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Bohemond

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Bohemond last won the day on November 3 2019

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About Bohemond

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    Senior Member

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  • RPG Biography
    I've been playing RPGs since I was 8, in 1975. My older brother discovered Glorantha in 1981, and I've been playing it ever since
  • Current games
    The Orlmarth Campaign
  • Location
    Milwaukee
  • Blurb
    My blog, An Historian Goes to the Movies, at aelarsen.wordpress.com, deals with film and movie from the perspective of an academic historian.

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  1. Yeah but that's a bit like a nun accompanying a bunch of bikers on their rampage across the country in case they need some help. It's hard to justify a CA accompanying a band of murderhobos. There are certainly ways to plan a campaign where a CA fits in, but a traditional group of kill em and take their stuff adventurers is a real stretch for a goddess devoted to pacifism.
  2. I am currently running an HQ campaign with a Chalana PC. This can be somewhat challenging, because if played as written, the CA should be opposed to combat and should be seeking peaceful resolution to most conflicts. It can be a very interesting dynamic to have someone actively pushing back against the usual murderhobo style of play that dominates fantasy campaigning, but it can also be frustrating because it interferes with scenarios that emphasize violent conflict. One option would be to build the campaign around the CA as a peacemaker, with the other PCs as bodyguards or assistants. H
  3. Yeah, I was getting a huge Elfquest reference in her face.
  4. It seems to me that tribal membership probably matters far less to most Sartarites than clan membership. The clan is a vital part of daily life for most Sartarites (the urban Sartarites might be a bit of an exception to this) and it influences them in all sorts of ways. The tribe, on the other hand, is a bit of an artificial construct that mostly helps different clans interact under problem circumstances. If you have a problem with another clan, you engage in raiding and feuding, and tribes just help keep that stuff to a manageable level. You participate in tribal activities once or twice a ye
  5. Here's a myth I just wrote based on that info. Jajagappa and the Sorcerers The Ruler of the Underworld summoned Jajagappa and told him “Ameshkurgos, the ruler of the Tower of Logic, has declared that he and his followers are above humanity and not answerable to Death. He has fought my other servants, who cannot kill them, and has put the Tower somewhere unknown and denies that they must come to my kingdom and be my subjects. This I will not permit. Go, my faithful servant, find them, and bring them to me for judgment.” Now Jajagappa has the scent of the living in his nose
  6. Thanks for all the good info here! There's definitely some good stuff I can use.
  7. Do you by any chance have a myth about Jajagappa that would a make a good quest? I need some non-Heortling quests for my upcoming Glorantha campaign LARP, so I'm looking around to see what I have to work with.
  8. Are there any myths known about Doburdan, Jajagappa (the god, not the member of this forum), or Durbadath (the Pelorian lion god)?
  9. The more I think about it, a successful Lunar assault on Karse seems very odd. How much naval experience do the Lunars actually have? They're a land empire with only one major coastal zone, so it seems unlikely that they have a lot of experience with naval combat. And their naval skills would mostly be suited to rivers and an inland sea, rather than the most roughly conditions of the Homeward Ocean, so whatever naval forces Karse had available to it would seem like they would have the upper hand in terms of the fighting conditions and experience. The Lunar navy can't have been very large, give
  10. I guess I see moonbeams as being passenger vessels much more than cargo vessels. There can't been that many of them and they probably take a lot of magical resources. And warships take a lot of lumber.
  11. This is what I was wondering. Perhaps they sent an expedition to Teshnos to build ships and sail them back to Corflu?
  12. The first known photo of a Hound of Tindalos.
  13. Any word about the long-rumored Prax Pak?
  14. Another complication--my Chalanan cannot kill people. But the 3NS ritual requires animal sacrifice, and of course the battle of Dangerford requires the new cult to use its magic to kill. Any thoughts about how to handle that? Does the fact that the Chalanan PC is bound to gods with violent magic give him an odd exception to CA's ban on violence? Does it change the magic they get at the battle, like giving them a healing rain of fire? I'm sure that the PCs will have thoughts about this, but I'm curious what everyone thinks
  15. So we're playing Eleven Lights (spoiler alert) and my PCs have gotten through the Three New Stars quest. And I've got a few questions. Once the PCs create the cult of the 3NS, it says (p.143) they can work magic through the 3NS. Does that only apply to Orlanth's magic? Or can they work magic that would be unique to the 3NS as individual deities. For example, my PCs brought back Oonil the Skilful. Oonil has the Harmony rune, which Oonil presumably uses to work trade and craft magics. Does this mean that my Ernaldan and my Chalanan can now use their Harmony runes to work trade and craft magic? O
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