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jkeown

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  • RPG Biography
    I have been playing since December 26th, 1982. I've played almost everything that didn't suck over the past decades, and some that did.
  • Current games
    Dark Heresy (Current Active Campaign)
    Caleon BRP (Currently writing)
  • Location
    Indianapolis
  • Blurb
    A Happy Ending is just an Unfinished Tale

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  1. Over at wolflair.com, you can get the demo of HEROLAB which, as of a few days ago, supports Call of Cthulhu. I've been messing with it a bit, and I think it could support Basic with a few custom files.
  2. First page of them. I have to standardize the sizes, and give the lettering more character, but I like these. This is a rather lossy jpg. The real thing will be a lossless PDF for you to print.
  3. Thanks for pointing that out. I do appreciate it. I was thinking about sitting down to Photoshop and cranking out a set of cards that players could print and have a handy reference. Obviously, printing the game effect would be a no-no, since that's copywritten, but the words themselves would be useful markers to your fellow players, your GM and (maybe) yourself during a heated, roiling melee. Then again, maybe just a lot of wasted cardstock.
  4. What conditions can a character be affected by? From round to round, stuff happens to characters, and their state of play changes. Call them Conditions. I have something that jumped in my head just now, and a PDF might result very quickly (so I can get back to drawing this evening!). I have found: Bleeding Entangled Stunned Impaled Prone Wounded, Minor Wounded, Major Wounded, Fatal Attacked by Acid Choking Drowning In Cover Disarmed On Fire Superior Position Inferior Position Would Falling count? How long does it take to fall 3m? A second? That's not a Condition... 30 Meters takes a bit longer, and might count as a Condition.
  5. I cannot say enough good things about AEG's Ultimate Toolbox! It has over 1000 tables for everything, all rolled on 1d20. The only drawback (besides the $50 price tag) is perhaps that the tables are similar to the old DMG tables, alphabetized with a flat probability. There's no way to make a given entry more likely by noting +1 to this table under these conditions in your game prep material. There is even a table of numbers from one to twenty. Why? I have no idea. As someone who does very little game prep, I really love this book. There are no system-specific rules tying it to BRP, HERO or DnD. Thus we BRPers will get every bit as much use out of it as anyone else. The tables have a very heavy fantasy slant, so perhaps they could do a Modern Toolbox or a Future Toolbox at some point. A strange note: It was written by two gamers named Jeff and Dawn, which are the names of myself and my fiance... I found that a fun little artifact.
  6. I've obtained the file from e23. They do not require a password, so I was able to get in and get it, no problem... Now to puzzle out how Eras are defined, create an era called BRP and set to work creating the new mds files. All while preparing for Dark Heresy today and getting my critters completed. I need to stay focused, yes?
  7. I'd get right to this thing if drivethruRPG would send me my password. I've got this killer new laptop... and none of my old passwords are on it. Their reset function thinks it sent the new password to me, but it lies. Have you messed with the data sheets? Does it have a race macro or something to automatically apply stat adjustments?
  8. I'm gonna buy Metacreator for Call of Cthulhu in a minute or two... do we want a report?
  9. How rude of me... I just start posting stuff, no intro to Jeffery to be found! I'm Jeffery Keown, Indianapolis native, cancer survivor (so far). I have 7 rescued cats, one adult son, an incredible gamer-girl at my side and a brand-new Toshiba laptop. I first started, like many of you, with DnD. Way back in a magical time we called the 80's, I got Basic DnD for Christmas, 1982. I was 16. Here, at last was a way to tell the stories swirling around in my head! After those first few faltering steps, I quickly discovered AD&D, Stormbringer, Traveller, Star Frontiers, and Champions. Lots of gaming ensued. My own visions gelled as Caleon in 1988. It was Fantasy HERO at first, then GURPS. But somewhere in there, I looked back at Stormbringer. I tinkered a bit, but my players at the time were dedicated HERO-philes. After the Air Force experiment ended, it was GURPS full time. There is a divorce and a dark twisty path followed here. But then the sun comes out... We did GURPS forever, until HERO 5th Edition came out. That's where most of the development and writing showed up. The Meteoric Magic Item System of Doom, Beasts of Fantasy, Soulwind, Essence Channelling and my unnamed Undead Rules all had their origins in this era. Then I spotted BRP in a thread on 4chan of all places. $80+ later, I've 2 copies of the book and spend my weekends translating FH to BRP. Movies: Star Wars, Godfather Politics: Obama Occupation: Full-time Gamemaster/Dad/Boyfriend, part-time implementation/tech support for a small software company. Favorite Planet: Jupiter Diety of Choice: None Computers: HP Desktop, Toshiba Laptop, 2 Dell PCs Medical Status: I have been cured of my cancer, apparently. I have Adult Attention Deficit Disorder. A lung infection and cancer have left me a bit impoverished physically, but I think for a living, so it's not so bad. STR 8 CON 8 SIZ 13 INT 14 POW 11 DEX 12 APP 11 Move: 4 (land) 0 (water) Hit Points: 10 Damage Bonus: None Armor: 6 - HERO 5th Edition Hardback Attacks: None Skills: Craft (40K Scratchbuilding) 75%, Art (Writing) 35%, English 70%, Science (various) 25%, Sense 20%, Stealth 25% Powers: Jeffery has never studied magic, but posseses two mysterious abilities Conversational Minefield: Jeff is likely to say anything if he thinks it will get him a laugh. Anything. Engaging Personality: Despite being an arrogant, balding, clueless twit, people like him. It cannot be explained medically or scientifically.
