Jump to content

metcalph

Member
  • Posts

    2,700
  • Joined

  • Last visited

  • Days Won

    19

Everything posted by metcalph

  1. I think Storm Bull had a much greater range in the God Time but that was whittled down to Chaos-Killer - he has lost nearly everything and now only has his rage. Pretty much like how Yelmalio was a Fire God and left with only Light. The main subcults (Bisos, Bemur etc) are relics of what Storm Bull was like. Storm Bull/Bisos has 18,000 worshippers in the Western Reaches which is only slightly less than Prax's 19,600 worshippers (5,600 Bison , 3,900 High Llama, 6,000 Impala, 3,200 Morokanth and 900 Pol Joni). Sartar only has 2,500, the Far Place 1,050 and Talastar 3,750. Heortland has a large number (over 10,000) but it is unclear how much of the 1621 population is controlled by God Forgot in 1625. So the Western Reaches has a problem with Chaos, which is comparable to the Wastelands and more than Snakepipe Hollow. The Lunars are unlikely to be a cause as Storm Bull is not worshipped in the Heartlands. There is a chaos land in Charg the details of which are literally obscured (cf the Argan Argar Atlas for the Bleak Land p17). In addition, there is a bygone detail in Avalon Hill's Gods of Glorantha which mentioned Krjalki infesting the borders of the Ban. Now to sus out the Bull Society in Seshnela...
  2. Good: Orlanth Bad: Argan Argar, Waha, Ugly: Gagarth, Maran Gor
  3. Such a grisly fate can be avoided by using the eye as it was originally intended - by wearing Vecna's head.
  4. Bisos is remembered for defeating YarGan and sending the Blue People away. His father is Tawars or KefTavar and his mother is Esus (think Zeus and Euopra). Since Tawar is a Hsunchen God descended from Hikym and Storm Bull is the son of Umath and Mikyh, it's fair to state that they are the same. The Entekosiad has a few things to say about Bisos, such as how he defeated the enemy god. This seems similar to the Earthpower Runespell and so is apparently Bisos's runespell in action. Now Bisos immediately does the same thing to his fallen foe: The action is repeated by his cult in history: This is illustrated with a relief of Mithras killing a Bull, the https://en.wikipedia.org/wiki/Tauroctony Then: So Bisos's runespell is the Dethronement of the Unjust in which the caster sacrifices himself for a greater victory. Bisos is the sacrificial bull, so to speak. I think Storm Bull's cult in Carmania and Seshnela is constrained by their submission to the Invisible God. They still fight as typical bikies and berserks and when bereft of the civilizing influences of the Invisible God, rule as such (cf the Bull Shahs). .
  5. The Kachasti still have a Speaking Tour p93 so I doubt it. The Ten Thousand Wondrous Isles actually goes back all the way to Avalon Hill's RQ3 Book 5 (p237 combined rulebook and is mentioned as another name for the Eastern Isles. In Revealed Mythology there are the Wondrous Islands, Tadeniti and the Vaybeti Islands (Map p8 - collectively labelled as the SW Islands or perhaps the 800 Islands, which in turn becomes another island group in the pdf edition map)). Given that the God Learners misinterpreted the Stela Corpora to place the Heron Hegemony there, I think a similar misunderstanding has occurred in the How the Islands were Made myth to illuminate some shadowy corner of Glorantha. Given that an invasion of beakies is mentioned in Malkioni mythology, it may be New Keetela (Revealed Mythologies p79)
  6. The only change is that the Kachasti speakers are now the Magicians.
  7. The six original peoples of Danmalastan are still there just under different names. Thinobutu is now part of the Empire of New Serenity (which I suspect is a God Learner construct as the original sequence of events there is a mess). Storm Age and Lesser Darkness have been interchangeable for some time although I like the Guide's interpretation that the Lesser Darkness was really the Late Storm Age. The dating of events is largely one of style and interpretation methinks.
  8. I always used Yelmalions or Sun Domers. But assholes works fine.
  9. Borists: the reason that the Borists are called squids is that while conventional means of acquiring chaos features run the risk of turning the chaotic into a broo, the more rational Boristi version can turn the chaotic into an (intelligent) walktapus.
  10. metcalph

    Tapping

    According to the Guide Personally I think that in acquiring the Runic Knowledge of Chaos (useful for Tap Chaos), the Boristi magicians lose their fear of it and so feel free to use other chaotic sorceries. These would mimic the rune spells taught by the Lords of Terror while at the same time the Boristi remains chaos-free. Little wonder everybody hates them.
  11. Dara Happan Sacred Alphabet. Used as a prefix to denote an Immortal, Deity or Celestial. Box Guide p349
  12. Or they could just be superior trollkin as stated in Trollpak p19
  13. metcalph

