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steamcraft

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About steamcraft

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    Advanced Member

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  • RPG Biography
    Owner of Perilous Journeys Publishing a publisher of RPGs.
  • Current games
    SteamCraft
  • Location
    Oregon
  • Blurb
    Game Designer

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  1. Well because when you start getting into settings and non-fantasy genres, things play differently. There are other percentile games. So is it just the percentile you like or is there something specific about this family of percentile games?
  2. There is BRP, OpenQuest, Legend, etc. All of these seem to have almost the exact same rules (but maybe I am missing something.) In any case, when it comes to these games, what do you like the most about them? What do you dislike about them? Given that you could use BRP for non-fantasy games, I am pretty much just interested in the fantasy genre at the moment. I am thinking more in terms of the rules and play rather than the settings that may go along with these rules.
  3. I am not a lawyer, I am a publisher so I would say that whatever gamer lawyer you are talking about doesn't know copyright. The US Copyright office is clear that you cannot copyright instructions: https://web.archive.org/web/20181118195041/https://www.copyright.gov/circs/circ01.pdf And https://www.copyright.gov/circs/circ33.pdf According to the office, " Copyright law expressly excludes copyright protection for 'any idea, procedure, process, system, method of operation, concept, principle, or discovery, regardless of the form in which it is described, explained, illustrated,
  4. I took a look at the link. Thankfully enough, the preview was character creation. Based on that, it does not look like that mechanics I am after. It says to assign points to attributes. Then you get 3 times that many points to allocate to skills underneath that attribute. It is an interesting mechanic, but not exactly how I described.
  5. Thanks for the replies. It was none of those. I was likely just mixing up Eclipse Phase with other games. However, my main reason for finding the game was research. So I at least have a few games to go look at that I have not looked at before.
  6. You can do a search for it. You shouldn't have to, but I believe here it is: https://support.drivethrurpg.com/hc/en-us/articles/208596786-Monte-Cook-Cypher-System-Creator
  7. It really depends on how you publish it and what references you use. In the United States, instructions cannot be copyrighted. Only the means of expression are copyrighted. Therefore, the rules for any system are not subject to copyright, but the text used to explain the rules is. (Notice how many of the games use the 3d6 and the same stats that are percentile based.) Trademark is different. Trademark, in theory, was intended to protect the consumer. However, thanks to Edgar Rice Burroughs, it has become a tool for companies to control intellectual property. Fundamentally what that
  8. If it helps, it was not 3d6 for attributes. It was a point allocation. I recall some of the base values being ~20 or greater.
  9. Thanks for the replies. It does need to be the actual attribute value. I read the game around 2011-2012, so not EP 2E. It might be Transhuman I suppose. That was 2013 which seems a little late. I don't have it saved in my usual PDF folder either. I was reading many percentile games. It is possible that in remembering, I am just mixing a few things together.
  10. I am trying to find and RPG that is percentile. I have not had luck finding it, so I thought maybe someone on the d100 games forums might know. You assign attributes. Each skill is correlated to some attribute. The attribute rating is the base chance in a skill. You can then add points to skills resulting in your overall chance of success. For example, you might have Dexterity at 15, so everything with DEX is at least 15. Then, you have 20 in Gunnery, giving you a 35% skill in Gunnery. While I am thinking of uses the entire attribute rating as the base, not a certain percent of the attri
  11. Yes establishing a working relationship with artists is really important. Paying them an amount they are happy with is important. Finding reliable artists is very important.
  12. Art cost are highly variable. Fundamentally, there is far more supply or art than there is demand. On the other hand, finding reliable artists that can meet deadlines is difficult. Many RPG artists like to charge by size. That is, 1/8 cost $X and 1/4 page costs $Y, This used to make sense because art needed to be done in a specific size. However, everything is digital now. I can make things whatever size I want. Hence, I refuse to pay like that. (If you pay like this, it really restricts what you can do with the art and I find it costs the publisher a lot more.) I pay by detail.
  13. Unless this game manages to be a break out success with minimal art, you won't be able to pay for art with sales. Say you produce a 200 pages book and have 1 piece of good color art per four pages, so 50 pieces. Then you need good cover art. Say you sell the same at $15 or DriveThruRPG. Once DTRPG takes its cut, you would need to have the game reach Electrum status to pay for artwork. Electrum status would mean that you sold more games that 96% of the other games on their website. There are direct sales, but cons cost money. Of course the smaller the book, the less art. You can alw
  14. Hi, my name is Jamie Hardy and I am a game designer who probably should have come here years ago since I design percentile based games.
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