Aycorn

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About Aycorn

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  1. (Here I go again, wading in again, suicidally). This may be a matter of interpretation, but I don't run it that way. Firearms (Pistol) is your skill, and it applies to any make/model that would be called a "Firearm/Pistol". There's no separate skill for a Walther PPK or any other specific gun model. We are in agreement on this: "not being able to fire a shotgun" is an exaggeration. Similarly, the Mathematics/Physics analogy doesn't fly for me. If someone gives their character a significant skill in Physics, logic would dictate they'd have to have at least a decent Mathematics background, so toss some points into Mathematics (if you must), or just assume its there, and/or if a game situation came up where a Mathematics skill would be applied, use their Know roll. I'm well aware many would disagree. Right after the BGB came out, there were many debates about gun rules, and several homebrewed firearms tables giving ranges/damage/etc for different makes/models of firearms. To some that's clearly very important, but not to me. Again, this is how I like to do things. I prefer to keep things simple, and I'd rather improvise a bit based on my understanding/interpretation of the rules. I think the beauty of BRP/Chaosium is that it lends itself to that approach. But others prefer to do things differently. The important that everyone and those they play with agree and are having a good time.
  2. I should never have weighed in on this. Sorry. It's the sort of debate I have zero interest in. I'm absolutely a believer that everyone should play the way they want to play. I do. So, you have my blessing - if this works for you, you should go for it. It wouldn't work for me. For me, Chaosium's system ain't broke - and don't need fixin'. Best wishes anyway.
  3. I'm afraid I don't see it the same way at all. And I'm left thinking you must be looking at very different books than I. The books describe a Climb skill. It says you can climb things. If there's something about the climb (how steep, nature of the surface, etc) that make it more difficult, or less difficult, then you can modify the roll when the character is performing that climb. You're suggesting breaking it down, so that you have to track your ability to climb and/all different climbs - thus taking one skill and effectively breaking it into a host of sub-skills. To me, that is obviously more complicated. What is this about mastering a Walther ppk, but being unable to fire a shotgun? I've never seen anything like that in BRP or any Chaosium/BRP publication.
  4. Hate to say it, hope not to sound rude or condescending, and I'll probably piss off everyone in this thread, but I think you're taking something simple and elegant and making it a hundred times more complicated. A Climb is a Climb. If you're using the BRP Big Gold Book, you can say its a more difficult, or easier, based on any number of factors. But its still a Climb. I suppose it may just come down to style of play, and if you and your players really want to drill down into it like that, and that's fun for you - well, more power to ya.
  5. I have never supported the "strategy" of putting out a new version every few years, whether with minimal changes or, in the case of COC7 and the various D&D's, a huge overhaul. Of course I've already vented my views here. I've got the Big Gold Book, and I'm good whether Chaosium produces new stuff for it or not. I agree that the setting has come to be the selling point. I suppose that's been true for a long time. A shame, really - part of the excitement of getting into D&D in the late 70's/ear;y 80's was developing my own fantasy world using the building blocks in the books, and pulling in all manner of elements from the famtasy/sci-fi books, movies, comics etc I was devouring at the time. But I guess what I like and what the masses like are two different things. I can understand, from a marketing standpoint, that game books are now expected to have slick, color artwork and lots of graphic decoration. I can see the aesthetic appeal, but I confess that, for example, I find the artwork in later D&D books far more generic, Bros. Hildebrandt riffs, less interesting than say, David A Trampier's gorgeous line drawings. And I really hate the big-eyed anime/manga-style character designs in the Pathfinder books. But again, I guess I'm in the minority. In any case, does it occur to anyone that having slick, color hardcovers as the standard also means that RPG books cost more?
  6. Basically, it's one more calculation. Also, for my own games, it adds a certain uncertainty factor. You can Dodge, or you can Parry. And if it doesn't work - well, you'll wonder if you should have gone for the other one.
  7. I agree with you, but if I've learned anything from RPG forums, it's that many people see enormous differences where I see inconsequential ones. And they seem to outnumber me I don't say they're wrong. Maybe it's just like a conversation I once heard at a party in the late 80's/early 90's. Several people commented on Sinead O'Connor's then-new recording of "Nothing Compares 2 U", and how beautiful her singing was. And one fellow piped up with "No no no - she goes flat on a couple notes." Guess it just depends on where your attention is focused.
  8. Well shame on me for being so dumb....
  9. Actually, I felt none of the RQs satisfactorily clarified whether "sacrificed" POW was gone for good (until your POW was raised) or would gradually come back over the course of hours/days as it normally would. So I always cut priests and cultists slack assumed that it did.
  10. I agree. "Pulp" Cthulhu always seemed a bit redundant somehow, conceptually. The Cthulhu stories were, after all, pulp fiction. I know S.T. Joshi et al foam the the face tentacles at lumping HPL in with the rest of the "Weird Tales" crowd, but I think he was more at home there than many adherents care to admit (and yes, I am speaking as a Lovecraft fan). I'm not sure a "noir" edition is/was ever needed - the 30's/40's isn't that distant from the 20's. A trip through the library 20th century history section, a couple Robert Mitchum movies on the DVD player, and a couple Raymond Chandler or Ross MacDonald books and you've got the facts and the feel.
  11. Nah, I don't debate. I occasionally proclaim...
  12. I'm mystified by most such debates. If people like them, well okay. But I'm unconvinced they actually ADD anything other than to fulfill a personal preference.
  13. That's true. And odd to me. But what have you. These days, when I'm creating NPCs or characters for players to play, or helping someone create a character, I say "start with the personality - who is this person?" and then stats and skills and whatnot flow from that.
  14. That is good to know, and I hope it remains the case. I'm glad to hear Jason is back on board, as well. My blog is http://swordofsorcery.blogspot.com/ ... if anyone is interested
  15. Absolutely agree. I have that experience with books (mostly), quite frequently.