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Everything posted by Jeff

  1. Jeff

    After life for Malkioni

    My understanding of Joy and Solace are both strongly influenced by Plotinus' henosis.
  2. None of the spells in the core book are presented as self contained, as Dormal is not one of the cults presented in the core book. The Gods and Goddesses book has so much information and new content in it that it will no doubt end many of the current debates and start a new generation of forum debates.
  3. It means a LM sorcerer needs to worship Orlanth as an associated cult, which is of course permitted.
  4. It does mean that initiates of many popular cults can't Open the seas - Orlanth, Ernalda, etc. But LM, Issaries, and even CA are likely overrepresented within the Dormal community.
  5. There are a few sorcery spells that are "self-contained". You learn the spell alone, without learning the fundamental techniques. Open Seas is one of those. The downside is that such knowledge does not give you any understanding of any other spells, techniques, or anything else. Malkioni will sneer at you for including all sorts of unnecessary superstitious gobbly-gook, when actually a simple use of Water and Command contains what is necessary, once you understand the spell.
  6. Jeff

    Gods of Fonrit

    As I was working on Gods and Goddesses today I needed to look up an old glorantha.com post and was struck how well it still fits together. Although maybe I would have been smarter to have done one on the Gods of the Doraddi, rather than add another layer to that. ---------- A snippet from an old Jrusteli account of Fonrit. I’d date this to about 890 ST: Gods of Fonrit In Fonrit, the people worship demigods who they say restored the Cosmic Court of the God Time. My research has determined that these demigods sought to restore the Golden Age; I believe they were partially successful, but they also incorporated many Fifth Action degeneracies into their mythic matrix. Many rulers claim to be descended from one or more of these demigods, whom they call the Glorious Ones. Garangordos is the ruling god, who restored Pamalt’s kingdom and enslaved the blue-skins. He is the god of the city rulers and the source of their authority. The Fonritians revere Ehilm above all others; although Garangordos is the ruler of the gods, Ehilm directly attends the Invisible God, whom they call Ompalam. Although Ehilm is thought deaf to all entreaties, he worshiped in great ceremonies and pageants. The Fonritians also worship Aether, Annilla, Asrelia, Ernalda, Gata, Larnste, Lodik, Worlath, Sramake, Tolat, Uleria, and Xentha, as several minor gods without any equivalent elsewhere in the Middle Sea Empire. They hate Eurmal, who they claim murdered Garangordos and blame him for any misfortune.
  7. Yeah, well the Glorantha Sourcebook date is correct.
  8. Keep in mind that the Kalikos hero quest is a new thing. The first one was performed in 1593. It has changed the climate of Peloria significantly, but agricultural practices tend to be very conservative.
  9. So I am wrapping up the text of this book, while making sure that it all ties into both the new Heroquesting chapters in the GM Sourcebook and into the Hero Wars Campaign. It is increasingly looking like this will be a two-volume book, as it includes the long form of more than 70 cults. It is perhaps easier to say what the book does not have: The Invisible God of the West. This needs its own book, as my notes keep expanding. Additionally, the Invisible God needs to provide a materialist and humanist interpretation of the Gods and Goddess book - and serve as the Sorcery Book. So this one gets pushed into its own book. Godunya and the East. Same deal. Pamalt and the South. Same deal - I toyed around with including Pamalt in this book, even wrote up his cult. BUT I've concluded that it would make far more sense to include Pamalt and his version of the pantheon in a Pamaltela facing book. Minor gods of purely local importance, such as Pavis, Lanbril, Flintnail, other city gods, etc. These are better placed in their settings. Deities that can be better handled as masks or variant names of other deities, e.g., Elmal, Buserian, etc. So what is left? Well the book is more than 50% bigger than what was previewed at GenCon and has been pretty intensively revised. Here's the current list of cults that are definitely in it: Kyger Litor Annilla Argan Argar Gorakiki Xiola Umbar Zorak Zoran Magasta Choralinthor Dormal Engizi Oslira Ernalda Aldrya Asrelia Babeester Gor Caladra & Aurelion Donandar Eiritha Flamal The Grain Goddesses Hykim & Mikyh (includes Telmor and Basmol) Maran Gor Mostal Ty Kora Tek Uleria Yelm Dayzatar Dendara Gorgorma Lodril Lokarnos Lowfires Polaris Shargash Yelmalio Orlanth Chalana Arroy Eurmal Issaries Lhankor Mhy Daka Fal Foundchild Heler Humakt Mastakos Odayla Storm Bull Valind Waha Yinkin Seven Mothers Danfive Xaron Deezola Etyries Hon-eel Hwarin Dalthippa Irrippi Ontor Jakaleel Nysalor Red Goddess Yanafal Tarnils Primal Chaos Bagog Cacodemon Crimson Bat Krarsht Krjalk Mallia Pocharngo Thanatar Thed Vivamort I am still debating about whether to add Horned Man, Triolina, Subere, Wachaza, and Voria to the list. For me this has been comparable to writing the Guide - especially realising how these various groupings of gods overlap, intersect, and form a magical whole. Even in the West, South, and East, these are the deities that form the cosmic foundation (although often with different names and different stories).
  10. Which art direction? Of the Red Moon? The Red Moon as described in the Guide exists outside of the mundane world, and so its temperatures are not connected with those of lowland Peloria. For most of its history, Peloria has had very cold winters and hot summers. In the last two generations it has more mild winters, but still hot summers. Boldhome has a cool subalpine temperature. Tuolumne Meadows (elevation 2,627 m) is cool subalpine, as is Yosemite Valley itself.
  11. Who says that the Red Moon is a source of warmth?
  12. Jeff

    #ShipsofRQ are on their way...

