Jump to content

Paid a bod yn dwp

  • Content Count

  • Joined

  • Last visited

  • Days Won


Everything posted by Paid a bod yn dwp

  1. Paid a bod yn dwp

    RuneQuest Core Rules Questions

    @Jason Durall it’s seems this part of your example is misleading. It suggests a 5pt arm can go down to -9 hit points. The book is quite clear that the x2 damage limit per hit location should cap this to a maximum of -5 in the arm? Looks like it’s got confused with subsequent hits to the arm which could take up to another x2 damage max to total hit points?
  2. Paid a bod yn dwp

    RQG 3 Book Slipcase Pre-sale?

    Ah - so I expect the current RQG PDF is the one used for the second printing?
  3. Paid a bod yn dwp

    RQG 3 Book Slipcase Pre-sale?

    Great thanks, good to hear. No worries, totally understand.
  4. Paid a bod yn dwp

    RQG 3 Book Slipcase Pre-sale?

    Yes pleased to see many of the clarifications in the latest RQG PDF. Be handy to have an official errata including them for those of us with first printings.
  5. Paid a bod yn dwp

    RQG 3 Book Slipcase Pre-sale?

    So regarding corrections to the second printing - Is the current RQG PDF on Chaosium’s website the one which has been used for the second printing?
  6. Paid a bod yn dwp

    Runequest Starter Set

    *Starts vigil for the upcoming RuneQuest starter set*
  7. Paid a bod yn dwp

    Critical damage example.

    Yes I think your initial read is correct - RQG criticals do maximum special weapon damage and ignore armour. Any damage bonus is rolled as normal
  8. Paid a bod yn dwp

    Greg Stafford Condolence Thread

    Greg’s creative DNA and vision lives on in the games and our imaginations. Thanks Greg. A wonderful legacy. We’ll keep playing. Deepest condolences to family and friends.
  9. Paid a bod yn dwp

    No love for crushing?

    Heh heh - yeah there’s a whole story ark there. #theTragicTrollkin
  10. Paid a bod yn dwp

    No love for crushing?

    Ah yes of course. Think i’ll pinch that house rule
  11. Paid a bod yn dwp

    No love for crushing?

    Curious - What happens if someone has a negative damage modifier with a crush crit/Special ? Do you actually do less damage then with a normal hit?
  12. Paid a bod yn dwp

    RQG Core Book Corrections Thread - PDF 11 Oct 2018

    P219 - Shield attacks , does not specify whether the loss of parry is applied to just the shield, or also any other held weapon. Suggest further clarification.
  13. Paid a bod yn dwp

    RQG Core Book Corrections Thread - PDF 11 Oct 2018

    P206 - Critical Crush damage is not explained in the section on Crushing damage. This feels like an omission, and could lead to confusion, as the two previous sections on Impale and slashing damage both mention their critical effect.
  14. Paid a bod yn dwp

    RQG Core Book Corrections Thread - PDF 11 Oct 2018

    P206 - Critical Hit section fails to mention *maximum possible special damage* as part of its effect.
  15. Paid a bod yn dwp

    RQG Core Book Corrections Thread - PDF 11 Oct 2018

    P224 Two Weapon Use - “Any adventurer using a weapon in each hand may use them for two attacks, two parries, or one attack and one parry. “ This sentence needs to be altered as it refers to the old rule in RQ2. The change to parry rules in RQG makes the reference to parries redundant.
  16. Paid a bod yn dwp

    So many errors and contradictions

    I don’t find the rules any more complicated then RQ2 was, and I learnt that as youngster. The additional flavousome runes and augmentations don’t feel particularly complex as it’s all percentile based. Having said that it would be helpful for newcomers to have clarifications in a single source for RQG. Jason Durall did a good job of helping clarify of few points on the forum, be good to collate that information into one updatable document soon, particularly now that we have hard copies in our hands.
  17. Yeah postage does seem a little steep. Must be a reason though?
  18. Wow - way to go Chaosium. Already bagged my hardback edition, curious will there be a second printing for the leatherette edition?
  19. Is it possible to use the Miskatonic kickstarter discount along with the RQG PDF coupon?
  20. Paid a bod yn dwp

    GM Screen Pack coming in PDF on September 14

    Great cover and back to Apple lane! That map is great. It’s already giving a much stronger sense of place then we’ve had before - really nice
  21. Paid a bod yn dwp

    How Many Attacks in a Round?

    Yes Jason durall confirmed that parry with two weapons is the same as with one weapon. I suppose for possible weapon damage you have to decide which of the weapons is leading the parry. The section on two weapon use is lifted straight from RQ2, and needs to be corrected to reflect the changes in RQG
  22. Paid a bod yn dwp

    RQ vs D&D

    D&D for me has always been associated with a more simplistic pulpy fantasy. 5ed with its class archetypes carries this tradition on. When I’m in the mood for it it’s great. RuneQuest on the other hand with its Gloranthan setting has much more depth. It’s a very layered game world that has the potential to be very rewarding. It has real staying power. That being said I hope Chaosium continue to develop a variety of adventures for RQG, to support different styles of play. 13th age looks really good, but I don’t think I have enough spare time to take on another set of rules. I’d like to try it one day though. ....Did I mention how good RQ combat is?
  23. Paid a bod yn dwp

    RQ vs D&D

    I remember having AD&D *urges* during Avalonhills stewardship of RQ3 (before the renaissance). RQ3 had become too dry and dull in presentation for me, and I looked over at the greener grass that AD&D 2ed lay on. I bought the players handbook and dungeonmasters guide read them through and quickly came to the conclusion that game was not for me, I even bought the fighters handbook to see if that would give the game more depth/options but that just made matters worse. I was so used to the elgance of RQ design that AD&D just seemed silly to me, and ill thought out. Bringing it up to date. The 1st game I’ve played since coming back to RPGs is 5ed. We’ve played it as a group over roll20, and pretty much all of us come originally from RQ as our primarily game. We’re all agreed that it’s a version of D&D that we can all finally appreciate. It’s straight forward, and fairly elegant in design, which as RQ gognards we immediately appreciated. I think it’s also proved to be a game that can be adapted to less generic fantasy, as we see with Adventures in Middle Earth. I still have reservations about 5ed, at higher levels. But I appreciative it for what it is, and accept the games conventions. D&D has such a strong cultural currency, I can see why people want to buy into this familar game (myself included). That being said, the RuneQuest experience is still as distinct from D&D as it was originally. Now that the new edition of RQG is out I can see it becoming our main game again. The richness of the setting, and the visceral combat is just superb, compared to D&D, & for me a big selling point of RuneQuest. 5ed is vanilla quick fun fantasy, whereas RuneQuest has much more depth and the possibility of a more lasting enjoyment, and in my opinion this is not at the expense of more mechanical complication.
  24. Paid a bod yn dwp

    Two weapons and multiple parries

    @Jason Durall wondered whether you could just clarify these last points in this thread?