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skull

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Everything posted by skull

  1. Something i am working on, tinkering with for Duke Nukem RPG I currently have no gaming group, i like to hear opinions! Thanks in advance I wanted basic starting skills directly related to characteristics! Everything as far as my rules mods will be optional, use what you like skip what you don't like. Duke Nukem RPG stats CHAR BASIC STARTING SKILLS (not skill modifier) STR Experience( INT+POW) CON -- Action(avg of STR+DEX)+EXP represents skills like climb, jump,
  2. Anyone have links for Byakhee .coc premade characters. I just downloaded Byakee again, unfortunately my premade character files, and NPC's are no longer recoverable from my disks. I had John Carpentors "The thing " characters, lara croft and ton more. I know in the past i have shared the files. I may have to recreate them all I don't recall what websites i shared them on. If anyone has any of those files or even any links to other byakhee character files please give me any urls! The character files end with .coc for instance LaraCroft.coc So far using g
  3. I Think it is great, that they are doing the classic reprint. When RQ2 went out of print, It took me decades, before i found a copy of the 2nd edition runequest. I bought it on ebay, after searching local hobby stores, and trying to track down copies. Chaosiums Runequest 2 will always have a place in my heart. Some just love RQ2 and nothing will change that. RQ2 was the second RPG i played and i fell in love with the system. I loved it so much that all my game worlds(post apocalypse, space, wild west,etc) all used the RQ2 system , and there was little if any tweaking needed. Really the only
  4. Terminator figure flats, aka paper minis, infiltrators,endo, resistance, damaged terminators and some not so great bases lol! 25 to 28mm, i could not test print them cause i am out of ink. They should be close to the scales. These are free, feel free to use the jpegs as templates or as a guide to make your own paper minis. I will be doing some more when i have time.
  5. Terminator Factory torso's paper model 25-28mm Terminator factory endo's These are terminators on racks head and torso only paper model 25 - 28mm T-600,700,800,850,900, and TX I will hopefully be making some more Terminator paper models! These are free so share them, keep them free.
  6. These will be optinal rules in my POTA rpg i am working on. oh if anyone uses the above rules or parts, let me now how it goes, in a real game. Thanks!
  7. Thanks I agree it is on the rules heavy side a tad bit maybe to much. Course that is why its optional rules use what you like or don't use them! I like accuracy and realism even if it is a bit on the heavy rules side. Thanks and remember use what parts you like!
  8. Let me know what you think! i really need the feedback. I don't currently have a gaming group, so i have no one to judge except myself.
  9. HUMANOID MOVEMENT:(OPTIOMNAL) HUMANS/HUMANOIDS SLOW MOVE = AVG OF STR AND DEX note: assumes a 12 second combat round *CAN MOVE VERY FAST SPEED FOR CON/2 MINUTES *CAN MOVE FAST SPEED FOR CON IN MINUTES. *CAN MOVE MEDIUM SPEED FOR CON X 2 MINUTES * this may be off,not sure HEIGHT MOVE MOD .5M -7 1M/3' -3 2M/6' NONE 3M/9' +3 4M/12' +7 5M/15' +10 6M/18' +14 7M/21' +17 8M/24' +21 9M/27' +24 10M/30' +28 11M/33' +31 12M/36' +35 13M/39' +38 14M/42' +42
  10. I am not 100% sure I got the calculations correct. ANIMAL MOVE RATES: (OPTIONAL) The table below is based on a 12 second combat round. MOVEMENT: ROUGH EQUIVALENT MPH X 5.36 = VERY FAST ANIMAL MOVE TAKE KNOWN SPEED IN MPH AND CROSS REFERENCE. ...METERS / ROUND …......... MPH SLOW MED FAST VERY FAST 5 3.5 7 14 28 10 7 14 28 56 15 10 20 40 80 20 13.5 27 54 108 25 17 34
  11. ACTIONS PER ROUND: (APR) 12 SECOND COMBAT ROUND.(OPTIONAL) DEX APR APR APR SCORE DECIMAL RATIO TIME SPECIAL .5 1/2 1/24 SECONDS 01-04 1 1/1 1/12 SECONDS 05-08 1.5 3/2 1/8 SECONDS 09-12 2 2/1 1/6 SECONDS 13-16 2.5 5/2 1/4.8 SECONDS 17-24 3 3/1 1/4 SECONDS 25-32 3.5 7/2
  12. Actions/Round and new movement system This is some more optional rules i am working on, I am interested in what others think, especial on the movement rules. Hopefully my calculations are correct on the movement rules Let me know what you think, i am sure they need refining. Course if the new COC 7e movement rules are good we may not need mine, but i have not seen the new COC 7e rules for movement . Thanks in advance.
  13. 58 downloads

    Actions/Round and new movement system This is some more optional rules i am working on, I am interested in what others think, especial on the movement rules. Hopefully my calculations are correct on the movement rules Let me know what you think, i am sure they need refining. Course if the new COC 7e movement rules are good we may not need mine, but i have not see the new COC 7e rules for movement . Thanks in advance.
  14. I just updated the file, found some spelling errors, but if you find a mistake or what you think is a mistake, please let me know! Use the same link listed above.
  15. Ok i just updated the file, found some spelling errors, but if you find a mistake or what you think is a mistake, please let me know!
  16. This is a really good post, and yes we do need to get the word out more about BRP. I started playing AD&D , but gravitated to CHAOSIUMS RuneQuest2 and CAll of Cthulhu RPG because i prefer realism. What if we produced a pdf or other format document on how to promote BRP, D100 games and related products. We could even ask Chaosium inc. for input. Maybe Chaosium already has a document of how to promote, on thier website. I think if we all put are heads together we could do it. Great post, and thanks for reminding me, of stuff i had forgot to do.
  17. Yes it is back Conflict hit location tables and critical effects. PDF
  18. Version PDF

    119 downloads

    Yes it is back Conflict hit location tables and critical effects!
  19. Yes i am back and yes they optional rules are back First i apologize that this took so long, i been dealing with modem and computer issues also, been redesigning of the rules to be more BRP compatible. Optional rules for campfires, dehydration, jumping, object armor,water requirements, wind effects .rtf, PDF Optional rules for campfires, dehydration, jumping, object armor,water requirements, wind effects. This is a modified version of the original document i have open office rtf , and pdf format. The most visible difference is the wind effects table witch has been modified to be mor
  20. Version .rtf, PDF

    129 downloads

    Optional rules for campfires, dehydration, jumping, object armor,water requirements, wind effects. This is a modified version of the original document i have open office rtf , and pdf format. The most visible difference is the wind effects table witch has been modified to be more compatible with the BRP book. Feel free to modify values as you see fit, if you think my values are to low or to high alter them till it feels right. nothing is set in stone. This is version that i will be using in my Planet of the Apes(POTA) RPG. A work that is still in progress and will cover the classic
  21. I actually think i will use the +8 = x2 like sizes 8 to 88 uses. I would like to see both tables, but i think i will use the +8 = x2 version as it seems more manageable and consistent to me. I can use any of the formats you listed. so i have no preference. So use the format what works best for you and other users here.
  22. I got a reply he still has it, now the question is how do i delete this post? I don't want to waste space on the forum.
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