    Gang - This is not the place or the forum to discuss Brexit itself.
  13. Jeff

    Outlaw or Underground Cults in the Lunar Empire

    The Gorgorma cult is officially tolerated by the Lunar Empire, although it is usually discouraged and quietly suppressed by local rulers. It has some very powerful protectors within the Lunar Empire, so those local rulers need to tread very carefully.
  14. Jeff

    Gods and Goddesses of Glorantha

    It is not going to be made into a binder. Nor is it going to be laid out to support that. It will be a lovely hardcover book. If you want to print out the PDF and punch holes in it, you are welcome to do so.
  15. Most buildings in Boldhome are made out of stone. The dwarves built Sartar’s Palace, the West, East, and Top Pockets, the Wall, the Temple of Orlanth Adventurous and the Earth Temple, as well as several other temples. These buildings are architectural wonders, often two, three, or, in the case of the Tower of the Winds in Sartar’s Palace, even twenty stories high, all seamlessly carved out of the stone. Where masonry is used, it consists of precisely cut and shaped polygonal stones that fit without mortar. The stonework is finer than that of any other human settlement in Dragon Pass or the Lunar Provinces. The dwarf-made Pockets are particularly remarkable. These buildings include residences, workshops, temples, and assembly halls, which were carved out of the stone cliffs, and all have access to water and sewage systems (including private toilets connected to the sewer network). Most buildings are approximately 15-20 meters square, with each floor divided into series of rooms intended for a family unit that include a sleeping area, a shrine, a central room with a cooking fire (ventilated by a chimney), and a water room. Multiple passages exist between these “family units”, and many buildings extend deep into the cliff. The result is a honeycomb-like maze of rooms. Most of the buildings in the bottomlands were built by Sartarites, not dwarfs (although they stole the secrets of stone masonry from the dwarfs). They are typically two or three stories high and square. The bottom floor is divided into three rooms, one of which is often a shop, rented by a merchant. The central area is a general cooking and eating room, with a fireplace. There is also a part for the servant’s quarters. Furniture depends on taste and budget. Most furnishings are modest with their grandparents’ styles still common since they made the stuff, or brought it from Sartar. The second story is usually divided into one large room, often used for entertaining and for more servant sleeping, and a number of smaller ones, usually private rooms for family members and close household. It is common to have a guest room. There are two fireplaces, one in the downstairs cooking area and one in the upstairs entertainment area. Most civilized houses have a ground floor room set aside as a privy; some even have access to the dwarf-built water and sewer system. Food storage is kept far from this room.
  16. As for Boldhome, here's something out of a forthcoming book: Climate At 1700 meters in elevation, Boldhome has a cool subalpine climate. The peaks above Boldhome have snow year-round. The Killard Valley below Boldhome is significantly warmer, with a comparatively shorter winter. Because of its high elevation, Boldhome gets cold, snowy winters, but because of the Storm Bull winds blowing off Prax, it gets warm summers. Sea Season gets the most rain; while Earth and Darkness seasons are the driest. During the winter, Boldhome gets over 2 meters of snow. Most human structures here are built out of sturdy stone, and dwarf-made conduits drain the snow and water. Boldhome Temperature And Precipitation Season Tem Hi/Low Rainfall cm/Days Prevailing Winds Snow cm Sea-Early 1/14 10/18 Southwesterly Sea-Late 5/16 10/14 Southwesterly Fire-Early 9/25 5/8 Southwesterly Fire-Late 15/30 5/2 Southwesterly Earth-Early 9/25 3/2 Desert Winds Earth-Late 5/20 2/2 Desert Winds Dark-Early -4/5 4/6 Desert Wind/ Northerly/Desert Wind 15 Dark-Late -16/2 6/8 Northerly/Desert Wind 60 Storm-Early -12/5 12/20 Northerly 80 Storm-Late -5/11 12/20 Northerly 50 Sacred Time 0/12 5/6 Southwesterly Total precipitation 74 cm, including 205 cm of snow. Snow remains in the upper slopes of the valley into early Fire Season.
  17. Until the 1590s, the key factor is the winter winds blowing off Valind's Glacier in Darkness and Storm Seas, which is very cold. Lowland Peloria was covered in glaciers just a few thousand years ago. Yelm's presence makes agriculture possible and makes it hot in summer, but Peloria is traditionally very cold in winter. Some of Sheng Seleris's army movements were possible because the Oslira used to regularly freeze over in Darkness season. So think inland continental climates. Cold winters, hot summers. Entekos blesses the summers in the Heartlands with gentle rain, but gets disrupted by the rebel gods with their infertile thunder and hail storms.
  18. I suggest starting here: When I get a chance I will post the temperatures for Peloria as well.
  19. Jeff

