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Everything posted by Gamesmeister

  1. I agree, I'm with you on this, hence how he got where he is in the first place. Thanks for your thoughts, I'm going to see what he comes up with and roll with it from there.
  2. Some great ideas in here, thanks for all your suggestions. I'm not sure he'd be able to take control of it, but his character is a master at Orate and Charm, and I have hinted that he senses the presence of the original statue, so perhaps he can use suggestion just to get it to react a little. At the moment it's firmly in place at the bow of the cradle, but if it was to move just a little, it could release the cradle from its grip, while the rest are fighting and possibly dying from Lunar Coders on Wyverns. Garrath can arrive a bit later, rather than be the cavalry.
  3. Hi all, I'm currently running my reasonably high power characters through the Cradle scenario from classic Pavis, and they have reached the Final Battle at Corflu. One of the PC's, via the use of various magic items and bespoke spells he has, has managed to phase himself onto the head of the Watchdog, surrounded by Lunar troops but currently untouchable for the next few rounds, and he's looking for a way to disable the statue or do something to it that will help swing the battle their way. I really like the creative way he's used his abilities, so I want to give him something, especially as he's spent a point of permanent POW getting there, but I'm at a loss to come up with something that is meaningful enough to make him feel like he's achieved something, but isn't so powerful that it allows him to overcome the immense Lunar magics that must have been required to animate the statue in the first place. Any suggestions?
  4. Lightwall (p. 117) states "A darkwall can be shaped into the height or width desired, so long as the total area is ten square meters."
  5. For Absorption I'm seeing Earth and Darkness
  6. Page 54: Ghost Dart Not an error, but should this be stackable with Multimissile?
  7. Page 53: Flood (River God variant) Although this spell is dependant on the river god, the description specifically references The Creek
  8. But be aware that if you purchase via Drive Thru you won't get the PDF price off the physical book if you then buy that at a later date
  9. King of Sartar has a brief description of the results, which I think is repeated in the GtG, but not of the heroquest itself. I'll take a look at Gathering Thunder, thanks for the heads up on that
  10. Hi all, What information do we have, if any, about the heroquest that Kallyr Starbrow performs to create the Dragonrise? I'm currently running my players through a modified Eleven Lights campaign, and they are getting closer to Kallyr's inner circle with each game, so I was thinking about how they could be incorporated into that event. Many thanks
  11. This is a great addition to the JC - I particularly liked the section on living in the Rubble. The scenarios are great, ideal for a single evenings play, with plenty of potential for extended play. Look forward to seeing more in this series
  12. Thanks for the replies all, very helpful. I've not really run much content set during Dark Season in Sartar, but that's all about to change 👍
  13. I've seen the rules regarding exposure to cold weather, and I'm wondering whether it's realistic for the players to wear armour at the same time as wearing cold weather clothing, or is it more appropriately a choice between the two. If a PC were to wear both, is it reasonable to say that metal armour would reduce the effectiveness of cold weather clothing? Thanks
  14. If we've already bought the pdf is there any mechanism for getting the printed book and just paying the difference? Thanks
  15. Can I also say just how much I love the cover artwork of this book. In fact, the quality of artwork in the RiG books in general has been outstanding, hat's off to you guys for this.
  16. What's not canon about it any more? Won't change my game of course, but I am curious
  17. If I fail to make a spirit magic roll, there are no direct consequences i.e. I dont spend any magic points or rune points as a result of the failure. Therefore, given that I can keep trying, does that mean I can auto-cast any spirit magic spell or rune magic spell outside of melee rounds? Or does the "Reattempting ability rolls" rule kick in, and if I fail the roll I can only try again at a penalty, or after a certain period of time has elapsed? So far I've played it as auto-casting, but it always felt slight odd to me hence the question
  18. Awesome, thank you. I've also just realised there's a ton of stuff in the HQ rulebooks (old and new) on this - I obviously should have looked in there, but I'm too RuneQuest focused these days and just didn't think of it. 🤦‍♂️
  19. Thanks for such comprehensive answers, much appreciated
  20. Is there a list anywhere of the basic attributes of a heroquest? For example, I'm trying to find out When you exit a heroquest, you can only bring out what you took in, correct? So if I want to gain a magic sword, I would take a sword in, and through successful heroquesting it would gain magical properties? Does everyone who takes part in a heroquest gain something from that heroquest, or is just the person who is following the role of the specific god who is the subject of the heroquest who then gains the benefit? If something happens to you on a heroquest, for example you lose a limb, how does that affect you when you return? If there's a thread on this that would be fine, I have searched but as you can imagine, searching for HeroQuest on these boards returns quite a few hits 🥴
  21. It's fairly pointless trying to convert characters from HQ to RQ, as their is no direct equivalence. Many of the later books, such as Kingdom of Heroes, don't even give stats to the HQ characters as HQ is more about resistance levels and the pass/fail cycle than actual stats. Instead, if you want to see how a high level character appears in RuneQuest, take a look at the stats for Leika Black Spear or Asborn Thriceborn in the Adventure book of the GM Screen pack. That should give you an idea of the scale you're looking at, the rest is just creative effort on your part.
  22. How is the Humakti going to "shred" the spirit anyway? Using TrueSword? No problem, I'll pop back in 15 minutes when you're done.
  23. I'm currently playing through Eleven Lights, and while still early in the campaign, it plays very well using Runequest. In fact, in many ways it's more satisfying that your classic RQ scenarios, as you get to use all those non-combat skills that adorn your character sheet but rarely see play.
  24. P160 Penacyr Heartwood has a CHA of 11 but 13 points in spirit magic (and no allied spirit)
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