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Paid a bod yn dwp

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Everything posted by Paid a bod yn dwp

  1. Thanks, thats exactly what i was looking for. A quick comparison and I see a few minor but sensible changes: The Sheriff (or Sheruff), has become a Thane, in keeping with the Glorantha setting. The weapon masters guild hall has been removed completely. The "housemasters guild" changed to the humbler "Stables" I guess "guild" has too many medieval connotations, not suitable to the ancient setting of Glorantha. Overall Apple lane remains largerly the same, but without those few medieval associations. I can see how it works in the Gloranthan context now much more c
  2. Thanks for this. That seems like a good fit for a Mudshark. Is that the original intended explanation, or just a sensible interpretation of what a Mudshark could be?
  3. Recently returned to Glorantha and its possibilities after a long spell away. I very much like the clarifications of Glorantha as an ancient setting. RQ3 was very confused imo, with a medieval West, which actually put me off Glorantha as a setting. Glad to read that this has been corrected. Apple lane was quite confusing for me with Runequest 3rd edition, with the image of donald duck in full plate medieval armour! In light of these clarifications of Orlanthi culture how are we to interpret Apple lane now? For instance would there still be a "Sheriff"? Is there revised material that woul
  4. @MOB I remember River of Cradles and Troubled waters scenario fondly, and of course the excellent Sun County. I also remember River of Cradles missing an explanation for what "Mudsharks" were supposed to be. In the spirit of the Runequest Glorantha revival, could we finally have an official description for the Mudshark? What exactly are they? I remember fudging it and playing it as a crocodile, but was always somewhat confused by the description of the sounds they made - "whuffing" and then "barking". Be great to finally have an official Chaosium errata for the Mudshark.
  5. Flavoursome I like it. Whilst the cults define player characters in RQ by adding flavour, will we also have "flavoursome" Gloranthan backgrounds for player characters to choose from, similar to RQ3 backgrounds, but much less generic?
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