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borbetomagnus

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Everything posted by borbetomagnus

  1. I love all of the pictures of the hand-drawn maps you all have shared! For me, the Argan Argar Atlas and the maps in other books (RQG, HQ, classic adventures such as Borderlands, etc) are detailed enough so that I can tailor the Gloranthan geography with my own touches such as foot trails, cattle trails, grazelands, ancient plinths, etc. I go with the spirit of Your Glorantha Will Vary (YGWV).
  2. I see. Thanks for the reply @Cultist of Sooty . I wasn't aware that they may be busy with fulfilling a plethora of orders. Thanks, also, for sharing your satisfaction with their products and service. I realize that they're probably doing this in their spare time since most gaming publishers, writers, and artists do it for the love of the hobby.
  3. Totally true! One thing is guaranteed in any U.S.-based friendly, local game store: You can always find a group of D&D players. Getting them into Glorantha via RQG, HQ or any of the other incarnations of Gloranthan RPGs is not an evangelical exercise to convert them from "inferior" RPGs.
  4. I'm glad to hear about the the conscious decision to rework Ernalda following feedback from women Glorantha players, and that the Glorantha we currently have in RQG is inclusive of all players.
  5. Thanks for sharing the images of The Gods War @MOB The board, miniatures, and components look fantastic! I'm anxiously awaiting my copy.
  6. Does anyone have any thoughts to share about the miniatures from Infinity-Engine, specifically their line of licensed Runequest miniatures and gaming tools? I sent them an email through their Contact Form with a couple questions but have not heard from them. I'm patient, but was just wondering if anyone, especially in the U.S., has had a good experience with their order experience.
  7. Thanks for sharing your experience. I'm looking to place an order for their formerly-known-as-licensed-Glorantha miniatures. I have the Price Argrath and some Dragonewts figures, but would like to add some more miniatures to my collection once payday arrives.
  8. Hi @pachristian Thanks for the reply and sharing your experience about your order. Was your order refunded?
  9. There's been a renewal of Gloranthan miniatures production and I'm certainly excited about the offerings from Rapier ( @Estarriol ), Mad Knight, and Infinity-Engine. I'm interested in miniatures that best represent Sartarites, Esrolians, Lunars, etc. I have a couple of the Lance & Laser Hero Wars miniatures (Prince Argrath, Dragonewts). In your opinions, what miniatures can be used for characters from Sartar, Esrolia, Prax, Hendrikiland, Heortland, Tarsh, Lunar Tarsh, Lunar Empire, Pavis, and Sun County? (Lance & Laser Ancient - Dark Age miniatures) How about Dragonewts? (D&D Dragonborn miniatures just don't do it)
  10. After considering the suggestions, I think that focusing on what is important to the story should be paramount for determining how to handle skill use situations. I like your recommendation @David Scott Thanks, @jajagappa I'll keep these pre-gens at the top of the list to encourage players that don't want to create their own characters.
  11. Sounds good! I'll handle it that way too.
  12. Thanks, @PhilHibbs for the suggestion. I'll make sure that at least one non-pre-gen character is a member of the clan and that a few of them have some proficiency in the Herd skill. Plan to use the Broken Tower to get them hooked on RQG and then start on a campaign in the Clearwine Fort / Apple Lane tribal area. A couple players are already sold on RQG and anxious to start playing. I just want to have a group of 5-7 players rather than 3.
  13. Thank you, @Nevun for starting this thread. I just finished reading the RQG quick start book and am preparing to run it for a group. Thank you all for the replies a recommendations. I may end up allowing some or all of the players to create characters of their own and run them through the Broken Tower. The pre-generated characters can be available for those that don't want to spend time in character creation. Two questions: 1. Has anyone run The Broken Tower without the pre-gens? How did it go? Are there any specific skills or other characteristics that are essential for PCs? 2. If one or two players don't want to create characters, which pre-gens are the best for this adventure. Perhaps a pre-gens list in order of importance...
  14. Hi @pookie Thanks for taking the time to write a very thorough review of 13th Age Glorantha. I especially like how you go into the details of how the Runes a character is attuned to may not work with them in specific roleplaying situations. That section of the book that describes the various Runes and provides examples of how they are used in the context of the 13th Age Glorantha rules is very good. I too was surprised that pre-generated characters are not provided and examples of each of the classes, or at least a few of them, would have been very helpful for new 13th Age Glorantha players, regardless of whether they've played 13th Age Dragon Empire or not. I've been running a 13th Age campaign since 2012 and we're taking a hiatus to start a Runequest Glorantha campaign as soon as a gather additional players. We'll eventually get around to a 13th Age Glorantha campaign. You're right about the cost to buy-in to 13th Age Glorantha. I expected it to only required the core 13th Age book, but in order to get the most out of it the Glorantha Sourcebook is helpful. 13 True Ways and the 13th Age Bestiary I consider supplemental and not necessary unless players want to use a class from 13 True Ways or the GM wants to include beasts from the Bestiary. Thanks again for your in-depth review.
