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Patrick

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About Patrick

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    Third Eye Brown

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  • Location
    France

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  • RPG Biography
    Gloranthan explorer
  • Current games
    HQ:G, RQ
  • Location
    Near Paris, France
  • Blurb
    What did you expect?

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  1. Watcha, I must say I am surprised. Obviously they share the Sky Rune, but... I always thought they were different (moving) celestial bodies, Yelmalio being Antirius/the Little Sun/Kargzant and Yelm the Sun/Yu-Kargzant. Hints please, @Jeff 🙏🏻
  2. Patrick

    Pentan religion

    Glad we start talking about Sheng on a Pentan thread ;-) does he have followers as of, say, 1621? i would say yes, for mainly three reasons: 1/ MGF: what a pity it would be to discard such a huge potential for stories 2/ Cultural imprint: yes, he was trapped and unreachable for a looong time. Yet Arkat has been out of reach for far longer, and still has followers. Why wouldn’t Sheng? 3/ Magics: the teachings survive the teacher (again, Arkat’s school of sorcery is a good example). His followers were indeed hunted down, just like Godlearners did their best to suppress all Arkatism - not with full success...
  3. Patrick

    Pentan religion

    Arkat was such a poor practitioner of sorcery - a mere apprentice - that he created new spells (see Trollgods) and founded a school of sorcery still fondly practised by the families of Guhan... One may argue he combined learning sorcery & rune cult magics only thanks to illumination? That leads us back to Pent... where there once was this guy of little influence, named Sheng Seleris. Oh, he only practised mysticism in Kralorela for a hundred years, so his draconic illimination is still a long way from wisdom, for sure. But he also managed to make himself a local reputation dealing with spirits - the embodiment of the Spirit rune (so says the Guide IIRC). So where would he stand: - mystic? - shaman? - rune-level hero? - all of the above? ... and what magics would his followers use today? I tend to think the question is fruitful because, around the campfires, while shamans chant and priests burn horse carcasses, some oracles covered in ashes whisper of the return of the once and future King of the nomads... « Attune to your bow and inner flame, young man. The time is near for limitless deeds under the Sky. The time is near for the Avenger and Conquerer. The time is near for Sheng Seleris to be born again, from hells deeper than your soul would dare looking into... »
  4. Patrick

    Nochetanea

    Just a thought... Even in the XVIIIth century Venice, great squares were (partly) used for farming/horticulture - they are called "campo" for a reason. Wouldn't it make perfect sense in Esrolia, to dedicate some urban spaces (squared-shaped as the Earth) to agricultural activities? The blessing of the 10,000 Goddesses is ever-pervasive... Bless them all for their bounty! :-)
  5. Well, up to the circumstances and GM's taste. A few additional things come into play here, eg: - breach of hospitality: yes, that's against THAT law, too. The character may be admired for his recklessness by some, yet despised for desecrating a basic principle... - offended clan's reaction: doing so is pretty much a slap in the face of all the clan, including a challenge to its duty of "Protection". So the killer may not be treated "simply" as a killer, but also a threat to the Ancestors' goodwill - "no one can make you do anything", applies to weregild acceptance too: so the victim's clan may always prefer to send the money back and start a feud. Or even keep the silver, "taken from the enemy while he was fleeing the scene" ;-) Options, out of endless possibilities...
  6. Ah, but all worlds are filled with such stories of doom. Impatient heirs kill their fathers, distant relatives improve their succession ranking by "removing" family competitors, angry factions foment palace revolutions... Eternal dynasties never last forever ;-)
  7. About the dreariness of land: well, don't forget that Brithini Zzaburi practice tapping. Maybe infrequently, but they live forever. And typically stay in the same lands. There is something rotten in Brithos...
  8. "The story became a legend, the legend became a myth." It is not entirely unlikely that skalds telling stories, actors re-enacting this-world events, and poetic/musical performers might play a role in the building of heroes. Kin dies, cattle dies, stories don't - and bards live to tell...
  9. Yes, please count me in! :1) (already the knife in the teeth)
  10. Interesting... Does my memory fail me, or was Arkat mistakenly assigned to the Warrior caste (Horali), whereas, based on natural birth order, he should have been a Wizard (Zzaburi)? If birth rank determines caste, and color skin is based on caste, do Brithini babies get the "right skin" not upon birth, but frex after a peoper ceremony/ritual officially grants them the appropriate caste? And Brithini brothers may look oddly familiar, but in different shades...
  11. To add on this... We gamers think all too easily Orlanthi = Sartar. Which is quite backward, loosely populated, un-urbanized, as you'd expect from a mountain area. But Sartarites look to Esrolia and Heortland, when they look for "civilized" culture. Most resettlers come indeed from Hendrikiland, and unsurprisingly, their rebel Queen, Kallyr, turns to Whitewall for hope. Worth noting Broyan is a Vingkotling, hence ranking higher, but also that High Kings have reigned over Volsaxiland for ages. And these are urbanized regions with Karse, Smithstone, Bullford, etc. Not to mention Tarsh/Southern Peloria, which used to be an important (and rich) Orlanthi centre. Btw, even though it isn't the best analogy: the Gauls was as densely populated and urbanized as Roman Italy, before the conquest by Cesar.
  12. Well, normally people avoid "becoming familiar with the Vadeli", if they can ;-) Look at the Guide of course, and Revealed Mythologies (Viymorni and their fall from Danmalastan...)
  13. Patrick

    Heroquests

    Godtime doesn't "flow" effortlessly, you go to events rather than moments. IIRC you can only quest to historical events, in so far as they are part of God time i.e. when the Compromise was broken. So, you may quest to the Battle of Night and Day (Uz certainly keep trying to change its outcome), or the Battle of Castle Blue, because these are moments when Gods were back, and Time wasn't constraining things any more. Could you "stay there" and start a new life in a different period? I don't know. Maybe... Another interesting phenomenon is the synchronicity in Godtime. Questers from different places and historical periods may meet in the same Godtime Quest. Heck, Arkat met his future/past self sometimes, and even wounded "himself". Probably the "ZZ Arkat" inflicting incurable wound on the "Humakti Arkat"... That's the occupational hazard of taking different mythic roles in turn, I guess...!
  14. Well, Brithini customs also offer insight into Danmalastan era - a point the Rokari would seldom overlook. Thanks Jeff, very interesting!
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