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HANZO

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About HANZO

  • Birthday 09/29/1978

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    Montesano WA

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  1. I guess that makes a lot more sense. From a power source standpoint. Although I cant think of many comic book supers who would fall into a single power sources. At least not one that is not a one trick pony. Although Mixing two or more characteristics would work for some. Good Idea. Still not sure if I like the approach over just using power. Im going to have to put it to some play tests.
  2. I guess Im odd. I got a print out of the resistsnce table. And I generally use it.
  3. At least on paper I still like using power for character points. For characteristics I often give a spread to be assigned based on the setting. Or point buy. If the player wants to place most his points in power to get more points so be it. If every one does do it (which with my group I doubt it) then again that is balanced lol. The idea of ramping up power points I like. Since the low amount of them is what I didn't care for in the rules as written, Forcing me to buy more just to use powers. My group is getting together tomorrow, well give it a play through.
  4. How is that different that pumping up any stat you choose to base it on. Im not sure I like 18+ appearance being the source of my powers. If every one has one huge stat how is it any different. At least power is mostly useless for anything else. and totally useless really if your powers are based on your very high level appearance. Luckily I don't have power gamers in my group, and don't have a lot of concern about abuse. How is this any different than buying extra power points. which at the beginning of supers almost tells you have to buy to be able to use your powers very often. I just figured with a larger pool this may be avoided some. If you start with a low power say for example 8, because you chose to base you powers off your 18 strength. now you are forced to spend a good chunk of your point pool buying up power points so you can use your ability more than twice with out running out of power points. So I get more points. But im almost forced to waist most of them, not sure I like that. Isn't basing you power point pool off of an already useful stat double dipping? especially a combat useful stat. now iv got a strength of an Olympic power lifter. And more power points for min/max'in my way to higher strength and hopefully a better damage bonus at the same time? I understand the concern with basing it on one stat. But find the alternative a bit wonky and less balanced. Not that I care as much for balance, But I'm no fan of wonky!
  5. Not sure why but basing character points off your highest characteristic score doesn't sit right with me. And I feel using power point to fuel them is just a bit limited. Other wise Ive got to spent character points to get more power points. Here is how I plan to use supers. Character points to buy powers will always be based on power (not your highest characteristic). super human level is powerx5, this is to average it out a bit since It is too easy to just load up on power. Rather than power points, powers will be powered by fatigue. (maybe use power points for lower power settings and fatigue for more superhuman level games.) that's it.
  6. Them pulling older suff off the PDF market just makes me think of how X-box pulled all support for X-box when the 360 came out. I think even if they do bring back 4E in pdf in their own store or in a format they feel is safer well never see 3.0 or 3.5 stuff from them again. Why support a rule system your compeditors are bolstering. After all how was X-box going to make money by putting thet exact same game from X-box on the 360. Stop making the older version. Sadly a lot of eirly games were just that, older games in 360 format. While a lot of playstation games came out in both ps2 and ps3. And a lot of people didnt go to the ps3 because the same game was avalible in ps2. This held true till a lot more new format only games came out. I think this is rather convenient way of pulling d20 and d20 support away from companies that have OGL/d20 based systems of their own.
  7. This is actually what I was thinking of running for BRP. Iv got a print out of the PDF and just picked up the dead tree also. I own the true20 companion and savage worlds companion to Freeport. Having a BRP one would be a great addition. I added a forum post over at GR asking about it. http://www.greenronin.com/phpBB2/viewtopic.php?t=7539 and was already thrown in here under the RQ companion request. http://www.greenronin.com/phpBB2/viewtopic.php?t=7225 Me and my brother starting musing on some options for the setting. One thing that struck him was armor values. He was talking about how he like the random roll and how we could use that in game. In armor is found or used we'll roll randomly. If the armor is of average craftsmanship well use the average or roll. If the armor is of "better" quality well roll with some kind of bonus (which cant go over the max for the roll). And for "High" quality well add more. maybe +1 for better, and maybe +2 for High. Ill play with it a bit and see. One thing we kicked around was the Idea that if a player is struck with a special or critical in an armored area the armor is damaged and will need repaired (loosing a point of armor). This gives crafting a bigger importance. Giving armorcraft the ability to repair and reinforce armor. since we plan on using hit location this could be fun. Same could be said too for weapons. If a weapon takes damage its damage out put could be reduced till it is repaired.
  8. well I was kind of leaning that way any how. Since Our next session will be starting later and not really give a lot of time to re-due the charaters. This is just a test run any how getting the players re-used to the system and introducing the noob to it. Im going to keep my rippers game savage worlds. But Im thinking of taking my freeport game to BRP.
  9. I think its WOTCs loss in the end. There are tons of PDFs that I got, than later picked up the book too. Not that I was interested in 4E, but I do play true20 and have ran modern20 atleast once now and still would have picked up a few more 3.5 they had on PDF. If a company offers PDFs for a good price its like putting a quickstart out. Since most the time atleast a main rule book is still perfered in dead tree edition. Most of my green ronin titles I own in both book and PDF. 3rd party true20 books and mutants and masterminds Iv got all in PDF and a few in dead tree. Same with savage worlds. Im working on my second flash drive, going to most likely fill it up to. I like to think that im some thing close to the average RPG consumer. (In attitude maybe not in volume of material I own) I like to reference PDFs and make notes for my games. I like to print and binder smaller publications since it saves me money. But I also love to have larger works and all my main rules books in dead tree. I dont share my PDFs, but some games I play my print outs and books are the only matterial my group uses. Some games just dont require every one to own the main book. I dont pirate out of respect for the companies, I dont play or buy games from companies I dont respect. I think if a company puts them selves in there work and are not just money grubbing they have a lot less to worry about piracy. I think the discussion on the game's the thing hit the nail on the head. The Game's the Thing
  10. Yeah that sounds good. Think ill just give them a small magic pool for doing spell skills. I talked to the one non magic playing player in the game and he is cool with it. I guess its easy when your players are your 3 brothers. They take it easy on me. lol Thanks every one for the help and advice.
  11. I dont think Player VS Player has come up in one of my games since our ill fated run at Rifts back a long long time ago. Is player VS Player a real concern in most players games?
  12. Are there any COC monographs that would be especially useful for a some one who plays BRP but not really into COC. I noticed the Gaslight Equipment Catalogue. I love Victorian settings so this looks good. Any one thing the COC dark ages book would be good for historical non-COC games or other settings? Any others any BRP players find any others useful?
  13. I got my players to make out characters last night. Two of the three played runequest with me back in the day but one was new to BRP, well new to gaming all together. I ran a Victorian era monster hunt game based on the savage worlds setting "rippers". league of extraordinary gentlemen meets van helsing. Which is my regular weekly game. I forgot to have two of the players put points into spell casting. One is a monk, the other a Rosicrucian mage. I use the optional rules that attributes add to skills through the bonuses. I noticed there isn't one for spell casting as its not on the basic sheet with skills. Which is why I skipped it by accident. We winged it for the first game. I want to have this added. how does primary POW, secondary INT sound? Now I got to shoe horn in their spell casting skills. not sure if I should just give them another point pool to just work them up and add them to the character now. Or totally remake the character. damn.
  14. Printed a copy just before My game last night. Worked out great for a quick reference for my one player new to the system. Was a big help. I think he was less intimidated then if I had cracked open the main book.
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