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Jon Hunter

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Everything posted by Jon Hunter

  1. Which shows the willingness to rework/change/piss all over the 30 years previous development of the Orlanthi in Glornatha. Everything else previous to this point in the last 30 years says pretty much the opposite, and the standard is that most Orlanthi have been initiates from the point of adulthood.
  2. If they said that, it makes no sense, breaks world internal consistency and moves away from the long help RQ principle that PC's and NPC's work from the same rules, ie monsters are people to. It also does not match the NPC's which have been written.
  3. Another power boost for the major cults and yet another reason never to play a hunter cult.
  4. I thought the idea of initiates having limit regain of RP was a really cool idea, and would lead to interesting decisions and payoffs for both PC's and NPC's. and the RP system with this feature, dealt with the initiate trap beautifully, but still gave a step change for rune levels which i think is now gone. I sure many think the PC's always having full RP for every adventure is the best root the maximum game fun, but I'm not one of those.
  5. I think your looking at use of rune points by adventures, not by people in the wider community, its the 2nd that falls over. I think this adventure foscus may be our source of the problem
  6. Acccording to jeff - Pg 315 Minor Holy days, but my books arent with me either
  7. I'd assumed 3 points was adventurers better than most, but 1 or 2 is every significant. Where did Jeff clarify that ? It makes no sense that you get this potential magic power upon becoming an initiate and everyone decides not to sacrifice for 1 point of power. hmm most initiates which Chaosium has stated have rune points, even the herders in have 1 or 2. If you get access to all rune spells at initiation, even 1 rune point gives you access to massive amounts of rune magic. I could make sense of it with very limited restoration of rune magic for initiates, it was interesting challenging and believable. With initiates virtually getting virtually the same access to rune magic as priest and lords, to make sense of it we need to; Say that most adults are not initiates - major change to game world, Say that most initiates don't sacrifice for rune magic - world looses internal consistency Have a world much more magical Limit the number of minor holidays to not weekly - again changing the world
  8. OK i'm trying to get my head round how the world of Glorantha remains vaugley the same after the rune magic changes in RQG? I was wrongly under the impression that initiates only got there magic back on high holy days and sacred times ( don't ask me how, something i picked up in the playstest and game dev phases that stuck in my mind, and i never checked again). Now I understand that most adults get 2 or 3 rune points that if they live near a fair size temple they can replenish every week. Thats a game changing level of rune magic, available to PCs, NPC's , foes and lots of monsters. Rune magic has Just got turned up to 11. Every adults will go into every combat with full out rune magic, as they have available runepoints and will assume there opponent does too, and combats to dangerous to take any chances. Little remains hidden because most people can use divination without real cost, Everyone can heal to a high level. Everything steal-able will be warded etc etc I've always loved gloranthas highly magical nature, but it just feels to much.
  9. I think we are having a view from 10,000 feet. My expectation would be for a stormbull initiate in a clan for face the trouble the clans faces, not seeking out the biggest manifestations of chaos in the world. Gloranthas are 'local people' with 'local' outlooks,
  10. I touched on it there, manside is more mono cultural, traditional Pavis. New Pavis is a more 'a hive of scum and villany'.
  11. I think we all would appreciate honest some reviews. I'm sure none of us like constructive critiques, but we all need it. A wall of false praise does little for the ego and you learn nothing from it. However as a lot of our critiques are writers and proof readers, i've learned proof , proof and proof again
  12. If you want to try Glorantha, but like narrative/light systems first stop would be Heroquest. I half wrote a WOD based system, which works but would need finishing off on a significant amount of detail, on www.backtobalazar.com. In all honesty try heroquest first.
  13. Cheers Jeff really useful. It feels like this exists for the other culture's as well? I'm interested in how names traverse cultures as well so Gloranthan version of John, Jon, Jan, Yan, Juan, Jean I've no idea why this interests me but it does. OK this is at least one project away, but will be worked into the name generator.
  14. I thought about this when working Vol 2 of rubble runners, the collection contains fewer natives to Pavis than I had expected. Now this could be for a few reasons; Foreigners and oddballs make more interesting characters, so get written up more Pavis is a weird city having the rubble next to it and being the urban center of Prax, which would attract fotsam from all over Prax Also being a post war setting migratory patterns are probably higher. But i was interested in other peoples views.
  15. OK I have a theory based on observations of our own world. Cities collect the disconnected, dissolute, broke. ambitious, misfits, outcast, ambitious, those not tied to clan or family in the way there society would probably expect them to be. As well as the natives of the city that were raised there? Is that true of some cities, most cities or all cities? with reference to glorantha?
  16. OK we have a few examples in the book, is this all of the work that's been done? or are the complex naming conventions behind them, than can be broken out and extrapolated? I'm thinking of picking the name generator project up again and trying to refine the orlnathi names, into sub groups http://www.backtobalazar.com/glorantha-name-generator/
  17. if anyone is really frustrated with the system i can point you to this alternative http://www.backtobalazar.com/extended-character-professions-and-previous-experience-for-runequest-glorantha/ harder work but i think a better system, but more freedom so you can get highly min maxed characters.
  18. to my mind the big issues isn't why the lunar would change sides, but why the Orlanthi would trust him. Some ideas, he is a prisoner awaiting ransom, who is an Honorable man who has earned there trust and given some degree of freedom he is kin and therefore can't be slain out of hand he has a skill or knowledge they need that means they have to keep him a round
  19. It's stuff like this that makes me think the design team were much more focused of mythos and background, than game play and balance. Not entirely a bad thing, but can sometimes lead to frustrations.
  20. Fudge it worrying about this is very unlikely to improve your game
  21. It seems to be Rick that the hot list are ordered on sales value and not units sold is that your observation too?
  22. Cheers rick I had wedded myself to a two page layout for each character, on each open fold. So had to do some weird stuff with the art to make that happen. When Harala obviously was not going to to fit in two pages I had to extend to 4 pages so whole the document would keep its format. Maybe I have to learn to sacrifice some content for layout, but seems odd to me, is that something the professionals do? But if your critiques in the latout stuff i'm a happy man.
  23. Tulina was my first ever RQ PC that was mine... A much loved character, but I had to re write and re shape, maybe cast a more cynical eye over.
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