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Yinkin

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About Yinkin

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    Member

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  • RPG Biography
    Began with BRP in the shape of the swedish Drakar och Demoner. Have been a RuneQuest/Glorantha fan for many a year, and a fan of most things Chaosium!
  • Current games
    Playing D&D5 and a homebrew SF campaign. Running Mutant:Year Zero, but it is currently on ice.
  • Location
    Sweden
  • Blurb
    Gamer, collector and general anthropology and history nerd!

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  1. Wolf Brothers: Page 84: "Each Wild Day [...] each Telmori must change to their wolf form [...]. Many Telmori possess Rune magic that allows them to assume wolf form on other occasions." On page 87 the description of the Transform Self spell say that "This spell can only be cast on Wild day." But on Wild day Telmori must change anyway, which makes this spell meaningless. Unless I miss something.
  2. Yinkin

    RQG Corrections Thread

    On page 60 and 63, "Homeland cultural skill bonuses", Sartar, Esrolia and Old Tarsh get a bonus to 'Battle Axe' but on the character sheet you only have the skills '1H Axe' and '2H Axe'. As you can use a battle axe either one or two handed, do you get the bonuses to both skills, or is it supposed to be "1H Axe or "2H Axe", or should you add 'Battle Axe' as a skill, or...? In short, do you have skills in weapon cathegories as defined on page 207 and on, or in individual weapons? The Homeland cultural skill bonuses seem to indicate both since you get both bonuses to cathegories ("1H Spear +10%) and to individual weapons (High Llama: "2H Dagger-Axe +10%"). And on the character sheet, only the weapon cathegories are listed as skills.
  3. Yinkin

    RQ Quickstart: Chronology

    I am preparing to run the RuneQuest Quickstart, and is trying to straighten out the events that the PCs have participated in. So far I have this chronology. I have tried to include only the events mentioned in the PC backgrounds, only adding things to make things clearer. Some things I wonder about, and thought I'd put it to the forum and see what people think! (For those who do not have the QS, Vasana, Yanioth, Sorala and Harmast are four of the QS PCs, and the ones I am going to use.) ---- The current year is 1625, after the dragonrise and Kallyr’s crowning as Prince of Sartar. Three years ago (1622), Samastina of the Old Earth rebelled againt the her aunt, the Queen of Esrolia, Hendira of the Red Earth Alliance, who was allied to the Lunar Empire. Samastina was crowned Queen with Ernalda’s bleessings. [Sorala supports Samastina through the rebellion] Two years ago, King Broyan of Whitewall allied with Queen Samastina, and Vasana and Yanioth [and Harmast?] follows him to Nochet. The Lunars send an army to Nochet to defeat the rebellion, but could not break the city nor stop it from restocking through it’s port, so they lay siege to the city instead. [Are King Broyan besieged with the Old Earth alliance people in Nochet?] Last year [? 1624], Argrath White Bull returned with the Wolf Pirate fleet of Harrek the Berserk. Broyan and Samastina allies with him, and with their help they break the Lunar siege at the Battle of Pennel Ford. [Did Harmast join the others only now? Regardless, he returns home after the battle.] Argrath and Queen Samastina [accompanied by Sorala, Vasana and Yanioth] journeys to the Paps in Prax, where they summon the old Praxian hero Jaldon Goldentooth. Samastina returns to Esrolia after this, but Argrath and Jaldon raise a huge nomad army that sweeps aside the Lunar army of prax, and then proceed to capture the city of Pavis. Argrath is proclaimed King of Pavis. [Vasana is badly injured, and returns home to Sartar with her sister. They are accompanied by Sorala, who has now become good friends with them.] In Earth season of 1625, the Lunars prepared for the Great Transformation of Dragon Pass with the sanctification of the new Temple of the Reaching Moon. But the ritual and the temple was destroyed by the appearance of an unknown True Dragon! This event is now called the Dragonrise. The dragon ate most of the Lunar provincial leadership, most of their elite troops and large parts of their local supporters. Some say that Argrath used lost Dragon Friendship magic to call it. [Harmast witnesses the Dragonrise] After the Dragonrise, Sartar and Dragon Pass in thrown into Turmoil. Kallyr Starbrown gathers the tribes of Sartar and marches to fight the remaining Lunar leadership under the King of Tarsh, and wins! [Harmast fights with Kallyr] With Sartar freed, Kallyr Starbrow was proclaimed Prince of Sartar, in accordance with the old ways! [Did she light the Flame of Sartar?]
  4. Yinkin

