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  1. The Argrath appears to have enough power and smarts to create a whole new power structure to replace that of Sartar. But why bother when he can take up an existing power structure without the lifetime's effort of creating a new one, while tearing down the old one _and_ fighting the Lunar Empire? He may well also have the power and smarts to 'create' a relationship with Sartar... And if that means he has to assume the identity of a dead heir of Sartar, or even manufacture a dead heir of Sartar so he can assume that identity, well I'm certainly not going to make that accusation. No sir, I'd like a long life and a longer afterlife. More realistically, Sartar and his descendants seemed very happy to litter heirs around, acknowledged and unacknowledged, in all sorts of odd and little known places, so a substantial fraction of Sartarites may well be able to find a connection. And that heritage will come out in some of them. If they are in the right place at the right time. And they are desperate enough. And lucky enough. Finally, I do think that the Argrath actually was a descendant of Sartar.
  2. Thanks @Jeff, I had forgotten that scenario.
  3. @Jeff Is there any chance that you can elaborate on this: who on the High Council and why? Perhaps as a separate post?
  4. I reject the premise. There is no reason that a Villain cannot be a Hero and no reason a Hero cannot be a Villain, even ruling out the matter of perspective of which side one takes. The terms are just not binary choices however much we might wish it to be so.
  5. Kallyr is very sad towards the end of her life and has little reason to keep going. Her son is dead, killed during his godquest. A lot of her friends and companions were killed during the failed LBQ. And there is huge resistance to her as a woman in what many reactionary Orlanthi of the hill tribes think is a man's role. At some con, I remember Greg telling us that he'd like to set it up so the decision of whether to resurrect Kallyr be left in the hands of the player characters, who would have a lot of knowledge of why she would not want it. Her remaining closest friends would not want to make that decision.
  6. Minaryth Purple is killed but not eaten (only the heel of one boot is eaten if I recall).
  7. it depends on our definitions of manuscript and ready to go to print. My understanding is that a manuscript is just the text (perhaps copy edited, probably not edited for Chaosium Canon). Ready to print includes art and layout, which are huge tasks in their own right, plus full editing of the manuscript (of course). Other considerations include the publishing pipeline and marketing. Many Gloranthaphiles have limited budget and might not be able to purchase all of several books published in close succession. It may make far better business sense for Chaosium to delay a specialist book that is ready in favour of a book with more general appeal that is 80% done. I have no idea of what is actually going on, so this latter comment is pure speculation with zero basis in fact or rumour.
  8. My guess is most marriages are among clans of a tribe but a noticeable minority are inter-tribal. For most clan members, marriages would be arranged by households and bloodlines, however, for close relatives of the upper ranks, there likely will be clan ring involvement. Given a clan size of 1,500 I'd guess around 20-30 marriages a year, about 20 of them first marriages (some really nasty back of an envelope calculations ). For the clan to be involved in every marriage would mean that at least one person would have to have full-time support from the clan to travel both inside the clan and outside to find suitable partners. However, the clan might well give some guidance to the most senior members of each household about what relationships the clan would like to strengthen by marriages.
  9. Really, each of the borders between each of the 'planes' are fuzzy. And are fuzzy in several different ways. Below, barrier means magical border between planes, often but not always between the Mundane and the HeroPlane. On one day, it may be harder to cross a barrier and on another easier. Holy days are known to influence this, as are the phases of the moon and wanes for Moon worshippers. In some places or regions, a barrier is stronger or weaker and in some very magical places, a barrier does not exist or completely changes form, e.g. Hellcrack to the Underworld. Certain areas have a lesser barrier to the GodPlane for aligned worshippers, e.g. the region around KeroFin for Orlanth worshippers; Temples of the Reaching Moon. Some magical tools change the strength or nature of a barrier, e.g. the Eye of the Halfbird. Being in the presence of a Demi-God erases the barrier between the mundane and the HeroPlane, e.g. Moonson, Belintar, Harrek, Ralzakark and many more. There's likely several other influences that I can't recall or half recall as a write this: community support; the needs of a story; and more.
  10. BTW, all of the above only matters to a few of us Gloranthaphiles. For all but a few Gloranthans, they see the magical worlds exactly as their priests or sorcerers or shamans teach, and those rules work for them, and well enough that they need no more. And for players in a game, each of the games systems set in Glorantha have rules that guide how it all works. And that works too.
  11. Because of my history of working in this area, Jeff asked me to get involved while he was writing the Guide. The pic on page 161 of the GtG Volume 1 is the result of our discussions. What the pic means to me to me is that the different mythical perspectives see the same world in different ways. Each of these views is useful and can be used to affect the world and each are complete enough to set the practitioner on the road to Transcendence. In the centre of the pic is the vista of Kero Fin, looking west from across the CreekStreamRiver valley. Across the top are the three magical perspectives of the same landscape, as would be seen by extremely proficient sorcerers, theists or animists using their respective magical visions. What this means to a Gloranthan is that the HeroPlane and GodPlace are here and now if you have the magic to access them. The Gloranthan's magical approach does constrain what they can see and what they can do. Basically, you can get to the HeroPlane if you are magical and can get to the GodPlace with more magic (or Essence or Spirit, depending on your approach). The borders between the mundane world and the HeroPlane are fuzzy and deliberately so. For example, I believe that if a Gloranthan travels far enough from home, then eventually they start to operate as if permanently on the Hero Plane. This is what happened, as an example, to Harrek, Argrath and their companions as they circumnavigated the Homeward Ocean. And this becomes even more extreme as one travels further from the centre. Eventually, a sailor can choose whether to sail up into the Sky or down into the Underworld. Some effects of the magic of the HeroPlane, GodPlace etc, mean that some places are more aligned to a perspective than others and are easier to get to for the respective magical approach. This means that they tend to see their magical worlds as separate, but to a God Learner or strong Illuminate, or demiGod, they are One. And underpinning them all is the Underworld, which not even the greatest can fully understand.
  12. More explicitly, I’m of the opinion that most Illuminates are Heroes (not all), however most Heroes are not Illuminates. In particular, the upper hierarchies you mention are mostly Heroes or equivalent, in addition to being Illuminated.
  13. Does this assume that the Uroxi have Hero class representatives in each locale? As far as I understand, the only area where Uroxi even make it to ‘Uncommon’ is Prax and the Wastes. In Heortling/Orlanthi areas, they are rare. Illumination is extremely rare, though it becomes less rare during the Hero Wars. Most Illuminates are Hero class, and the rise of a Hero in Glorantha almost always attracts an opponent that is just as famous and powerful, at least until their inevitable clash. I’d find it a little boring if every Illuminate were inevitably opposed by a Uroxi. In the stories of the early Hero Wars, there only appears to be one rising Hero class Uroxi (Orgwaha Blue Llama?). And to a large extent, Argrath appears to have co-opted the Praxian Uroxi via his leadership of the White Bull society (likely from before his Illumination, but this association seems to continue post-Illumination). Of course, this is my Glorantha and yours will vary.
  14. One possibility is that the magical side effects vary by who is doing the perceiving, in addition to who is doing the casting. As outliers, a troll’s primary sense is ‘hearing’, a dwarf’s is touch, etc., so their experience of magic could be very extremely different. Within a species, perception may be culturally influenced.
  15. Which method does each player prefer? What story do they want to tell? Do some of them feel this is all too onerous, please just roll it? Maybe each character can have a different experience that best suits the preferences of the palyer
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