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ThornPlutonius

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Everything posted by ThornPlutonius

  1. "Turning" should still be considered, even if only as a vector change. Accelleration/decelleration would come into play as a means for changing vector. So, the mass of the vessel would factor into how quickly they can change orientation prior to changing vector. E.g., the Millennium Falcon can change vector much more quickly than an Imperial Cruiser, perhaps allowing it to escape the chase by "out turning" its adversary. So, I guess your "handling" stat covers that. So, never mind. Don't read this post.
  2. Another update: The new Chronicles of Future Earth will not be based upon any flavor or evolution of BRP. It will be Fate-based.
  3. I dropped my ballot off a few weeks ago. Now, more than ever, every American must vote.
  4. Thank you for the clarification! May you have much time to enjoy the fruits of your labor.
  5. "MoO"? Congratulations for making the needed changes and finding your way out of the bad times!
  6. Indeed. How important is the decision? Like combat, do you just blow the mooks off or build drama and tension through an extended combat. Is this the group deciding to stop to rest for a few moments or a point in the evolving story where the decision has a major effect on What Happens Next and calls for High Drama.
  7. I started to knee-jerk apologize for misreading/misunderstanding. Changed my mind. Does the week link drag down or does the strongest lift up? It is probably contextual, sometimes one, sometimes the other. Perhaps that is a contest in and of itself. Weakest vs Strongest to see which has the greatest influence in the moment.
  8. The lowest POW+INT would probably be better. Weakest link and all.
  9. Print on Demand via Drive Through RPG (dtrpg).
  10. Or as they look in Kult: Divnity Lost.
  11. Indeed. Cthulhu has been done to death. Leave it out of Aquelarre. One should be able to do much with the Christian mythology, especially as it saturated the minds and lives of those who existed in the covered era.
  12. I got my pdf for this and other Chaosium books via Bits & Mortar. Will this update be pushed to that venue, too?
  13. I hope those books make it into English some day. I know about Google Translate. I just want to read them in my native language without the "on the fly" translation that will then require editing and translating into actual English. Oh! What might have been had not one particular man passed away.
  14. With Glorantha being such a large world with so many rich possibilities, I've always thought it disappointing that Chaosium maintained such a narrow focus on such a small part of the world/setting. That narrow focus appears to continue. That written, I am sure Mr. Tweet will produce a volume that will be of great use to those who share Chaosium's narrow focus.
  15. [I'd reply point by point, as you did to my post, but I don't know how to do that and get the formatting that your comment has.] I prefer a sandbox to a prepared adventure. Let the players have their characters discover where the danger is and when to run away...or charge in to a glorious bloody death! NPC gets a lucky shot? No problem. It happens, but not often. So, no worries. It is what "Hero Points" (or whatever a given game calls them) are for. I am not terribly interested in the "heroic player" idea. I am also not interested in superhero games. Nor am I interested D&D and its derivatives and evolutionary descendants. Been there and quickly grew tired of that style of play. Star Wars would have been a different story. So, what? Part of what I enjoy about RPGs is adapting to unexpected circumstances, both as a GM and as a player. Let the story emerge with strange unexpected twists and turns. Let's see what the players can figure out and enjoy the journey. Create multiple characters before play. Figure out how to work the alternate into the mix. Skill sets change? Adapt, improvise, and overcome. Perhaps the original goal needs to be delayed until players can find a way back to that path. Or, perhaps it is abandoned as new opportunities are discovered. Enjoy your style of play! I acknowledge that it is popular. Nobody is required to agree with me.
  16. I don't understand wanting to protect the player characters from the world in which they exist. If the threat does not exist, if they face no challengers, I do not see the point of playing. A low level "mook" actually scores a victory against a player character? Great! Keep them on their toes, humble them a bit, remind them that they are not gods who can do as they will without consequences. How can the campaign be dead from such an incident? I do not understand that.
  17. It may help you to take a look at Mythras Imperative (free pdf) or the full Mythras rules. Formerly Rune Quest 6th Ed., Mythas adds Effects that are invoked based upon relative success levels. They include subtle tactics, enhanced aim, damage, etc., based upon style if weapon. I am not trying to steer you away from Renaissance D100, just suggesting a source for ideas that may help you to finesse the feel of fencing.
  18. *cough* RD100 International Version *cough*
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