Jump to content

Dissolv

Regulars
  • Content Count

    291
  • Joined

  • Last visited

  • Days Won

    2

Dissolv last won the day on October 7 2020

Dissolv had the most liked content!

Community Reputation

454 Excellent

About Dissolv

  • Rank
    Senior Member

Converted

  • RPG Biography
    Long term RPG'er, RQ2, 3, Questworld, Stormbringer, CoC, and too many others to mention
  • Current games
    Glorantha RQ
  • Location
    Shadows Dance
  • Blurb
    I heart Glorantha

Recent Profile Visitors

754 profile views
  1. He looked like he had a lot of the component work done last year. I'm not sure where he is in the process but I will certainly be picking up a copy. Right now you can modify Frostgrave into "Pavisgrave", and I have run Simon's "To The Strongest!" for Glorantha based battles (including one in the middle of a RPG session), so to me the figures are more important than the rules. Rules I can replace, or make up. Figures for Glorantha can be highly specific.
  2. aaaaaaand pledged. This particular Kickstarter is very beefy, by the way.
  3. Dissolv

    Deadwood

    Those are extremely good (but pricey) figures for forest guardian types. Way too large for standard Aldryami though. I was looking at the old Mirilton wood elves for those. They might mix well, honestly, with the size of the huge Sylvaneth looking more like trees against the diminutive mirlton elves. My own painting has stalled temporarily due to RL, but the quest continues. https://mirliton.it/wood-elves/wood-elf-archers-we001
  4. They are great resources for a campaign. My players just hit the Windstop late last meeting, with tonight being the end of the world. Recommended to grab while you can.
  5. Risklands is awesome in its concept, I had great fun with that one....for a short time. Borderlands is possibly the best introductory campaign pack ever published for any game. For new players there just isn't a contest. Work up to Risklands, and use it as an outlet for Rune levels who insist on annoying the Lunars.
  6. If by adventuring, you mean "doing my own thing for my own fortune and glory", then yes. But a hallmark of a lot of Glorantha adventures has been that your characters are propelled by clan, cult, and kin into sort of "adventures of duty". In many ways this is where the world shines -- the players are often embroiled in feuds, wars, and troubles not of their own making. There is a world outside the mad lust for bigger numbers on the character sheet, and the players frequently feel motivated by things other than gold and experience points. In the Hero Wars time frame those shamans
  7. My crew is all new to Glorantha, so the backstory really helped. Who are these Lunar guys you are talking about? /rolls dice. Oh no, they used Godzilla to eat Grandma? I have a passion of hating them? /direction achieved. It did slow things down a lot, but not really. We might have wound up with a lot of those questions the first meeting anyway, just to ground the characters into the world. Actually that's the biggest advantage of the process -- these aren't generic fighters or thieves, or what have you. They have families, communities, and passions from prior life experience.
  8. But no reason to think that they necessarily connect to each other in parallel. It could be a serial connection, which actually better explains why destroying one breaks the warding.
  9. I believe it shakes out this way: Warding can be dispelled (clarified in RBoM by removing the "enchantment" label) You can teleport through it (Teleport clearly beats it in points, even if you believe the countermagic would impede it.) GM choice if you suffer the damage or set off the alarm right now. I can definitely see both ways being argued. Enchantments (which warding is not) cannot be dispelled. This is apparently so commonsense that it was never explicitly stated as it was in previous editions, only implied. Decision about a "roof", or "floor" to the warding
  10. Alright, you seem like a RAW kind of guy, so I'll ask without any intention of being disrespectful. Where does it say that you can't dispel an Enchanting Ritual? p.247 -- Spell Terminology: Defines both Enchantment and Ritual. Neither definition includes inability to dispel. Instant spells ARE defined as not subject to dispel on the very next page. Warding of course is not instant. Under Enchantment I note it says that it "usually" requires the exchange for points of POW. p. 249. Enchantment section, clearly states that an Enchantment requires that the enchanter lose somethi
  11. I should have searched before I asked. Apparently the reason that I remember it being dispellable is because it always was. I found this: @David Scott posts a comparison of the RQ2, RQ3, and RQ:G text for Warding. Relevant part from RQ2: "The Warding spell lasts until the wands are removed and any attempt to remove the wands by anyone other than the caster will trigger the defenses. It can also be dispelled with the appropriate strength of Dispel Magic. " In my copy of Red Book of Magic, it is no longer even an enchantment. It iust "Ritual, Stackable". I think you
  12. Why can't the Warding be dispelled? I have always understood that for a permanent change to the world you have to use POW to fuel the enchantment. Yet we have always played Warding like a regular Rune spell, using Rune points. I can't find in the rules why it cannot be dispelled, unless it was intended to be fueled with sacrifice of POW, like other enchantments???? Help a brother out here - -I even found an exception to Warding (by name!) under Detect Trap. But nada under Dispel. Should this be a permanent POW loss spell, and therefore undispellable?
  13. Just literally. The player rolled up the occupation "Philosopher", and chose the cult of Lhankor Mhy. None of them even own the rule book!
  14. I would totally allow that.
  15. ☝️ We have always played the same. Warding is the ultimate defensive spell, if you have the time to set it up and conceal it. It is also a primary target for Dismiss and Dispel magics. If the enemy doesn't have those with sufficient power, they had better have a way around, or they are not going to have a good time.
×
×
  • Create New...