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sirlarkins

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sirlarkins last won the day on December 12 2018

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About sirlarkins

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  • RPG Biography
    Line Editor, King Arthur Pendragon RPG
  • Current games
    King Arthur Pendragon, Call of Cthulhu, Runequest, World of Darkness
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    Santa Fe, NM
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    Follow my actual-play exploits at The Esoteric Order of Roleplayers!

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  1. Yes! Right now the plan is to release the Book of Salisbury as part of a larger Resource Pack that will include a GM screen and some other materials, similar to the Runequest "GM Screen Pack". Book of Castles will be a standalone release; Matt Ryan (who did the Castle of the Kite illustration for the "Quest of the Red Blade" scenario) is working on diagrams and floor plans even as we speak. Oh, I have many thoughts, and all of them good! We'll be addressing plans and changes in greater detail as we get closer to publication, but I'll just say for now that the core rulebook material is all taken from drafts written by Greg, who was working on 6th edition at the time of his passing. He intended 6th to be his "ultimate edition," and we've maintained that vision as we've prepared his text for publication.
  2. Sorry I missed the original post back in December! Always happy to answer questions about the book—feel free to tag me or send a DM. This is correct. Through his association with the monarchist movement and the Sovereign Order of St. John, Shabelsky-Bork is intensely interested in locating any potential survivors of the Romanov dynasty, but like a monarchist Uri Geller is just as interested in exposing the fakes. We can assume he or his contacts have been following the thread of clues as Anna/Franziska moved across Europe. He wants to ascertain if she's alive because, well, if she is and it turns out she's the real deal, he'd very much like to put himself at her service. (There's some deep, deep background on her story that moves from the Caucuses to Romania and eventually to Berlin but wasn't terribly relevant to what was already a pretty meaty scenario—no pun intended. I'm actually working on a project right now that should expand the background of the Order of St. John and touch on Romanov imposters in greater detail, but for the purposes of this scenario, all you really need to know is that he's a monarchist and counter-revolutionary with an extensive spy network operating throughout Germany and points east.)
  3. The manuscript for the medieval Japanese Pendragon adaptation (working title Monogatari, also referred to as Samurai at times) is complete (I should know—I wrote the final version!) and we'll be going forward with it as well, but it's a ways off in the pipeline. Regardless, all three spinoff games utilize the core Pendragon engine; this certainly wouldn't prevent someone from writing, say, a more historically-grounded BRP game set during the reign of Charlemagne. I'd happily buy it and use it for additional background and adventure material whenever I ran Paladin.
  4. Great topic! For an adult friend, I'd recommend Steinbeck's The Acts of King Arthur and His Noble Knights. For a younger reader, Rosemary Sutcliff's King Arthur Trilogy. For a child, I'd track down the out-of-print books Merlin Dreams and Castles, which I consider companion pieces. Both are gorgeously illustrated by Alan Lee and filled with enchanting imagery and Arthurian tales.
  5. I haven't tried it yet, but there's a ruleset built off the More Core system: https://www.fantasygrounds.com/forums/showthread.php?35056-MoreCore-Themes&p=319357&viewfull=1#post319357
  6. Alas, like many a medieval tale, the Solo GPC chronicles must remain forever unfinished. We did end up completing the run all the way to Camlann, but life got busy and I fell further and further behind. Now it's been too long and my notes are scattered to the winds... I'll see what I can dredge up from memory and try to put together a little "continuation" to post here. 🙂
  7. @Morien has the right idea. The intention with including the pre-gens was so that the scenario could serve as a demo, but they're not "organic" to the scenario in the same way you might find with pre-gens in a Call of Cthulhu scenario. A GM could take the pre-gens and use them to start their own campaign, so we wanted to include both Passions for the GM to do with as they wish. The "King Arthur" and "Camelot" entries in the Current Lord and Current Home entries could be viewed as place-holders in that regard. In retrospect, it might have been less confusing to just leave the spaces blank.
  8. I was recently reminded of a fun little post from (I believe) the Pendragon Google Plus group. With that site now consigned to the memory hole, all I have left is a print-out, which I transcribe below for posterity. My print-out does not include any information on who first wrote this post; if you recognize it and can provide attribution, please do so! Unlocking Achievements in Pendragon Each of the following achievements is worth 100 Glory the first time a Player-knight or lady qualifies for it. Each achievement can only be awarded once in the course of a campaign. A Wonder to Behold — During battle, roll three consecutive critical hits while in the Killing Zone. As Two Lions — Score three consecutive tied Criticals in combat with another knight. Borrowed Glory — Be mistaken for a knight of at least twice your Glory, for whatever reason. Castle Batesmotel — As lord of a castle, institute a strange custom that all guests must satisfy. Choking It Down — Accept the surrender of an individual for