  15. Thanks for posting the link @Estarriol I'm sending you an email inquiring about shipping costs for combining sets of miniatures.
  16. Thank you for sharing your longing to finally play RQ @Cultist of Sooty I have a similar situation. I didn't get to experience RQ in the "classic" period. I remember seeing the books and supplements for RQ2 and RQ3 many years ago, and was well aware that RQ used the same BRP system used by Call of Cthulhu. I played CoC since 1st edition. However, none of my gaming groups throughout the years were interested in trying it out. D&D ruled the gaming tables. I was able to play Hero Wars / Heroquest at a convention in the early 2000s and finally got a taste of Glorantha. HQ games were fun, but I still wanted to experience the original. I collected the Moon Design reprints and all of the Hero Wars / Heroquest material. I even played Mongoose RQ "Living Glorantha" adventures at conventions and it was fun, but wasn't set in the 3rd Age... My current gaming group is somewhat interested, but currently focused on a recently started Lord of the Rings RPG (Decipher) so they have their current fantasy RPG fix. So now, I have the RQG books and I'm seeking out players. My sons are interested in experiencing this rich world so I have two players. I'd like to get a few more for a group of five to seven players. I'm confident that I can get some of the gamers at the FLGS who play weekly D&D games to give RuneQuest Glorantha a try.
  17. Thanks for the suggestions @g33k I've not seen Moana nor Baahubali, and will seek them out for viewing and recommendations to new players. A DuckDuckGo search for movie adaptations of Hans Christian Anderson stories brings up three pages on this site: https://www.listchallenges.com/films-based-on-fairytales-by-hans-christian
  18. Yep, I don't have to unlearn or revise anything since my Gloranthan experience has been during this period of the "Gloranthan Revival" in gaming culture. Right now, I'm really enjoying RQ Glorantha (4th edition). I just read through the Gamemaster Screen Pack and Glorantha Bestiary and I'm ready to gather a group to start adventuring in this new edition. I certainly have this problem with Ars Magica. My current regular gaming group has no interest in experiencing Mythic Europe through the lens of Ars Magica so I'm seeking out players at FLGS or an upcoming local convention. As for Glorantha, I can understand that there could be a cognitive disconnect with new players assumptions and expectations of a fantasy RPG setting's paradigm. Most of them are influenced by D&D or a d20 fantasy game (F20). What I try to do is bring up media, not Glorantha, that provides them with examples of what the Gloranthan worldview is like. An example is Princess Mononoke, and the relationships that exist between human clans and living gods in that movie. Many who have seen the film can understand one of the themes that they will experience through Glorantha roleplaying. I'm interested in what other non-Glorantha media have you all used to introduce new players to Glorantha.
  19. Glorantha is rich indeed. And I find the intentional contradictions an accurate model of how real world myths and religions are interpreted in different ways by various societies and cultures.
  20. Hi @Beorne I love the narrative style of Heroquest (Heroquest 2 and Heroquest Glorantha), and if you're interested in experiencing it then the Heroquest Glorantha book is the core rulebook. There are a few campaign guides and campaign adventures for it available (Eleven Lights, Sartar Campaign, et al). To get started quickly you can look at the Robin D. Laws advice chapbook Sharper Adventures in Heroquest Glorantha, and view the 55 minute Youtube video where Robin goes through a step-by-step example of using the techniques from Sharper Adventures in Heroquest Glorantha at the 2016 Kraken convention.
  21. @Joerg That's a full curriculum for embarking on a journey to Glorantha! I got into Glorantha through Hero Wars in the early 2000s so I'm a neophyte Gloranthan gamer. I've not played RQG, yet (maybe starting a campaign with a group very soon), but it's probably the easiest route to get started with Glorantha RPGs. While I can't recommend Heroquest Glorantha highly enough, since the original poster leans toward simulationist RPGs, RQG would probably serve you well to start. The core book has enough background in it to get the flavor of Glorantha without a big expense and numerous books. As for 13th Age Glorantha: I've read it and one of my 13th Age players and I sat down for a character creation session one afternoon. It's very good if you like d20 system games. Since we were already familiar with 13th Age (I've been running a 13th Age campaign since 2013) it was an easy affair. I'll run it sometime in the future once we tire of the current 13th Age campaign. Anyway, if you're familiar with 13th Age or d20 (and liked 4th edition DnD) then 13th Age Glorantha is worth checking out. It also has just enough Glorantha background to get you a good taste of the world, cultures, runes, etc. IMHO 13G has more rules for Heroquesting than any of the other currently published Gloranthan RPG books.
  22. Thank you all for the suggestions for starting a 13th Age Glorantha campaign for players new to Glorantha.
  23. These maps are beautiful and I'm saving up so that I can get a very large version for my game room wall. I'm glad they are now available.
  24. I'm reading through 13th Age Glorantha now and have created a character (Troll Hell Mother) and enjoying it immensely. My current 13th Age players are looking forward to taking a hiatus from our 13th Age campaign and starting a 13th Age Glorantha game. The book is beautiful, and the writing is well-done.
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