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Scott A

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Everything posted by Scott A

  1. I'm really digging that combined death/darkness/disorder rune on the Zorak Zorani's forehead
  2. I had no idea. That certainly seems a fitting detail to keep intact, given the project.
  3. Page 3: "One pair of 20-sided percentile dice" should likely read "One pair of 10-sided percentile dice"
  4. Some offhand ideas: Baboons Heroquesters Baboon Heroquesters A stray giant insect or dinosaur The Eternal Battle A weird foreign expedition: Malkioni could be fun Nasty Spirits Scorpion men A terrifying chaotic goat. Actually a stray part of a Sky Horror
  5. The Borderlands stuff, (including Shadows on the Borderlands, if I'm reading it's blurbs right), all takes place in Prax, largely along southern reaches of the River of Cradles. Maybe ~200 miles south of pavis along the river. Sartar is ~300-400 miles to the west-ish from there.
  6. The main difference between a runequest book and a heroquest book is the scope. Runequest games tend to play out as much more boots-in-the mud, conan-esque escapades where resource management is critical and combat is central. Heroquest games can theoretically cover the entire narrative range, but tend towards your Gilgamesh or King Aurthur type stories (or, given most adventuring parties, Team America World Police ). The books targeting each system cater to this to greater or lesser degrees, but there's usually at least a tone difference. In practical terms, this usually means that the heroquest adventures are structured with less combat and more handwavy "skill challenges" than in runequest. Eg, in Red Sun Rising, there's an entire adventure arc centering on managing a bunch of children building (sacred) sandcastles. That being said, the HQ books are still absolutely 100% worth getting and reading. They're entertaining and informative, and a great basis to grab ideas for runequest games. Just don't expect to use the adventure paths without some tweaking. In particular, runequest doesn't have (as far as I know) an established method for handling heroquests, which HQ games tend to resort with some regularity. Also, if you're not already aware of it, I also highly recommend picking up the Forgotten Secrets of Glorantha chapbook that Chaosium just put out a couple of months ago. Yeah, it's just a transcribed seminar, but what a seminar. It's pure sublime wonder.
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