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AndrewTBP

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Everything posted by AndrewTBP

  1. Many years ago on a RuneQuest mailing list I pointed out that gorp are much like Chaos elementals rather than living creatures.
  2. I'm a Roll20 Pro subscriber, and I use the Mods system to automate the monsters in my 13th Age Glorantha game (ScriptCards), and to make setting conditions quickly and consistently (TokenMod). Otherwise the Transmogrifier is the Pro feature I use the most, because I can set up Library games for monsters, maps, etc., and keep my active games small & tidy. This used to be more important before they implemented more dynamic loading. For example, I have a 13G Library game with a complete bestiary ready to go.
  3. They appear in The Ruins of Bonn Kanach by Michael Paul O'Sullivan in the Jonstown Compendium. My 13th Age Glorantha players enjoyed meeting & befriending them.
  4. Forgotten? By whom? Australia hasn't forgotten it, we call it a Woomera. The big missile range in South Australia is named after it. https://en.wikipedia.org/wiki/Woomera%2C_South_Australia
  5. I always appreciate the pseudo-Latinate names because I can look that up and get a good idea what the creature is in the absence of good artwork. Insert rant about a RuneQuest Renaissance adventure that used a “mud shark” with no artwork. Decades later I learned it was a Temnospondyli of some sort. 😉
  6. The RQG Bestiary mentions the genus Brontornis
  7. I’m recruiting players again because we’ve shrunk to the quorum of 2 again, so if 1 person can’t attend we have to cancel. 😩 The schedule and details above are unchanged. The current roster is an Uz Monk and a Human Wizard.
  8. See Rewards of Experience: The Investigator Development Phase on p.94 of Call of Cthulhu Core rules. It’s exactly what you would expect for a BRP based game. 😉
  9. Not published, but a SydCon RQ adventure from the late 1980s was a team of heroes returning with the Pseudo-Cosmic Egg (a Soviet RDS-1). I asked my GM, Luke Kendall, if I could get a copy when we worked together at CISRA in the 1990-2010 years.
  10. I don’t see why it shouldn’t work. There’s so many examples of systems working with Glorantha.
  11. In 13th Age Glorantha, it’s effectively the Rune of the monster. Zorak Zoran’s Zombie Minion & Troll Skeleton are Darkness. Delecti‘s are Unlife/Undead. Thanatar’s are Chaos.
  12. I’d like to point out that 13th Age Glorantha doesn’t have a monster entry for Delecti though it does for Gagix Two-Barb (14th level) and the Famished Crimson Bat (15th level). 😉
  13. After the Dragonrise? Lunar initiates driven into the wilderness between the clans. Like in the Starter Set adventure.
  14. The Uz in my 13th Age Glorantha campaign is easily the cleanest person around. He’s a Monk of Engizi the Sky River Titan and spends as much time as possible in the nearest watercourse. 😉
  15. I’ve used the Magical Roads article on The Well of Daliath in my 13th Age Glorantha campaign. Travelling the magical road was a whole adventure & heroquest. https://wellofdaliath.chaosium.com/magical-roads/
  16. Indeed. I used Roll20 for a year before getting a subscription and recommend everyone do that. I’m a Pro subscriber, but the things I value from it are the Transmogrifier and the Mods (API) especially TokenMod and ScriptCards. I don’t use maps for my Trail of Cthulhu game, so there’s just a “green baize” background on which I put large tokens showing the GMPCs portraits. I do use maps for my 13th Age Glorantha game, so there’s a Start Page where the PC tokens start and we use for Montage & Skill Check scenes, then a Battle Map page for Fight scenes.
  17. In a HeroQuest: Glorantha game I ran for a newcomer, I described her initiation as starting in the Earth lodge as she’d expected, but then Vinga showed up and took her off to a different adventure entirely. The player had been surprised & pleased that every question she asked about what her character could be was answered “yes, and”.
  18. Today I helped a new player create a Swordmage for my 13th Age Glorantha campaign. Based on his choice of Runes, Talents, Spells I've suggested he's Aeolian.
  19. My campaign has a straight 13th Age Wizard, Darby, using the Esrolian cultural trait, with the biography: He's working just fine, and is about to hit 7th level after the next fight. No fancy weapons, just staff & dagger, which he has never used. His One Unique Thing is: The God Learners were right! and his Backgrounds (all at 2) are: Castle Coast Scholar Man-of-All Malkonwal Adventurer Sartar Magical Union
  20. See Griffin Mountain pp. 180 for all the languages spoken by the important folks at Gonn Orta’s Castle.
  21. Orlanthi are cat people. To be precise, Orlanthi are alynx people who hate dogs, partly because of the Chaos demon Narangros who nearly slew Yinkin the alynx god before Orlanth rescued his friend. Narangros is more commonly known as Bad Dog, since most people aren't comfortable calling demons by name. — 13th Age Glorantha p. 270 I don’t recall seeing Narangros mentioned elsewhere, but I use the spawn of Narangros in my campaign frequently because my player characters are strong in the Beast rune. Odayla, usually. 😉
  22. I recall there was a poll and Masters of Luck and Death won the poll. I certainly voted for it.
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