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Paid a bod yn dwp

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Posts posted by Paid a bod yn dwp

  1. 5 hours ago, M Helsdon said:

    There's a Return to Apple Lane in the HQ Sartar Companion. Whilst not based in RQ, it contains a great deal of background information, set around 1621? Drolan Swordsharp is still there, the thane of Apple Lane.

    You can download it here:

    http://www.glorantha.com/docs/return-to-apple-lane/

    Thanks, thats exactly what i was looking for.

    A quick comparison and I see a few minor but sensible changes:

    • The Sheriff (or Sheruff), has become a Thane, in keeping with the Glorantha setting.
    • The weapon masters guild hall has been removed completely.
    • The "housemasters guild" changed to the humbler "Stables"

    I guess "guild" has too many medieval connotations, not suitable to the ancient setting of Glorantha.

    Overall Apple lane remains largerly the same, but without those few medieval associations. I can see how it works in the Gloranthan context now much more clearly. I can also see what a red hearing the 3rd edition cover was, with the medieval plate armoured Donald duck ( Quack John),  as well as the wording  "Save the Hamlet from Scurrilous Scoundrels", which sounds like it could have come from the pages of Robin Hood.

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  2. On 30 January 2016 at 5:57 AM, Jeff said:

    I will be including some canonical maps/plans/layouts of a common Heortling/Kethaelan stead in a 2016 publication. They are NOT what folk generally assume.

    The most typical Heortling stead is built in a square shape (an Earth Rune). It consists of several buildings built around a central courtyard/garden. The buildings typically include a barn, an entry hall, a place for guests and storage, a "guard room" (usually includes a shrine to the guardian deities), an outer hearth, and a inner hearth (which has the shrines to ancestors and to the personal deities), There are usually smaller huts for tenant farmers and other dependents who aren't part of the close family. Building materials depends on the local area and varies from wood, stone and timber, fired clay, adobe, etc.

    These sorts of farmsteads can be found throughout Sartar, Heortland, Esrolia, Maniria, and even the Vendref communities in the Grazelands. 

    Recently returned to Glorantha and its possibilities after a long spell away. I very much like the clarifications of Glorantha as an ancient setting. RQ3 was very confused imo, with a medieval West, which actually put me off Glorantha as a setting. Glad to read that this has been corrected. 

    Apple lane was quite confusing for me with Runequest 3rd edition, with the image of donald duck in full plate medieval armour! In light of these clarifications of Orlanthi culture how are we to interpret Apple lane now? For instance would there still be a "Sheriff"? Is there revised material that would help me visualise Apple Lane more inline with current thinking on Orlanthi culture? As a mostly RQ3 person where would be best to look? future publications? 

  3. On 24 November 2015 at 11:41 AM, MOB said:

    If it's RQ2 you're playing, I heartily endorse Borderlands for a beginning campaign! The sequential nature of the adventures also make it an easy experience for a GM new to RQ. From there, the less structured adventures on offer in Pavis & Big Rubble could follow on (though save the very high-powered Cradle for much later!)

    "River of Cradles" is RQ3, but its not very hard to switch between the two editions. The Troubled Waters scenario is like Borderlands, actually a set of linked adventures, and also excellent for beginning characters. As noted above, River of Cradles, Sun County, Shadows on the Borderlands and Strangers in Prax all then flow very nicely.

    @MOB I remember River of Cradles and Troubled waters scenario fondly, and of course the excellent Sun County. I also remember River of Cradles missing an explanation for what "Mudsharks" were supposed to be.

    In the spirit of the Runequest Glorantha revival, could we finally have an official description for the Mudshark? What exactly are they? I remember fudging it and playing it as a crocodile, but was always somewhat confused by the description of the sounds they made -  "whuffing" and then "barking".  Be great to finally have an official Chaosium errata for the Mudshark.

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