whom you have a Hate Passion of 16 or greater. Devil Take the Hindmost! — In the Boy King Period, take part in every one of Arthur's battles. Dunroamin — Obtain or build a castle and give it an evocative name. First Sight — In the Romance Period, generate an Amor Passion for someone whose name you don't know. For Jesu's Sake — Defeat a major (typically named) opponent while inspired by Love (God). Horseflesh — Leave a battle riding the horse of an enemy knight. Indestructible Bastard — Survive a hit doing 12D6 damage or more. It Wasn't Me — Perform a heroic, chivalrous deed unrecognized and claim no credit. Glory award for the deed is deferred until the truth comes out (as it always does). Kinslayer — During the Twilight Period, slay someone that your Love (Family) would ordinarily inspire you to protect. Nom de Guerre — Adopt a colorful nickname in French. Payback Time — In the Anarchy Period, seize the lands of a named rival. Rosalinde de Riveter — As a Lady, accomplish a quest thought to require a knight. Rule Britannia! — In the Conquest Period, win a title and estate outside Britain. Smiling for Crockery — During the Grail Quest Period, slay a fiendish knight. Spanning Generations — Accomplish a quest your parent failed; upgrade to Family Tradition (and double the Glory award) if both your parent and grandparent failed the same quest. Submit to the Crown — Vanquish a knight and extract an oath that he will present himself to the King and swear fealty. The Infected — Go mad after fumbling a Hatred Passion roll. Too Much Time on Your Hands — Bear and faithfully draw a coat of arms with sixteen or more quarterings. Who Was That Masked Man? — During the Tournament Period, win a tournament you entered incognito.
  9. When I do a revised version of the Feast mechanics, I'm definitely going to make adjustments to the Glory awards. My assumption was that feasts would be only occasional things (that's how I tend to run them), but folks seems to like to use them a lot more frequently. Which is certainly flattering, but it really throws off the Glory awards. Feel free to adjust the awards to fit frequency in your campaign. Agreed that NPKs should not be tracked. I like the suggestion of setting a minimum threshold to beat in order to win the feast. Sort of like the quick tournament resolution system. A Pentecost feast at Camelot should have a nigh-unbeatable threshold, and work down from there.
  10. Correct, Geniality is only gained when a card is played, not drawn.
  11. Yeah, I'd go in order of seating, and if that's tied I'd give it to the character with more Glory. Using APP works too, depending on your group's preference.
  12. An omission for sure. The Gaming option was added later in the design process, so looks like it didn't get inserted into the text in all the spots it should have. I would certainly allow that interpretation.
  13. We've got Robert Schroeder of Book of Sires fame working on the revision, so no worries there. The current 5.2 rulebook will remain as-is. As for the GPC, plans are afoot but that's a ways down the line. More immediately, the next three products in the hopper (all are in the art and layout stage of production) are the GM Screen and Resource Pack (featuring all sorts of reference material for KAP Gamemasters and more fantastic art by Jaime García Mendoza, whose work graces both the 5.2 rulebook and Paladin), Codex Mirabilis (the Pendragon magic book), and Knights and Ladies Adventurous (revised advanced character generation), approximately in that order. The Castles book is also in production, with Matt Ryan handling castle diagrams and maps. (Those of you familiar with "The Quest of the Red Blade" will recognize his work from his diagram of the Castle of the Kite in that scenario.) As always, these will be coming out "when they're ready." (The other items mentioned by @Atgxtg are also wending their way through the production pipeline, along with some other secret projects I'm not yet at liberty to discuss.)
  14. There's nothing I'd do that's remarkably different from what's already been suggested. @Morien and I are very much on the same page when it comes to stuff like this. (I'll second putting off the Questing Beast encounter until later!) The main points you want to hit are: introducing friendly knights and eligible ladies; introducing the Saxon threat; introducing the Levcomagus rivalry (players love to hate Sir Blains, the Steward of Levcomagus). A Border Patrol after they're knighted would be a great way to do that, as suggested up-thread. A minor encounter with some Saxon foragers who are driven off with the timely intervention of Silchester knights who were riding their border as well—ah, but then the insults and provocations start to fly, as these are household knights of the infamous Sir Blains! (Perhaps the man himself is there, though you might not want to risk a lucky hit that takes him out if hostilities ensue.) What you're doing is painting a picture of the provincial, pre-chivalric, rough-and-tumble nature of the Uther Period. Wrap up with the P-Ks reporting back to Count Salisbury or Sir Elad and some interaction with a few other Gamemaster characters. As has been suggested, don't throw too many GMCs out there at once. I always "cast" my GMCs so that people have a visual reference, a face for the name. I use Obsidian Portal, but any kind of wiki would do—or even print-outs, of course. Here's the wiki I put together when I ran Paladin last year: https://amatteroffrance.obsidianportal.com/characters And yes, with sessions as short as yours, plan on a Session Zero where you go through character creation, family history, and an introductory scenario that gets them knighted, though feel free to keep that in 485 and then pick up where you left off the following session. Hope that helps!
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