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Paid a bod yn dwp

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Everything posted by Paid a bod yn dwp

  1. C’mon!!! Seriously why no RuneQuest starter set!!??…oh well you’re gonna have to make new one for next year.
  2. I would have thought the boosting to over come defensive magic is a separate issue from the main body of the spell description, and should follow the spell boosting rules. Shouldn’t change the fact that if you boost the spell with magic points to over come defensive magic that that could take you into the next round on SR’s - You can’t enhance the healing ability with boosting. That stays within the limit of the learnt variable spell - Heal 1 , Heal 2 etc
  3. Maybe missing something here - but Just looks like one casting of heal per round, and I would assume per caster, no reason in the text I can see to assume otherwise. The spell description says that in the RAW. Seems clear to me but maybe not the RAI?
  4. Just passing through - I’d say that the spell description is pretty clear here. It specifically calls out that you may attempt another casting next round if there’s still healing to be done. It doesn’t say you may attempt another casting this round if you have sufficient SR’s. Looks intentional to me - One casting per round for Heal.
  5. Can’t wait for the Sartar sourcebook. Hope it’ll include more images of Orlanthi settlements. A variety showing those in more remote areas as well as those established on the well trodden trading routes.
  6. I have WD issue 58, which has a single page spread called Cameos - Short Scenarios for RuneQuest Pavis Adventurers. It’s written by Pete Whitelaw. Not sure if permission can be got to use the two short cameos presented? Or maybe there’s inspiration there for an adaptation?
  7. Also really interesting going back over the design diaries. I really appreciate the decisions the designers came to on RQG. It’s a great edition.
  8. Agree - from my POV, collecting RQ3 at the time, the idea of a medieval west, and dark age Viking like orlanthi as was shown in the Glorantha boxed set, really grated with the Bronze Age ancient feel of what I thought Glorantha was about. Have to admit I lost a lot of faith with the setting because of that - but that’s in the past. Lovely to see RQG blossom now in such a well realised way. 100% on board.
  9. Yeah I’d forgotten about the little differences in how things are calculated in RQ3 - characteristics , dex sr, damage bonus and weapon damage bla bla etc but thankfully that level of detail is’nt necessary for Rock n’ Roll RuneQuest, or is that Jazz RuneQuest? I know the scales, Let’s get back to improv 🎶 😎 I
  10. Good point. The more I thought about the more small things you could get hung up about in a conversion . It really doesn’t matter that much in running the game. Broad brush stokes - it’s close enough. I guess there’s an argument for a full conversion if you’re trying to remove potential barriers for newcomers to the game.
  11. I remember planning to run the Troubled Waters Campaign, but then life events overtook and the deep freeze fell. For years I was like Han Solo in suspended animation, but probably not as cool. Be great to see this material available again. What’s the conversion process to RQG? Passions, Runes, Rune pools, Then it gets tricker with sorcery. Not forgetting minor adjustments to strike ranks. Appearance to Charisma - Did I miss anything?
  12. Nice work collating all that. I have some broad brush strokes now on Gloranthan artistic styles.
  13. I don't find this an issue. I see It as a formal, in game way of establishing the limits on a burst of activity within the RQ melee round. It's no different to the established in game limit to number of attacks permissible in a melee round. The instinct to defend and avoid blows is strong, but there is a point when you do become overwhelmed by a number of attacks within a melee round. There's a physical and mental point when the sheer number of attacks in quick succession can reduce your effectiveness at parrying. I think the rule does a decent job of modelling that in the abstraction of the melee round. The beginning of the new melee round represents a small reset as your head clears and you reassess where the danger is and who your target is. Its like catching your breath, quickly assessing and anticipating where the next blows are coming from...regaining your physical balance, getting your footing right for the next burst of activity etc
  14. Yes my feeling too. It’s a flurry of activity happening in quick succession. Getting to chose what % of parry you apply to each attack is getting a bit too meta for me. It’s an abstract round of frantic activity, if you’re overwhelmed by number of attacks, that’s reflected in the ever decreasing chance of defending. I think I'd allow choosing not to parry/dodge a blow. Especially if facing several enemies you might choose to concentrate on the most dangerous (or ignore the club but watch for the stinger if facing a scorpionman). Yes I guess I can subscribe to that. Scorpion stinger could be fatal. You’d have tunnel vision on the poisoned attack. Though a load of Trollkin trying to club you may be a distraction that’s hard not to ignore defensively….However It’s an abstraction and it’s all happening very fast though so yes on reflection I agree, let them pick out the larger attacker if they wish, but beware a trollkin might take you out with a good shot.
  15. Yes the rules are designed commit to the parry/dodge first without knowing the outcome of the attack. As a GM I’d say you’d have to have super self control to not instinctively try to parry/dodge the trollkins attacks. So probably easier to assume that parry/dodge is being used as the default. As a GM I might ask for a roll against POW or something else appropriate to fight any instinct to parry/dodge an incoming attack if they’re aware of it.
  16. Just wondered if regular players are able to commit the attack and parry results table to memory? I like the nuance of attack and parry results in RQG better then previous editions, but have not yet totally cracked the code to commit to memory. RQ2 and RQ3 were much easier to memorise in this regards. Am I foolish to even try? What’s the magic universal formula?
  17. Good question. Never had that so can’t answer. Only ever had the later combined softback version of AH’s RuneQuest 3, and before that the U.K. GW edition. Maybe someone more knowledgeable can chip in?
  18. Just had a look at the GW monster book. It has few typical encounters added from monster coliseum, but not the gladiatorial stuff: Heres a quick summary of the encounters added: a primitive hunting band Honest John’s Caravan civilised Levy Earth Goddess temple residents zangrif Bei, sorcerer the hill hermit (prophet and priest of the invisible God) local Nobel and entourage human adventurers nomad raiders Think the rest is the same as the Avalon hill edition. There is a smallish sample of monsters in the first GW basic RuneQuest book, some, i think all, repeated in the Monster book.
  19. One other thing. The Glorantha book from the Avalon hill set was not included in the U.K. Games Workshop edition.
  20. The U.K. version was split into 3 hardback books - RuneQuest, Advanced RuneQuest, and RuneQuest Monsters. Art work is different. Games Workshop used a lot of stock colour art pieces. Writing is the same but the split between basic and advanced books made it a little more difficult to follow some concepts. A softback version of the Basic Runequest rules was also released. The later Avalon hill rerelease of their boxed set in a single softback book in the early 90’s included an errata in the back.
  21. Just wanted to pass on my congratulations on the solo quest in the RuneQuest starter set. Really enjoyed it, and an excellent way for newbies, or those away from the rules for a while to get to grips with the game. Couple of very minor points which I’ve added to the starters set correction thread - but altogether think it’s a brilliant introduction. I shall be returning to find out what the adventure holds for an adventurer that can still walk when they dismount from their beast!
  22. Book 3 solo quest. P50, no.168 “…reduce the chosen skill by -20%…” This should be -10%.
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