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Lord High Munchkin

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Everything posted by Lord High Munchkin

  1. I would only expect the Mostali to be able to cut gemstones. Basic grinding of crude facets might be possible in eastern Gerertela, but it's not really a thing that I would imagine would appeal (big rocks with fancy carving would be more applicable).
  2. I had assumed re-incarnation too.
  3. It's in Centerm, I believe until Wednesday at c. 08:00.
  4. Think World Wide Wrestling level entertainment (although the stars were on the level of Premier League football glitterati) - there would be favourites who were "baddies" and others "angels" who played up to the crowd. It was far more often a "show", not a "death-match". An untrained slave during the Augustian period cost c. 500 denarii - then they would have to be trained, fed, equipped etc. which would soon add up to a pretty large investment. Getting a "mega-star" gladiator back from retirement could easily be hundreds of thousands, so promotors typically had to pay gladiator houses extra for arranging fatalities (and those would be the prospects who hadn't worked out and shown promise). It was a business.
  5. There again, Dominate (Human) can be soooo much fun!
  6. No, I actually think there's probably quite a good market for a 360+ page book about warfare in central Glorantha. Osprey would be otherwise quite likely be out of business, as a fair number of their publications are very "niche". Don't underestimate the power of the Internet to gather quite large numbers of fans desperately eager for your work. To be honest. it would likely sell as well as 'King of Sartar' - I don't know if that's a commercial viable product for Chaosium, but I would probably say it would be a grand addition to their product range.
  7. I only have the first two of the series 'The Halls of the Dwarven Kings' and 'Lost Shrine of Kasar-Khan' (there were four adventures published). I have forgotten almost everything about them though.
  8. Sounds like 'The Halls of the Dwarven Kings' by Integrated Games (tied in with Endless Plans) 1984.
  9. They are all likely broo - host species are probably quite varied (or at least the artists thought so).
  10. Interesting that Ralzakark places a lot of emphasis on the Beast rune in that Illustration... or at least the Lunar stained-glass designers back in Glamour did.
  11. The Guide p. 649 mentions the Boat planet's return ending the Closing. Even though the ritual covers an entire journey, if, weirdly, sailors were in the situation of being out at sea without the ritual having been cast, the ship wouldn't be lost (bar other reasons) - but the sailors wouldn't know why.
  12. Unicorn: SIZ 2D6+18 Average 26 This is what I have from a freshly dowloaded copy.
  13. Err, that's not how the spell works: Quote - "If cast on a target already protected by Countermagic, the Countermagic would be Dispelled before the Shield, if possible." I take that to mean that you can indeed cast it on someone that already has Countermagic on them, but incoming spells will remove the Countermagic, then the Shield. It also says - Quote: "The effects of this spell are cumulative with either Protection or Countermagic." It's a Rune spell, so the intentions of the deity are important - they are trying to help their worshiper after all, not make them jump trough hoops.
  14. I view it a bit like a protective personal aura. It is around and enveloping you - but only you (so no, not your horse).
  15. Once Babeester Gor, always Babeester Gor, - there is no backing out.
  16. Yes, best go with the Argan Argar Atlas, it's correct.
  17. RQ2 'Griffin Mountain' has Northern Bison with differing stats.
  18. I was being slightly flippant, but a mere -2 modifier seems very wrong given the data points we have.
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