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mdomino

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Everything posted by mdomino

  1. Can't wait to see vol 2 on Drivethru. Really enjoyed vol 1. I'm hoping we can eventually get them in print. Recently ran the Yazirian's Duck Bandits scenario and am planning to run a River of Cradles game in the future. Just have to decide which materials- Borderlands, Avalon Hill stuff, Director's Cut? Best. M
  2. Hi, enjoying the read of vol 1. Any idea when the next volume will drop? Best. M
  3. Yes, picked up Pavis, Big Rubble and Trollpak. Thanks Chaosium. Really nice. I like the feel of the covers, mentioned above. The printing is crisp; the bindings feel solid. Happy to have these. If only RQ III could somehow be resurrected. M
  4. Very good description of Fantasy Grounds. An important distinction- Fantasy Grounds Classic requires port forwarding on the host machine. If you don't know how to do this or don't want to, Unity would be the choice, as you can host using Smiteworks cloud. I ran Masks using Classic a few years ago. It was a PITA to get the port forwarding set up, as I am not an IT guy. The program works very well. I have a Unity subscription now, and plan to run some 7th ed stuff on it. I do love the Classic green table top and am not in love with the new look of the table top. Anyone know if the Unity version can be converted to the old look? M
  5. Kronovan, I ran a Necroscope game using Night's Black Agents. NBA lets you custom design your vampires; it was relatively easy to create Lumley's version using the rules. The PCs ran away screaming in the first scenario when they encountered a low level vampire. Fun times. M
  6. No, folks, Chaosium is not destroying your life with their decisions. Yes, this is hyperbole as stated and people will react poorly to it when they feel they were simply commenting or providing feedback. This seems to be your MO, both on YSDC and here. Just because people have opinions and desires which differ from yours or those of Chaosium, does not mean their opinion is wrong or they lack support for the game or Chaosium. You are always banging away about inclusiveness, but that respect doesn't seem to apply to those who have a different opinion than you. You might want to check that. M
  7. Achtung Cthulhu is much more pulp focused. The Nazis know about the mythos and several competing factions are trying to make use of it to win the war or garner influence. World War Cthulhu from Cubicle 7 is purist in focus. The Nazis are looking for occult power but will be in over their heads just like everyone else who encounters the mythos. Typically the players will receive 2 missions. One a standard SOE operation and the second, a secret mythos related mission. The 2 might be related but typically are not. There is a shadow org within British intelligence which redirects assets to fight the mythos. It's much more wilderness of mirrors than the in your face pulp action from Modiphius. M
  8. Renaissance Deluxe does that with skills. Can you remember the genre of the game you are trying to remember? That would help. M
  9. Not to derail the convo, but if you like 1 GM 1 Player Lovecraft, you might want to check out Macabre Tales from Spectrum games. It is a classic Lovecraft rpg for a GM and 1 player with clever design mechanics that drive the narrative toward a decisive finish. It's on sale at DTRPG right now. I like a few of the Spectrum genre games. M
  10. The holy trinity- spot hidden, library use and shotgun. M
  11. COC has such a wealth of published scenarios you will never run out. I find that published scenarios do several things- provide the basis of the plot which can then be tweaked to suit my needs, and allows me to focus on the memorable player back stories and little details that bring the scenario to life such as location details, sights, sounds, etc. Good luck with your next scenario. M
  12. Yeah, I would do a character creation session and then a short intro session, perhaps which sets up the broad campaign arc- the army is preparing for the march up to the siege. Even something as easy as you are standing in the street when an ammo tumbril mysteriously explodes nearby, what do you do? Or, a cavalry unit rides up looking for lodging and begins throwing people out of the coaching inn- common during the period. What do you do? I like your idea so much I might steal it to start my Renaissance campaign. I will need to look for a siege to use in the English Civil War. Best. Mike D
  13. This is a really interesting idea for a campaign, and will probably be very difficult to pull off well for a fairly new GM. If your players buy in fully to the military aspects of the campaign then it may be possible. However, if you have players who prefer to play a character type other than "soldier" you may have difficulty the entire time. How do you explain a wise woman or camp follower out on a scouting mission or sneaking in behind the siege lines? Military campaigns are difficult for multiple reasons- the military authorities who prefer their soldiers to avoid doing anything other than soldiering and players who tend to be much less disciplined than what is required for effective soldiering. I think if I was to run this, I would go with the baggage train campaign. One can reasonably explain having different character types interacting as part of the baggage train and horde of camp followers required for armies of the period. Political and military intrigue, investigation, horror, social interaction, survival, all easily done when you don't have the military imperatives directly driving the individual scenarios. One can use the march up to and the siege itself as the larger campaign arc. Soldiers certainly fit in to this idea as firelock guards for the ammo and siege guns, baggage guards, reserve troops without having to constantly explain why they aren't on duty but are wandering around sticking their noses in the scenarios. I would take the pulse of the player group. If some would rather play other character types and are more interested in social intrigue than straight up soldiering with some commando missions, unless they play 2 PCs, one might be better served to use the siege as the backdrop rather than the main campaign driver. Good luck- really cool idea. M
  14. mvincent, that is really cool. I remember seeing that listed in time slots for Guardian Games? How did it go? Did you have mostly the same players, or different for each slot? Were they continuing characters? Mike D
  15. Where did you get a copy of the vampire wars book? I've been looking for one for a bit. Best. Mike D
  16. Oh. What about Clockwork of Orange? Are there any details about it- how far along? Thanks. Mike D
  17. Thanks. Saved me some money. Mike
  18. Thanks all. Would the RQ3 beastiary be useful for a River of Cradles campaign? I have these so far: RQII kickstarter RQ companion Trollpack River of Cradles Pavis/Rubble Gloranthan Classic Borderlands Gloranthan Classic Cult Compendium GW Monsters hardback A related question. For my speculative River/Pavis campaign, are there any other must have books you would recommend? I'm finding it a bit daunting trying to figure out what info exists in what book for what edition? My apologies for the newbie questions. Mike D
  19. Greetings. What is the best Gloranthan beastiary for a group who may play the RQII reprint or the new RQIV? Thanks much. Mike D
  20. This is a stupid newbie question, but how does the RQ2 Borderlands campaign relate to the regional setting which includes Sartar and Prax? In essence, where does the Borderlands stuff occur? Does the RQ3 Shadows on the Borderlands occur in the same region? Mike D
  21. Just a general question about the SF Bay area gaming scene- what's it like? I'm considering the possibility of a job on Mare Island on the old naval base. I play COC, Trail, Lovecraft boardgames, WFRP I & II, historical minis, etc. Are there any websites I should get familiar with? Any advice about the area is also appreciated. Thanks much. Mike D
  22. A lot of these ideas are covered in the Stross Laundry book series. Mike D
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