  10. An excellent suggestion. I'll add those details to the existing critters, and then add it to all un-published write ups!
  11. I intend to PDF it after illustrations are added. Then it will go into the Downloads. My new machine will be here tomorrow or someday soon and I'll get to serious work on this stuff.
  12. I'm glad to hear that. I've begun illustrating it. My son asked why all the critters seem so annoyed. He's 21, so I'm not chalking it up to innocence. They really do all look sooo upset at something. Do we want Color or is B&W good enough? For a look at some of the artwork, check out my elfwood gallery. I'll be doing lots of new pieces for the PDF.
  13. Chaos Beast When a magical beast or normal animal accumulates too many Chaotic Features, it reaches a terrifying tipping point. Its body undergoes horrid, sudden changes over a matter of hours that turn it into an enormous flailing monster, ravaging all before it before destroying themselves as raw chaos consumes them. It is up to individual GMs what exactly constitutes the tipping point, but I use 6. Note that most of the time I've incorporated a Chaotic Feature roll, it's 1D6. If circumstances dictate during play the 7th Chaotic Feature, the transformation into a Chaos Beast, can occur while your Players sit and watch as the monster suddenly becomes twice as powerful before their startled eyes. Procedure: 1. Pick a critter from this thread (or PDF, eventually) and apply 6 random or purposely chosen Chaotic Features. 2. Apply the following template (perhaps before the game in your notes): +2D6 STR +2D6 DEX +2D6 POW -3D6 APP (if applicable) Increase any natural weapon attacks to 10-sided dice. Give the creature 7 -15 extra hit points Extra dermal and bone growth give it +10 AP on all locations. Start the timer! The creature will expire or stablize in 1d6-2 Combat Rounds If it expires, it dissolves into a foul-smelling goo that can be used in enchanting Chaos magic items. If it stabilizes, the creature will continue to live in this enhanced state until killed. It can continue to receive Chaotic Features of your chosing. This allows you to place Chaos Beasts in scenarios without the messy "evolution" phase.
  14. Is it available in PDF anywhere? My home-brew started up back in those days, and now that I'm doing a BRP version of it, I'd love to have a look.
  15. Wyvern, Southern Imperial Blackening the skies in legends of White Sea, the Southern Imperial Wyvern is on the decline. Once a predator of the central regions of the Empire, they are now found exclusively along the southern coast. Here they compete with wazzan, bony jaws and predator voop, not to mention the increasingly industrial cities of Rumallia, Chalasa and Carzey. They roost on the summits of ancient submerged mountain peaks. These isolated spires of rock act as natural reserves for the beasts, and sages suggest their numbers may have stabilized. Lore is hard to collect out that way, and the few who have attempted to study them often fall victim to the White Sea Magestorm. The Imperial Army and many Great Houses employ flights of wyvern-knights, lightly armored aerial cavalry. Wild wyverns are never used for this purpose, but domesticated beasts are raised in aeries across the southern reaches of the Empire. Southern Imperial Wyverns resemble their smaller Northern cousins for the most part; more powerful wings, a muscular chest and larger sternum keel have appeared due to the amount of time the creatures spend over water. They have more robust upper-chest bones and lack a stinger entirely. Their tail has a large fan to aid in steering in high winds. Characteristic Roll Average STR 4D6+12 (26) CON 2D6+12 (19) SIZ 4D6+12 (26) INT 7 (7) POW 3D6 (10) DEX 2D6+6 (13) Move: 4 (Land) 6 (Flying) Hit Points: 26 Damage Bonus: +2D6 Armor: Thick Scales (AP 8) Attacks: Bite 55%, 1D10+1/2db Claw 55%, 1D10+db Skills: Climb 75%, Fly 90%, Sense 75%, Track 90% Powers: None
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