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Triff

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Everything posted by Triff

  1. Just had a little shopping spree and bought MRQ2, HQ2 and OQ(2?). Startet to look through the pdfs now, and I must say that my first impression of OpenQuest is very good. Only read the first 15 pages or so by now, but it looks like Newt and the gang has done some excellent work on this one! SGL.
  2. Thanks, that's valueable feedback. I think the permissions are set correct now so you can both review and rate. Give it another go! SGL.
  3. Berlin 61 has the honour of being the first Basic Roleplaying monograph in print! They haven't gotten around to put it in the Basic Roleplaying category in the catalog together with the pdf, but it's out. Congrats PK! :thumb: SGL.
  4. God Jul! Merry Christmas everyone! SGL.
  5. All the CR games at the convention got signed up before I saw the sheets... ;-( SGL.
  6. Was talking with Charlie on the convention, who said that there was three monographs out BRP, Ashes to Ashes, Berlin '61 and Blind King's Hill. The Blind King's Hill is not on their website yet (I checked), and it turned out he had forgot to upload it before going to the convention. It will appear at Chaosium's website pretty soon when he gets back! SGL.
  7. More creatures for the wiki! :happy: SGL.
  8. I'm currently still in England, at the airport waiting for my flight. Was a great con, and A-state was a excellent game! I'll get a beetle rapport going once I'm back home and rested. SGL.
  9. But since the guy who blocks surely has a 1d6 damage modifier, and should have a high enough martial art skill to do 2d6 damage with his kick, a successfull parry or better vs. a failed attack should do at least 3d6 damage to the attacker's leg, and even for those big guys you would only need about 12 points of damage to maim a leg. The guy have no armor, and maybe he even forgot to cast his protection! He probably have some natural AP though... SGL.
  10. The wiki has suffered from some neglect on my part. I have week 25 off and will work on the site then. I'll update the vBulletin version, but will also try to get around to organize the wiki. It's also no longer supported as the developer have dropped from the site and doesn't answer any messages. I'm curious if the wiki will survive the update to the new vBulletin version. :confused: SGL.
  11. Good thing you pointed it out. The new rules now read as follows: SGL.
  12. I'm thinking about going to the Continuum too. A Gwenthia game would then certainly be on my list then! Maybewe can have a beer together and talk abit too! Might have to bring my girlfriend too then though. I'll have to behave then. Thanks jarulf! The party is on right now actually! Hehe, the game was great! The GM inspiration was actually one of the really good part of the Con. The fur-picture is from your site of course, but forgot to mention that. So, for more picture from the Con: visit Flickr: Darran!'s Photostream SGL.
  13. Triff

    Blogs?

    No blog, but a full report will be posted in a couple of days! :thumb: SGL.
  14. Interesting idea, but I'm sceptical of introducing the mathematics of opposed rolls into combat, when I think the parry rules work well as it is. I do think all shields should have higher AP than weapons though. Deflecting would be hard with heavier weapons too... Hmm. :ohwell: SGL.
  15. One of my players lost 57 points of SAN last game session from watching a Great Old One. He's clearly going downhill towards the zero mark, but his insanities makes him more and more into a crazy opus dei monk (sort of cultist) battling devils for the lord, that way he stays playable. (and cthulhu rising IS somewhat of a monster-hunting game. Combat armor and tactical assault rifles with grenade launchers help a lot!) SGL.
  16. The Elder Races live longer, that's true. They don't necessarily start adventuring at a later age though. You can easily say to those players who wants to play non-humans that htey have to start with younger characters to balance out their superior stats. Or you can say their childhood is longer, where they are sheltered and primarily learn skills such as plant lore, mineral lore and the like, while humans learn more adventure-related skills from a lower age. SGL.
  17. That is a good idea, but I my players object if they can't have different armor points on different hit locations. Which is why I'm considering a simpler location dice, to use with general hit points & major wounds rules. I'd be interested to see your take on a major wounds/hit location table. SGL.
  18. It looks like 8 sides go to the extremities, that is 2/3, the same as with a d6, so it's probably not that big a difference. Yes, that's an issue, I agree. I'm not sure it's that big an issue though. d20 melee: legs 40%, abdom+chest 20%, arms 30%, head 10% d6 loc dice: legs 33%, body 16,7, arms 33%, head 16,7%. I can't really say one spread is more likely than the other. I think the d20 spread might have a bit high percentages for the legs compared to the rest of the body, and maybe a bit little for the head. I can't say the d20 is "better" in melee though. For missile, yes realism would drop a bit, as most missiles are aimed for the body. However, having two d20 missile locations tables to slow things down a bit. For hightened realism using the d6, you could say that any hit with a missile weapon that was an odd number went for the body, and even numbers rolled the dice. This would lead to higher casualties though. A d100 hit location table? SGL.
  19. Well, you've heard the common explanations - for brawls the fact that many of the "hits" do not give any damage comes into play. Fistfights is an odd ball in the combat system though - with most fights leading to death and not unconsciousness. The rules work better with weapons. I participated in two stickfighting matches in switzerland a couple of years ago, where we used very little protection, and the potential for fractures where a real danger. In those fights more time where used for circling, looking for openings and feinting than real commited attacks. RPG combat will never be realistic though, we have to settle with the balance of "realistic feel" and playability we're comfortable with. Which is why combat is the most houseruled chapter of most RPG books. Everyonoe have their own opinion of where the balance of realism and playability should be. Have you made any houserules for it? (one very easy way would be to say that the combat round is shorter than what's stated default - like 3-4 seconds instead of 12s, but I'm not sure if that's a big improvement either. Thanks! Nope! BUT, if you have any, please do share! SGL.
  20. Wow! Magnificent! :happy: And still on track for a May release!! I second the call for a hardback edition too! SGL.
  21. I didn't get that bit. Skill ranks? What are they, were do you get them and how many, how do you use them etc. SGL.
  22. I've just registered for the tentacles convention, and will bring with me two friends! All signed up referring to you Simon! :thumb: SGL.
  23. I hope we avoid seeing to many of their monographs, unless they start to publish them through Lulu or something. They're cheaply made, not even a color cover, and the shipping makes them unavailable to the European market. SGL.
  24. Very good! :happy: I'll get SimpleQuest up on the linklist later today. SGL.
  25. Nothing's been moderated, so you probably failed your "Click the button" skill. :cool: SGL.
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