Hi Rod
I've been reading through the book when I have spare and am getting through the spell section. As I read through it, i have been having these "that's cool" moments. It is neat to think of the different ways spells could be used and the effects they could produce in the gaming world ( especially using a spell like Permanancy). Of course when you design a whole new magic system from scratch ( even if it is modeled on what has come before ), it has also raised lots of questions about how different spells interact. I know that a GM would have the last say in how things work, but I would be interested in your take on things.
So is this the correct thread to post questions ?
BTW I think this is one of the best monographs for BRP so far, and I have liked most of them. It really makes me want to pull out a few of my pdfs of classic D&D adventures and give them a try, since we never did play them back in the day. We had already converted to RQ. I am thinking of the Hommlet, ToEE, Slavers, Giants, Demonweb pits adventure cycle (bought them before WotC quit selling pdfs).
I guess I'll have to make some 3D dungeon tiles and walls and get out the old minis and see if I can convince some of the board gamers to give it a try.
Cheers
Warren