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krzysztof

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  • RPG Biography
    GM for over 20 years: mostly fantasy settings - Rolemaster, Warhammer, TSOY, but also Castle Falkenstein, Twilight:2000 and Traveller: The New Era
  • Current games
    BRP+Classic Fantasy
  • Location
    Warsaw
  • Blurb
    You would never say that I am RPG nerd

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  1. Haha, didn't notice. NavAir = Navarre
  2. Contrary to Navarre's sword, which was rounded at the end. Nevertheless, it had good impaling features and could flight well. I guess, that the latter was the effect of flight-stabilizing side-wings. Both impaling effectiveness and side-wings (pointed! - just in case) are well visible on this photo For comparison, the Navarre's idea implemented in a cruise missile:
  3. Here it is: His sword did not seem useful even in melee Pay attention to the face of old man clearly disgusted by Player exploiting the rules.
  4. Thank you Peterson. Nevertheless, "talking sensibly" with 35-years-old nerds who spent over 20 years on gaming together is always tricky, especially when there are 2H swords within their reach. People tend to treat criticism very personally. Sorry, if I offended anybody
  5. No, not halberd, but greatsword (sorry for mess with halberd example). Unfortunately, as pointed out by K Peterson, rules clearly allow throwing greatsword with practically the same damage as greatsword in hand-to-hand combat, but bigger base chance of success. I was not aware of how this stupid rule can be exploited, so I had to do: The whole problem is probably not worth too long discussion. Obviously GM has to enter conflicts with rules, sometimes. What is interesting, is how to balance power-gaming that is perfectly in line with rules, but not with GMs idea of how the game should look like. You are not always able to do all house ruling before the characters are set-up or not even after first session. But if you modify too much, then it is maybe better to switch the system. Another thing is that some players may have a lot of fun from power-gaming, but others in the same team don't and you have to balance.
  6. This is exactly what happened. One of my players may feel, that I am not playing fair. Actually, his character was throwing DH sword, so very close to the description from the book. This is not a typical case of GM's authority solving the doubtful interpretation of the rules. This is the case of GM completely breaking what is written in the handbook and doing it when characters are already advanced with their skills (throw) developed. Obviously, one can say, that GM is doing it in the name of reality, but nevertheless... We play RPGs to have fun. People don't have fun when they feel cheated. The question is whether GM can cheat at all?
  7. Rosen, "emulating reality" is what I want to improve. I wanted to point out, that BRP is not emulating reality, at least in case of thrown weapons. The improvement does not necessarily have to mean complexity. Thus I await comments from those who have good idea how to solve the problem. For the moment I will solve it with simple 1d6+db for most attacks. The balance between GM authority and feeling of fair play deserves broader discussion. And might be very personal thing, I am afraid
  8. The thing is, that the BRP rules for throwing are wrong and they could be corrected without making anything overly complex. For instance, damage could depend on size of thrown object. The historical examples of Vikings etc. are not very convincing to some of my players. What they say is that: this is (heroic) gaming system! Are you also going to judge which spell or ritual is realistic and which is not? Come on!
  9. Thank you guys for your comments! To be precise: I play BRP+Classic Fantasy and do not have any other books from Chaosium. That is why I was asking... and hoping that the problem was solved somewhere else. soltakss - if you could find the details on 1d6/1d8 of improvised weapon, it would be great Generally, I regret a bit giving the example of halberd Yes, halberd can be approximated by a javelin. How about double-handed sword then? Dagger? What I wanted to say, is that the rule is stupid in general and almost never applicable. Why would damage bonus of thrown hand-to-hand weapon be almost the same as its damage bonus in combat? Even more, imagine person with negative DB - hobbit or tiny human. Such person gains not only on chance to hit but also on a number of wounds inflicted! Ha! Don't get me wrong, I am not a newbie GM that gets excited by the system, knows it by heart and treats it as a Bible. The Story is on the first place. Unfortunately, some of my players love power-playing... I do not really want to steal fun from them, but this was too much.
  10. Thanks for help. To me, the solution is known from other systems - improvised thrown weapon should inflict damage based on its weight, not the damage it inflicts in hand-to-hand combat. I asked, because I hoped, that perhaps there is some erratum explaining this issue and I will not have to enforce house-rules in the middle of campaign (when some of my players already set-up flail/halberd/dh-sword - throwing characters and feel offended by GM suddenly forbidding this).
  11. Hello, I have recently met a problem which might be my misunderstanding, but seems to be a severe bug in a system. Namely, throwing a weapon, that is not designed for throwing, e.g. halberd. The book says: "Your character can usually add 1/2 of his or her damage bonus to an improvised thrown weapon’s base damage. Well-balanced objects designed for throwing (including footballs, grenades, darts, etc.) can be thrown normally one meter for every point your character’s STR exceeds the SIZ of the object. Unbalanced objects can be thrown one meter for every 3 points of STR over the object’s SIZ." The question is: what is " improvised thrown weapon’s base damage" ? One of my players wanted to throw a double handed sword and use normal damage from that weapon+1/2 of his db. Now imagine the following: Standard Human ( STR 12 , SIZ 10 - thus no Damage Bonus ), is facing an enemy. The character has no skills in any weapon, but has halberd in his hand. Thus, he has base chance to hit of 15%. However, if he tries to throw a halberd at the enemy the chance becomes 25% (base Throw). Therefore, it is clear that throwing is more likely to inflict the same 3D6 damage. To me, this is pure nonsense. Perhaps I do not understand something - please help! Thanks! Krzysztof
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