    Tapping

    I think the philosophical problem with Tapping is the intermediate step. You have the destruction of matter and the creation of energy but the place where the exchange is made is the Great Darkness. So even though the magic may pass a Storm Bully's senses, people know too much about what is going on to be happy about it.
  14. metcalph

    Sorcery

    The Eastern Isles may have had its own branch of sorcery but I think it has been infused with Malkioni ideas since the Storm Age. It's like Hellenistic influence on India and China - it's not obvious unless you know what you are looking for. Any indigenous Fonritans sorcery is really Artmal sorcery and that too has been subject to Malkioni influences. A more interesting question is there any influence by the Eastern Islanders and the Pamaltelans on the Malkioni. Yes in a big way for one as the Malkioni How Death Was Made myth happens to be Vadel's exploration of Pamaltela.
  15. If the Fire Sorcerers operated by themselves then they would have an advantage in this area. But the Malkioni Wizards have never been divided among elemental lines. A Wizard with knowledge of Fire has no problem working with one who knows Darkness. There is no moral objection to using Enhance INT to cast on another wizard so that he could summon an even bigger Shade.
  16. That's not really munchkinism but rather Standard Operating Practice of the Malkioni Wizards.
  17. Composite History of Dragon Pass, a section of King of Sartar.
  18. The speculation that cannibalism causes Ogres is just that.
  19. Either Zzabur or Malkion. They may not think of themselves as Gods but they act as Gods of the Western direction.
  20. Vithalash (the big land amidst the Eastern Isles) is too holy to be defied by chaos but the rest of them not so. In the Great Darkness, the whol place was ruled by the Transitory Empire, which ended up flooding a lot of lands when it was dispelled. A similar fate befell Vormain at the same time. Vormain's succesful insularity in Time is largely cultural IMO.
  21. ROKARI: "Not all Malkioni venerate Ascended Masters. The Rokari view prayer to the Ascended Masters as barbaric superstition" Guide p51 "The Rokari do not offer sacrifice or worship to any gods except the Invisible God, but they do worship lesser beings such as Ascended Masters and other heroes." Cults of Runequest: the Prosopaedia p106 "The New Hrestoli do not worship any god except the Invisible God and the Ascended Masters. Worship of anyone or anything else is an unforgivable crime." Cults of Runequest: the Prosopaedia p89 A lot hinges on the precise meaning of venerate and prayer in the first quote. Rather than work it out, I should just point out that the Rokari have numerous warrior societies who look like barely disguised hsunchen spirits. So their capacity for forbidding anything is somewhat threadbare. More importantly is their worship of Ancestors. Consider the case of Aerlit who is Malkion's Father. Is it lawful for a Rokari to worship him as a God or an Ancestor? And if Aerlit's worship is permissible in some form or another then what of the other gods? For the New Hrestoli, similar questions can be posed about the worship of Drona who has friends in Eurmal and a Boar God.
  22. Ancient conversation from Jeff (back in the old days when we still though knights and saints were appropriate).
  23. To reveal a philosophical truth about the Invisible God would require mental unity with It This is a bit different from accosting strangers in the agora and asking strange questions. I've already stated my position above on the multiple categories of hero, ancestor and ascended master. I don't see that multiple ascended masters having rune spells because of them being heroes or ancestors refutes the guide's statement. That the Rokari view prayer to the Ascended Masters as barbaric superstition *and* also worships them could just mean that the Rokari are trapped between practice and principle as their barely disguised Hsunchen warrior societies demonstrate. Edit: It just occurred to me that an order like the White Wizards might be popular among the Rokari for the reason that the founder is unknown and can't be prayed to, thus avoiding the superstition.
  24. There was an intended HeroQuest work which put a lot of detail into the Saints. The only problem was they seemed to be more Christian than Malkioni.
  25. I'm not really seeing the westerners having fewer heroes than other people. The Prosopedia lists quite a few Malkioni heroes: Arkat, Gerlant, Herjan, Hrestol and Talor. As for Ascended Masters, the Guide p51 gives Xemela, Tomaris, Halwal, Tryensaval, Snodal and Siglat. It also notes: I suppose if you follow an Ascended Master's lifestyle (for Xemela, this might be harm no living thing), you either get a bonus to henosis (in RQ:G terms this means learning runic knowledge or creating a new sorcery spell) or to Rightness. The identity of the Master is for most purposes irrelevant. What is important is the path they have established. For example, among the Rokari there is an order known as the White Wizards. They may predate Rokarism being associated at one point with Zzabur himself. Who established the order is unknown so far and unimportant. All that matters is observing the well-known requirements for being a White Wizard. These requirements could be pythagorean (eat no meat and no touching the beans).
×
×
  • Create New...