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Garrik

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About Garrik

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  • RPG Biography
    RuneQuest '89 - GURPS '92 - Indie '96 - now freefrom
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    Seek and hide
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    Helsinki, Finland

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  1. I remember trying out a social metagaming system like this somewhere in the early 90's. It didn't add anything to our gaming, and we soon dropped it. Probably comes down to different gaming cultures. I think a better method to confront some of the problems you mention (e.g. sitting back and letting the GM entertain) is talking about roleplaying, asking what the players want from the game, and empowering them to be active within your game. The GM shouldn't be the entertainer who prepares everything and runs everything. Gets pretty taxing for the GM too, especially if the players don't enjoy
  2. Garrik

    Walrus ivory?

    It's important to handle ivory (tooth bone) apart from antler, hoof and any bones inside the animal. All bones can be carved, but they are also plentiful. Ivory is a different matter, and thus a valued trade good on the interregional market. My question is specifically about ivory.
  3. Garrik

    Walrus ivory?

    Hello, I'm reading about the Gloranthan trade routes and main trade goods in the GTG. It seems all interregionally traded ivory comes from hot climes: Fonrit, Maslo, Teshnos. So it is likely elephant tusks. Or are there other big tusker animals in those climes? On our Earth, walrus tusks were an important source of ivory in Europe and northern Eurasia. There was lively ivory trade at least in the Viking period. It looks like the two water bodies around Valind's Glacier should be excellent habitat for walrus. Now I wonder 1) if there are walruses in Glorantha, 2) if they are hunted for
  4. Tar could also be an intertextual loaning from Tolkien's Quenya, where it means 'high/royal/king'. Think of all the 'Tar-' kings of Nûmenor. However, as long as we don't have a linguistic history and a theory of sound shift of any Gloranthan language, speculating about certain 'historic' name forms is bound to lead to grave errors. There are many ways to end up with identical sounds, and many ways to see prefixes and suffixes where they might not actually have been such - but even the people using them might assume they are such. I read somewhere that any language's vocabulary seems to corr
  5. Garrik

    What is canon?

    THIS IS THE NATURE OF CANON IN GLORANTHA! And I love the reality of it, the fingerprint Californian definition of the setting.
  6. Garrik

    What is canon?

    LOL. That's Moebian-Hyperborean cartoon art from the era when it was cool. Nothing historical at all in it, but lots of pop/pulp culture and French Bandes dessinées. And this is what I find so cool in Glorantha: it's totally intertextual, deeply layered, extremely personal. You cannot just read certain Gloranthan opera as The One True Glorantha, because they too are interpretations, choices, and lots and lots and lots and lots of retconning the present IP-holders' attitudes and opinions back into certain older publications, and not retconning it back to others. I think the crux of thi
  7. The Zin Letters #4 with the Grantlands scenario is available at: https://kalikos.org/julkaisut/zin-letters/ Just order it directly from the webmaster at info@kalikos.org. If they've sold it out, I've got several extra copies. You can message me.
  8. No such thing in the Zin Letters #3. The fanzine discusses the Orlanthi tribes, and there is next to no info on the Uz, and then only from the mannish perspective and near the Indigo Mountains.
  9. Under the Fanzines etc., the Zin Letters link is dysfunctional. The current site link is: https://kalikos.org/julkaisut/zin-letters/
  10. I wrote the Far Place stuff in Zin Letters #3. Almost all of it, at least. And made the basic map, enhanced by a professional friend. It seems the Kalikos Society don't have copies of ZL#3 anymore. I do have a small pile. If you're still interested, you can message me. Then again, the funniest part of these creative voyages is not getting there, but the journey of writing your own. So perhaps you don't need it anymore.
  11. Garrik

    Guilds

    Good stuff, I agree with your vision and addenda. By "medieval Europe" I meant the more urbanized high and late middle ages. Most of the town charters were held by rather small communities. A town of 1,000-2,000 inhabitants was already above the average. I agree, mid/late medieval period may not be a good comparison for the Orlanthi culture. Garrik
  12. Garrik

    Guilds

    Here would be my entry points to pondering what is a guild in Glorantha, when, and where: Historical guilds were oath-sworn local communities, often with a religious function. For the sake of argument, let's differentiate religious guilds and craft guilds. 1) In Glorantha, there are cults and clans, and it's hard to say where a religious guild would fit as a separate social structure. The process of founding a religious guild community would be probably identical to a specialist cult. In the now non-canonical Issaries-style Glorantha such a cult would have its own special hero. In th
  13. Garrik

    Guilds

    "Fraternity" was and is a good, general and perhaps even neutral term for guilds and guild-like social structures. That's the Latin term used since the Antiquity and through the medieval period. This term also explains why a guild - instead of a family. Essentially, you act as if you were brothers/siblings, even when you aren't. In Glorantha, the local guild-local cult-secret society divide is drawn on water, I guess. Issaries Inc Storm Tribe and Thunder Rebels books had these special cults to accommodate virtually all aspects of the society/economy. The number of specialist guilds g
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