    Alcoholic Beverages of Glorantha

    In summer you wear very little. In winter you wrap yourself up. It is worth looking at Hittite attire for example (which was functionally similar to other Mesopotamian attires). And yet, it is COLD in the central Anatolian highlands. Colder than Berlin in mid-winter. .
  20. I'd recommend reading the Detect Enemies spell description on page 259. I think it resolves the concern.
  21. I certainly never heard of the cult of Arkat infiltrating cults like Thanatar. Although Arkat is NOT covered in the Gods and Goddesses book, his presence is certainly there. There's basically two cultic approaches to Arkat in the Third Age: Arkat as a mystery cult. These cults are extremely secretive about what they believe, their initiation rites, and their ritual practices. They might march through the city in procession and offer praise to the Arkat, but then they go into their underground temple to perform their actual rites. Not even lay members know what goes on in there. Maybe they venerate the Invisible God, maybe they sacrifice humans, maybe they consort with Broos. Who knows? It is a mystery cult! Arkat as the Sorcery God. Arkat took the secrets of sorcery from Brithos or Seshnela (pick one) and taught it to the cult. Otherwise it is similar to the mystery cult - everyone knows they practice sorcery, but otherwise their beliefs and rites are a mystery. Other cults generally distrust Arkat. His cultists are weird, secretive, and most people have stories about how Arkat betrayed them over a thousand years ago ("Sold our ancestors to trolls," "performed human sacrifice in the Temple of the Invisible God," "allied with barbarians and monsters," etc.). These stories are well-known to everyone. The fact that the Arkati don't talk about what they believe only adds to the distrust.
  22. Jeff

    Gods and Goddesses of Glorantha

    Could be. Might also be that Chaos was necessary in order to create a new goddess out of the many incomplete and broken fragments of the God Time Moon. After all Chaos is the source of Creation.
  23. Jeff

    Gloranthan Dietary Restrictions

    The Heortling Orlanthi (ie., those that come from Kethaela) have dietary restrictions around goat and cat. They eat beetles, shellfish, fish, snails, and you name it. Yinkin forbids cat eating, Odayla does not forbid bear-eating. The Praxian, as you mentioned, don't eat horse. The Pure Horse People don't eat cow. Lower class Pelorians will eat anything. Upper class Dara Happans consider many food types impure: invertebrates (tainted by Darkness), dog (same reason), many types of salt-water fish (note that they don't have access to salt-water), and probably a long list of other things as long as my arm. And during the Fourth Wane, all of that got ignored and everyone in Peloria ended up eating dirt (the lowest of low insults).
  24. Jeff

    Alcoholic Beverages of Glorantha

    And here's the difference in perspective - I see the Sartarite warriors and priests sitting around their king's central open hearth (think a megaron rather than a long house), drinking from a communal bowl of undiluted wine. They eat stews (mainly lamb pork, beefalo, and in many areas fish including salmon) seasoned with spices, plums, etc, or meat roasted on skewers, or smoked meat. Lots of meat, lots of cheese, with flat bread, crushed and boiled grain, beans, peas, etc. We actually have a huge list of recipes. When the Sartarites think of high cuisine, they don't look north - they look south towards Esrolia. Spices, pork, wine, fish, you name it. Esrolia has always been agriculturally rich, but for two generations it has been the center of a second cultural exchange between Kethaela and far-flung places like Kralorela, Seshnela, Teshnos, Telos, and Pamaltela. It is the New Orleans, Lisbon, Venice, Marseilles, etc. of Genertela - the gateway to the rest of the world. Most high-status Sartarites have contact and connection with Esrolia, particularly those connected with the Sartar dynasty. You want garum? It is probably in Kethaela. You want chili peppers? Kethaela has it! Semi-tropical climate, but in a rain shadow, plenty of water, unbelievably rich volcanic soil, and with access to anything in the rest of the world, Esrolia is where you have exciting cuisine. The Lunar Heartlands, in comparison, is pretty dull. It has its Red-Haired Caravan with Kralorela (actually Ignorance), but that is more expensive and lower volume than the sea-borne traffic from Kethaela. Jar-eel can probably have whatever she wants from wherever she wants, but for most urban Heartlanders, staples are rice and maize (tacos, hominy, corn fritters, tamales, etc.), fish from the Oslir, fowl, pork, etc., drunk down with beer and rice wine. Red wine is imported from the south for special occasions and is likely in great demand by the wealthy. Remember, the Lunar Empire is NOT culturally much like the Roman Empire. It is more like an empire based on the Upper Mississippi than a Mediterranean peninsula.
  25. Jeff

    Gods and Goddesses of Glorantha

    I'd suggest that it was only partially successful from DX's initial goals. The new book gives a ton of insight into each of the Seven Mothers. And is worth keeping in mind that none of the Seven Mothers are directly tainted by Chaos. The Red Goddess on the other hand.....