dinosaures comes also from Dragonewts in Pamaltela), it means that we could find ruins of dragonewts if we look well enough. Did the Artmali (tried to) erase all signs and myth of the Dragonewts in Pamaltela? And why?
  3. I know that YRQMV (and mine vary already as I don't like to tell my player that there is nothing they can do for many seasons.... Anyway, they will do things anyway as my campagn is a big sandbox with many possible plots...) But I wonder about the training rule : 1 season (56 days!!!) in order to gain 2%??? 10% for a whole year training? I remember that during my RQ3 campaign, there was a rule proposed by (I don't remember who and where) that you need your skill percentage in hour to gain. Fir instance, 25 hour to gain 2% if you have 25%. I like this idea (and maybe put us back in my game) as you improve fast for low level skills and slower as you get better.
  4. In the book, it is said that the sorcerer has to do a ritual and spend POW. But which ritual? Or is it a 'no roll' action?
  5. I imagine that the question was asked 1000 times... but how do we know that we have the latest version of the pdf (Rules, Bestiary, ...)
  6. Manu

    Rock elementals

    Ah, transform elemental to gargoyle is the equivalent of transforming Earth elemental to rock elemental... I like the idea.
  7. Then a spirit attacking a human must defeat the human 'spirit' before going into it... it make sens. But the spirit can easily 'surround' the victim while attacking it (as it has no precise shape) I like the idea so far
  8. Earth elementals can only travel through earth. Not plain stone. Is there any Rock elementals?
  9. In another topic, Joerg described how he played spirit attacks : the spirit is totally enveloping the target (making it very difficult to be hit by physical weapon) It make me think : can spirits pass through walls, ceiling, floor? Can it pass through living object? When it is visible? Can it do what Joerg said? I didn't see anywhere a description of how spirits moves.
  10. When I look at the 'demons' in RQ:GB, I'm not 100% sure they are spirits. Are they? Do they attack with Spirit Combat? Are they discorporated?
  11. Manu

    Encumbrance

    Sorry if this was already discussed somewhere (I try to search but I didn't find what I was looking for) If I read it well, the ENC if (STR + CON) /2 (but not more than STR). meaning that for a normal PC it could be around 14 If this PC wants to wear a chain mail (ENC 4), it is 4x7=28 ENC (without any weapon, shield and backpack). For each ENC above the ENC of the character, MOV is decreased by 1. Meaning than this PC cannot move. Have I missed something? The minus 14% on some skill, I can easily understand, but the -1 MOV / ENC, I don't get it
  12. Manu

    Blue moon cycle

    As we are a little off topic anyway... Annilia (Blue Moon) is the keeper of secrets as is Asrelia. Or is Annilia keeper of 'knowledge' secrets and Asrelia of 'wealth' secrets? is there a connection between these 2 goddesses (Myth)?
  13. Manu

    Blue moon cycle

    In the GoG, it is not very clear what is the cycle of the Blue Moon (or what is left of it). But as it has impact to the tides, I'd like to understand. In the Guide It seems that the tides are not cyclic : 1-6 days, sudden drop,...
  14. A long time ago, we encountered ghouls coming from the sea; But I can find in which book they are described.
  15. Any myth somewhere? Why? Could it happened with other flying beast men (women)?
  16. Do we have some myths about the harpies? Why a body of a vultur? Why do they worship Malia? I'd like to have some pterodactyls harpies in Pamaltela and to have some myths about them (similar to the myth of Harpies in the Northern Part)
  17. When I read the RQG, character creation, I understand that you can start with x rune point and the sane x rune spells. I understood that a 2 points rune spell counted as 2. But in the latest scenario (the free one) that the characters have 3 rune points and 3 spells (some of them being 2 or even 3 points rune spells). Then, when a character gain a rune point, can he choose any spell (whatever the number of point the spell has)?
  18. Pamaltela is full of Artmali ruins. But any idea of what any one could find there? Mudane and magical items?
  19. I remember that one of the big plan of the UZ (in the North) is to cut the valid Glacier and send it to the magasta poll, to make the water rise and drown all the people. Has this plan any relation with the Triolini? The Realm of Ocean will grow a lot if the Uz succeed!!!
  20. The sorcerer in my group would like to specialize in the Movement rune. Therefore I was thinking of a spell that could do a kind of telekinesis by moving an object from a distance. And thought about this?
  21. In RQ2 and RQG, Peaceful cut is a skill. In RQ2, food song is a spell. They are very similar (one for animals, the other one for plants). Then why a skill for one and a spell for the other?
  22. Manu

    Magic in Fonrit

    As it will not be printed soon.... any chance to have the cult writeup?
  23. As there is no Western/Malkionism book yet, I try to make up my mind on how it works with Malkionists. I'm playing in Umathela where they are numerous.... I imagined (YGMV) that the dronars are not learning any sorcery (not meant to do it). But at crucial moment of their life (initiation, marriage, ...), the Priest/Zzaburi give then access to some spirit magic spell in order to help them in their live (farming, healing the children, ...). Hence then summon spirits with these spells and give them to the believers. For them, spirits (and then spirit magic they provide) is just a tool, like a hammer or a plow. In RQG, for malkionism, it is said that the first rune they have to master is Spirit. To protect the people against them but maybe to control them and make them useful. It seems logical, but I needed to understand rulewise how the Zzaburi could do it. Thanks for your answer
  24. Manu

    New Rune Spell

    Thanks a lot. I'll put that in my notes
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