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Charles

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About Charles

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    Gloranthaphile

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    Glorantha
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    Singapore
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  1. Huckster however, it is not as strong as I remembered. My recollection of Greg's postings was that it was in YahooGroups or another forum, not in a book.
  2. I believe that there is a short description / reference in Dragon Pass - A Gazeteer of Kerofinela to an entirely fake religion in the 2nd Age. I recall that Greg posted that there were fake religions in Glorantha but have no recollection of where he posted that.
  3. As far as I can work out, Delecti is a demi-god equivalent with at least two manifestations. First, he is a survivor of the EWF. This suggests that he is Illuminated (Dragon variant), and therefore can not only mix chaotic and non-chaotic magics but also Rune/Spirit/Sorcery magics. Second, he is The Avatar of Nontraya, the enemy of Ernalda (caps intended). This means that he is strengthened by some fraction of the worship of Ernalda in, at the very least, the greater Dragon Pass region, and possibly of all Orlanthi worship of Ernalda in Glorantha. He may also be an avatar of Vivamort, though that could be the same as being Nontraya. What this means is that Delecti is as difficult to kill/destroy as Harrek / Agrath / Belintar / Ralzakark / Cragspider / JarEel. Not impossible, but definitely Heroic.
  4. I think that free will is not a Rune, because it was not needed for the creation of Glorantha. In my opinion Freee Will arose as a consequence of the Compromise and the integration of Entropy (Chaos) as Time into the fabric of the Cosmos.
  5. My view is that Kolat and Orlanth are one. My view is that Kolat is a spirit and Orlanth is a god and they are completely different. Possibly it is better to do this as an in-Glorantha viewpoint. A random Orlanthi stickpicker will likely hold the viewpoint that they are completely different, while a disciple at Old Wind might admit that they are one.
  6. I suspect that the priestesses in Esrolia are attempting this with a programme to conflate Arachne Solara and Ernalda.
  7. A HeroQuest as a ritual is a Worship ceremony, in my opinion. Carefully controlled and very low risk, so that only extremely rarely (once in 50 years?) does something unexpected happen. Any ‘real’ HeroQuest is too complicated to be a ritual, but usually will be supported by at least one ritual to open the way to the other side, and often several more to get community support and other magical ‘tools’ or benefits.
  8. A rebel can identify a king as the Evil Emperor and start a this world quest that, if successful, will end up with the rebel killing the king. The king, on the other hand, can recognise the signs of the challenges and break identification with the Evil Emperor by, for example, offering recognition and hospitality to the rebel. Sometimes, of course, the choices available to break identification lead to consequences worse and more immediate than accepting the identification and participating in an enemies' heroquest. When being dragged into another's quest, the involuntary participant, though less prepared, can still attempt to move the narrative onto a different path than the antagonist wanted.
  9. One of my views is that if you travel far enough from home that you don’t recognise the magics of those you visit and they do not recognise yours then you potentially are HeroQuesting. Lots of Gloranthans actively do not want to HeroQuest (see Bituarian Vorosh in Cults of Prax) and have choices available to prevent their journey or actions becoming magical (eg. Orlanthi kings and chiefs know how to avoid being identified as the Evil Emperor). Most actions and events in the mundane world are reflections of events in the God Place. So conversely, it should be possible to invest sufficient ritual and magic in mundane activities that they become a HeroQuest re-enactment of The First HouseCleaning. Sometimes, an enemy or rival will target a pc, whether generically looking for an opponent, or specifically that pc and the signs of rising magic are ignored or misinterpreted so that the pc is dragged unknowing into a role in someone else’s hq. And finally, some places (or places at auspicious times or extremely rarely just completely random) are weak spots, where the barrier to the God Place is low or non existent. If you adventure into Snakepipe Hollow, it may be just an adventure. Until you get to Baroshi or go into the maggot tunnels... The upshot of all of this is that it really is up to the player and gm how much effort they want to invest in making the adventure ‘mythic’.
  10. I’m more I’m more thinking of consequences such as the Household of Death (KoS), which I find disgusting rather than inspiring. At the other end of the scale, the kids accidentally burning the fields as in Six Ages.
  11. Generally agree your criticism of my statement, it was over-broad. A better restatement might be: Orlanthi strongly discourage children from ‘learning’ and performing active magic. Passions are equivalent to talents in our world - some children are better at running, others at rote learning, others at tending animals, others at tending plants, etc.. Possession of charms and other received magics are likely more widespread than among adults.
  12. In my mind, pretty much really all Orlanthi are lay members of all mainstream Orlanthi cults. Or in other words, Orlanthi initiation to any mainstream cult is also pantheon initiation. Orlanthi strongly discourage children doing anything magical. Certainly for rural Orlanthi, children are a significant section of the labourforce and I would suspect similar among the poor and middleclass city Orlanthi. So I don't think there are many children studying under LM (or equivalent) instruction; children of kings and the ulra-rich perhaps.
  13. In my view of the culture, more than ‘all’ Orlanthi (i.e. more than 6 in 7) are pantheon worshippers in addition to their initiation. Which means that likely 99%+ of Orlanthi worship LM at least once a year and likely 85%+ worship LM once per season. Only the rune priests / rune lords / devotees have some degree of exclusivity about their worship, and Orlanth and Ernalda priestesses, as community leaders, often get to lead Issaries or LM worship when there is no initiate available.
  14. I’m moderately sure that prior to the rise of Argrath, there was nearly no literacy at all in the Sartar, Heortland, Esrolia and Prax areas, except that controlled by Lhankor Mhy. Perhaps a little at the Yelmalio temples. Remember that LM is an incredibly jealous god. And most LM priests and scribes have functions that keep them away from writing much of the time. There just isn’t enough free resources that have not been taken by the occupiers. And the libraries are tiny, likely most of us have more books than Jonstown. In an oral society, smart people develop incredible mnemonic functions to record knowledge in a robust way. Plus, of course, a lot of art can transmit knowledge, without it being written.
  15. if I remember correctly, Arkat and his companions became Mistress Race within time
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