    Glorantha Quickstart

    I really like the Orlanth in the middle! But...I have to agree with Iskallor. Pasty fantasy vikings? And only one woman, and in boob plate. That was a disappointment.
  5. Yinkin

    Upgraded Rock Lizard

    Can you tell us when the RQ quickstart will be available to download from you?
  6. Oh gods how much I want this! I just hope there will be a store near me in Sweden that is part of free-rpg-day!
  7. Contrary to some other posters I do NOT wish for a ruleset that specifically links with the RQ rules. RuneQuest is a great rpg, but for a minis skirmish game you want something faster that creates interesting small battles! I have played some such, Confrontation and Bushido being two favourites, although I have not tried Outbreak! The important thing is that it is a good, interesting and tactical set of skirmish rules! I do echo the comments about the models, though! Orlanthi is a good beginning, and I think they are and should be unique enough that you would want them rather any old barbarian mini with a rune on the shield. Praxian beastriders, I agree very much with! They are a very characterful culture that works excellently as foes to the orlanthi!
  8. Yinkin

    Half Elves (i.e. half humans)

    Pavis is said to have been the result of a magical experiment, so definitely unusual. I cannot find the exact source right now though...
  9. Yinkin

    New RQ design questions

    I rather liked the Resistance Table, and would prefer it to opposing skills. To me, it feels simpler. It is true that in the RQ2 rulebook the active/resisting side was labled as POW, but already in the Basic Roleplaying bookled (1980) it was turned into a generic active/resisting force. Because people were using it for all kinds of things! It is useful that way!
  10. I like the sound of this! It is always good to tie the charaters into the world, and I dare say that this will make Glorantha easier to introduce people to. The clan generation in HQ is awesome, but this is much more personal, and I think that makes it a more powerful tool. And I foresee we'll see both a lot of fan made and official family background material for other ethnicities, and also other times! Personally I really like the pre-sartar era of KoDP, and it would be interesting to see someone tackle making family background tables for those times!
  11. Yinkin

    New Rq Design Notes - Part 7

    Sounds great! I wonder how specific the character generation "life path" is? If you want to generate characters at a different time than 1627, would you have to make up your own, or is it generic enough that it can generate a character anywhere, anywhen? Or is it, as it seems to hint, that the lifepath bit is separate from the numbers generation bit?
  12. RuneQuest: Glorantha was playtested at Chimeriades in france, as reported by this blogger: http://2ndage.blogspot.se/2016/05/back-from-chimeriades-v.html One very interesting tidbit, I thought, was this: "[You] are encouraged to play a party of characters from a similar background, and the [quite long] character generation is not dissimilar from the Sartar clan generator in HeroQuest, except that each character is similarly created via a long questionnaire, and not the clan or the character party itself." This sounds very interesting, and I like the idea! Has anyone heard anything more about this? I wonder if there will be separate parts or whole generatiors/life paths for different cultures?
  13. Yinkin

    Latest news about RQ:G?

    That sounds really good, Jeff! I think I will have to try to get a playtest group going when the rules become available!
  14. Yinkin

    Latest news about RQ:G?

    Greetings! I was wondering how things are coming along with the new RuneQuest? The design posts were very interesting and illuminating, and now I am eagerly waiting the release of the game! Will there be more design blog posts? And is there an approximate release date? I have a vague memory of Gencon being mentioned, but I am not sure it is true or just wishful thinking!
  15. Yinkin

    New RQ Designer Notes - Part 4

    I think kpmcdona has a good point. Also, I have been considering that one could do a hybrid of skill checks and experience rolls. Say that you made skill checks as in RQ2/3. Then, when it was time to roll for them, one (or two, or experience roll#) would be considered an automatic success on the check!
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